Blood Brain Barrier said:
I've heard this argument time and again. Well...
I have nothing against lower-res graphics, and I even prefer them depending on the game and how they're used, but I disagree with you. Sorry, but no. You're actually pretty wrong. Video games have always had defined characters with defined visual representations (perhaps not every game, but your post seems to set the precedent that generalizing is alright). The only difference between then and now is we have better tech with which to visually represent these characters in-game.
You can use your imagination to enhance these outdated sprites' visual flair all you want, but I don't think that's what the developers were intending when they made the game, or that they even wanted you to.
Blood Brain Barrier said:
This means that you yourself can only BE one character - the one you are looking at.
You know, sometimes, that's actually the point. It helps the narrative to have a defined protagonist.
I'm sure you'll notice that first-person games, or games where you create your own character generally have lesser stories because the dev has to compensate for the freedom they've given you. As a recent and popular example,
Skyrim. Bethesda had to write a main quest, but none of it could have anything to do with the player as anything more than a role. When playing the main quest, you are not playing as Admiral Asshat. You are playing as the Dovahkiin, and all of your hard work will be attributed to that same ambiguous title. So, even though
you did all that, and the character
you created is you by proxy, the one who gets the credit in the end is the Dragonborn, and nobody even knows who the hell that is.
Conversely, in a game like
Kingdom Hearts, there are no such false pretenses, and because Sora is a defined character with defined qualities, the story can actually envelop him and even revolve around him to some degree, rather than simply involving him.