It's still one point that doesn't remotely justify an absolute statement any more than "Vanilla is better than chocolate because white is a purer color".Blood Brain Barrier said:Where do YOU get off telling us better graphics are better?lacktheknack said:No, your point just sucks.Blood Brain Barrier said:Is this just too far over people's heads? Maybe I should post a "why Obsidian is better than Bioware thread" or "why JRPGs suck"
I simply prefer better graphics (because they're better), and I never play "myself" in a game. Why play myself when I could be somebody else? That's why I play games.
Also, any RPG worth its salt has character customization, so that point is moot. If you want to play yourself in a story-driven third-person game, I think you misunderstand what "story-driven" entails.
Also, where do you get off proclaiming that old graphics are inherently better than new ones, give us ONE (flawed) POINT to your argument, then accuse US of being shallow?
If you read the OP properly, you'd realise I never said one plays oneself in a game, but that one can more accurately portray one's desired character in a game with simplified graphics.
Guilty of blanket statement. Sorry.DigitalAtlas said:>Any RPG worth its salt has character customization
Brb, throwing out all my Persona, Final Fantasy, Tales, Chrono, Lunar and Xeno games
Where do you get off telling us that simplified graphics are better? Or acting so goddang superior to everyone who doesn't share your opinions?Blood Brain Barrier said:Where do YOU get off telling us better graphics are better?lacktheknack said:No, your point just sucks.Blood Brain Barrier said:Is this just too far over people's heads? Maybe I should post a "why Obsidian is better than Bioware thread" or "why JRPGs suck"
I simply prefer better graphics (because they're better), and I never play "myself" in a game. Why play myself when I could be somebody else? That's why I play games.
Also, any RPG worth its salt has character customization, so that point is moot. If you want to play yourself in a story-driven third-person game, I think you misunderstand what "story-driven" entails.
Also, where do you get off proclaiming that old graphics are inherently better than new ones, give us ONE (flawed) POINT to your argument, then accuse US of being shallow?
If you read the OP properly, you'd realise I never said one plays oneself in a game, but that one can more accurately portray one's desired character in a game with simplified graphics.
Let's say we applied this logic to color and movies. You could argue films were more colorful in the black-and-white days because you could fill in the gaps with your imagination. You could say Citizen Kane was a wild and crazy adventure in technicolor Wonderland where everybody's complection looked like Oompa Loompas and they dressed like the Lollypop Guild.Blood Brain Barrier said:Games went from very low resolution to very high. In low resolution games the dots are bigger which means there is more information you can fill that space with. This meant that you could imagine that the stick figure in Ultima that you are a mighty warrior with streaming hair and shiny, rock-hard abs or the colorful blob in Dragon Quest is a brave Samurai Warrior. In new games, the resolution from sitting distance is high enough to look realistic - that is, it appears the same as looking at an object in the real world. This means that you yourself can only BE one character - the one you are looking at. There is no space for you to fill with your own information. So the more realistic the character we are portraying is, the less it is you. Older games are fueled by your own imagination, and so they are better, in the same way that old tech cartoons are better than new tech ones such as 3D.
Exactly. Save yourself some moneyboag said:A FREAKING MEN!Hazy992 said:So are you saying older graphics are better because they make you use your imagination more? Well then why even bother with a video game? Use a pen and paper.
hell why even use pen and paper?
just make the stuff up in your head.
You're just jealous over how fancy my nostalgia goggles are.Blaster395 said:Correction, they will just find it bad because they are not looking at it through nostalgia goggles.Quaidis said:If I hand a kid today a game from forever ago, they get confused, can't think themselves into the game, and put it down for something more shiny and pretty.
People have an opinion different to yours? Well clearly you are just confusing them with your wicked logic, it can't be the fact that they disagree with you?Blood Brain Barrier said:Is this just too far over people's heads? Maybe I should post a "why Obsidian is better than Bioware thread" or "why JRPGs suck"
Viewing attributes of an object visually is not the same as creatively projecting them on an object. They're very different modes of customization, but still customization nonetheless.lacktheknack said:Also, as I said, any RPG worth its salt has character customization. This renders your point moot.
How? How could that possibly fit within the gaps of Citizen Kane? I challenge you to try this.Lilani said:Let's say we applied this logic to color and movies. You could argue films were more colorful in the black-and-white days because you could fill in the gaps with your imagination. You could say Citizen Kane was a wild and crazy adventure in technicolor Wonderland where everybody's complection looked like Oompa Loompas and they dressed like the Lollypop Guild.Blood Brain Barrier said:Games went from very low resolution to very high. In low resolution games the dots are bigger which means there is more information you can fill that space with. This meant that you could imagine that the stick figure in Ultima that you are a mighty warrior with streaming hair and shiny, rock-hard abs or the colorful blob in Dragon Quest is a brave Samurai Warrior. In new games, the resolution from sitting distance is high enough to look realistic - that is, it appears the same as looking at an object in the real world. This means that you yourself can only BE one character - the one you are looking at. There is no space for you to fill with your own information. So the more realistic the character we are portraying is, the less it is you. Older games are fueled by your own imagination, and so they are better, in the same way that old tech cartoons are better than new tech ones such as 3D.
Good point, but not quite there. So all art is aimed at accurately portrayal? What about modern abstract art? We don't know how humans long ago saw other humans. It's possible they found the stick figure the most suitable form.Older games were stylized, but I wouldn't say they all were "fueled by your imagination." I'm sure their creators had very clear pictures of what they wanted, they just had to tone it down to fit the limitations of their medium. Think about the old cave paintings from long ago. Do you think they were specifically aiming for stick figures? No, they were trying to portray humans. But they couldn't with their tools and limited knowledge of visually portraying the human form. So they made stick figures, they stylized them. They weren't trying to fuel your imagination, they were just doing the best they could. And they probably would have done more if they knew how (which they did as history progressed).
That was sort of my point. You don't fill in the gaps with black and white movies, you simply accept it as a part of the style. The same goes with games, well at least while you are playing it. I didn't play through Pokemon actively imagining images of being a fully-rendered character in a fully-rendered environment. I accepted the style for what it was. It was stylized, just as cartoons are. I did get quite engrossed, but it wasn't because the limited graphics caused me to see more vivid images or insert my own. It was because I got engrossed in the gameplay and levels. I have loved the graphical improvements with every new installation, the broadened range of styles gives the world even more depth and even more to get lost in. I did to a bit of "role-playing" I guess, but I wasn't really able to do this well until they made a female model available. And even then I didn't really mind the preset look. Immersion relies less on graphics and more on gameplay. It does require a balance, though. The gameplay must be solid and engrossing and the graphics should at the very least not distract from this.Blood Brain Barrier said:How? How could that possibly fit within the gaps of Citizen Kane? I challenge you to try this.Lilani said:Let's say we applied this logic to color and movies. You could argue films were more colorful in the black-and-white days because you could fill in the gaps with your imagination. You could say Citizen Kane was a wild and crazy adventure in technicolor Wonderland where everybody's complection looked like Oompa Loompas and they dressed like the Lollypop Guild.Blood Brain Barrier said:Games went from very low resolution to very high. In low resolution games the dots are bigger which means there is more information you can fill that space with. This meant that you could imagine that the stick figure in Ultima that you are a mighty warrior with streaming hair and shiny, rock-hard abs or the colorful blob in Dragon Quest is a brave Samurai Warrior. In new games, the resolution from sitting distance is high enough to look realistic - that is, it appears the same as looking at an object in the real world. This means that you yourself can only BE one character - the one you are looking at. There is no space for you to fill with your own information. So the more realistic the character we are portraying is, the less it is you. Older games are fueled by your own imagination, and so they are better, in the same way that old tech cartoons are better than new tech ones such as 3D.
That isn't what I was saying at all. I was simply saying we can't know for sure what the ideal level of graphical sophistication would have been for the games of old. What if the original Legend of Zelda game were made today? I'm pretty sure, at the very least, it would look a bit more sophisticated. Same goes with Super Mario Brothers. I don't think those characters looked so simple because Shigeru Miyamoto really had a thing for pixels, or so that they were simple enough for people to use their own imaginations to fill in the blanks. They looked like that because that's all they could do with the graphics of the time. You can even tell he tried his hardest to define who his characters were, but those few stacks of pixels were as far as he could get at the point of delivery.Good point, but not quite there. So all art is aimed at accurately portrayal? What about modern abstract art? We don't know how humans long ago saw other humans. It's possible they found the stick figure the most suitable form.