Olikar said:
Well it's a bit hard to compare their RPG features considering Skyrim doesn't have any, but I'll try. The game actually gives you choices in the outcomes of the game, individual characters and individual locations. The character building allows for more varied builds, as opposed to Skyrim which lacks fundamental features I.e attributes like Strength, Intelligence etc. The game gives you multiple ways to approach a situation like hacking and stealth as opposed to hurr slash them up (or burn them with magic) and before you say it I know Skyrim has stealth but it's terrible, frequently it is actually physically impossible to sneak past enemies (and I am not just talking about bosses)
-Many of Skyrim's quests have different outcomes depending on what you do, or who you side with, and often result in getting to choose who lives or dies.
--The Black Star, A Daedra's Best Friend, Ill met by Moonlight, Pieces of the Past, The Taste of Death, Walking Nightmare, No One Escapes Cidhna Mine, Promises to Keep, In My Time Of Need, and Delayed Burial, to name a few.
-The removal of attributes actually increased the number of build Skyrim could allow for. In past games as you leveled up your skills, and thus leveled up in general, you were forced to raise your attributes, the attributes tied to skills that you raised got bonuses of 1/3/5 depending on how many skills you raised during that level up. Unfortunately since all of a classes ksill were tied to 3 of the 8 attributes, this caused you to get massive bonuses to, and thus max out, your main attributes long before you finished leveling, thus forcing you to have to raise attributes not tied to your skills as you leveled up, ultimatly resulting in all characters, no matter if you started off as a thief/warrior/mage, to end up nearly exactly the same. The leveling system of past ES games was a pyramid. The most diverse your character ever was, was level 1, and the higher level your character got, the more similar they became.
The removal of attributes in Skyrim, and the shifting of everything into perks, not only increased the number of different builds one could make, but it also vastly increased long-term character diversity. More so then any past ES game, and past most games with attribute systems. Effectively, it flipped the pyramid upside down.
-Sneaking up on enemies is only impossible if you
1. Have a low skill/no perks
2. Stack 3 or 4 +sneak bonus items on your character which causes all sneak attempts to fail. Several skills suffer from calculation bugs caused by getting your skill so high that the game cant calculate it and it gets reset to zero.