Why Should I Bother?

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OneCatch

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Vern5 said:
I like these answers.

The reason I'm playing/played KOTOR was more as a historical review rather than for my own enjoyment (also, I technically got it for free). It was fun and I now know what everyone was talking about with that stupid twist.

There's a strange facet of my gaming life: I will voluntarily play a game I don't enjoy just so I can have a first-person account of it's historical context. I wonder if "Gaming Historian" will be an actual profession in the next few decades.
I remember doing the same with Fallout 1 and 2, and first two Elder Scrolls games, to see what the context is. I gave up though; turn/grid based movement was too much for me.
Course, I'd never put my beloved KOTOR in that category because I remember it being absolutely mindblowing when it came out - believe it or not, the graphics in that opening segment were shockingly good for the time.

But if you aren't enjoying it even for the sake of historicity[footnote]if that's not a word it should be[/footnote], then don't play it. Nothing wrong with that.
 

War Penguin

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Vern5 said:
There's a strange facet of my gaming life: I will voluntarily play a game I don't enjoy just so I can have a first-person account of it's historical context. I wonder if "Gaming Historian" will be an actual profession in the next few decades.
Huh, that's funny. I do the same exact thing. Interesting. I'm glad I'm not the only one who does this...

Anyway, you don't really need to finish it. There's not that much to it after the big twist. It's find the last Star Map [small](on a planet I find rather interesting, if you're interested in Star Wars lore)[/small], padding to get to the Star Forge [small](you figure out it's creation, but it really is just padding)[/small], go to Star Forge, beat Malak, done. And as much as I love that game to bits, I still find that twist to be so incredibly goddam stupid and rather unnecessary. But if you want to beat it, go right ahead.

As for beating it for the context of gaming history, again you've pretty much got down to its core. And take it from a huge Knights of the Old Republic fan, if that makes you feel better. But I understand your dilemma, and I've been through the same situation with a few classics *cough* Oblivion *cough*. Makes me wonder if there are any other people out there who do this who also try to understand why they're classics... Hm...
 

Bad Jim

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There are far more 'true classics' than one person can reaonably play through before he dies. Even if it is a truly great game, just pick another if you don't like it.
 

Gali

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The, like you say, "KotoR experience" is in no way only the big twist. I re-visited the franchise recently for the same reason(s) (despite being a good RPG series I enjoy). Before I write a novel about why it's so important for any "gaming historian", I'll give you some notes:

- it's one of the best examples of transmedia/how you incorporate a franchise from different media into video games
- if I'm not mistaken, it's still the most recent RPG using D&D rules to date and the first using that in a different setting
- it is the origin of the "Bioware RPG" template (not only gameplay-, also characterization-wise)
- it made a whole timeline of the SW universe accessible for a more mainstream audience
- KotoR 2 in particular is interesting to experience because you get basically the same game, but from a different developer who tried different things
- KotoR 2 is an example of a rushed game due to the publisher's intent to release it sooner, many content was cut but later on brought back by fans
- imo, KotoR 2 has one of the best written dialogue and characters I experienced in a RPG, the character of Kreia alone is just so interesting, she changed my perception of the whole light/darkside concept in the SW universe completely
- KotoR 2 has so many choices and endings, it's a very good example of the replay value of games/RPGs
- if you played some SWTOR, it's interesting to see where the franchise could have gone
- KotoR 2 has a more complex influence/companion system like modern Bioware RPGs
- storytelling in KotoR 2 is not only done through your character, people talk about you even when your avatar is not there - really interesting (this aspect is more emphasized when you play the cut content)
- if you played some SWTOR, you can see through KotoR 2 what could have been if we didn't get a meh MMORPG that takes some of the ideas for KotoR 3, but executes them 300 years later and very poorly

What I'm saying, it's not enough to play until the big twist. And KotoR 1 is not as important as KotoR 2 because the second installment has additional history behind it due to Lucas Arts retarded decision back then and the devotion of the fans who are still working on making more content playable. If you want to go further and play the sequel, I'd recommend you to play it without the cut content first, than with it. Even better would be two playthroughs for each dark and light side. You could do that with the first one, but it doesn't matter as much beside the ending.

Buuut since this takes many hours, I don't think you get through all that without being a little invested into the story/gameplay. If you want to play another game that is considered important for gaming's history, I think looking for any "best games of all time" list will help you out.
 

SckizoBoy

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Vern5 said:
I like these answers.
Then I'll give you another one... play for as much or as little as you please... we can't really compel you to either complete it or like it... hell, for all the praise a certain crowd give to Fable: the Lost Chapter(s) (is there an 's' in there? w/e) I just could not get into it and told it to fuck the hell off. *shrug* You're welcome to do the same... if perhaps less vitriolically...

The reason I'm playing/played KOTOR was more as a historical review rather than for my own enjoyment (also, I technically got it for free). It was fun and I now know what everyone was talking about with that stupid twist.

There's a strange facet of my gaming life: I will voluntarily play a game I don't enjoy just so I can have a first-person account of it's historical context. I wonder if "Gaming Historian" will be an actual profession in the next few decades.
Well, once the industry comes along a bit, and hopefully gaming gets the recognition as a legitimate creative medium in the mainstream (i.e. when the old-fogeys who basically run media critical newspaper columns) finally kick the bucket, then there's sure to be a new set of university subjects that pop up regarding 'history of video-gaming and gaming software development' or words to that effect... how worthwhile it would be at first is another matter, but... eh...
 

SckizoBoy

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OneCatch said:
But if you aren't enjoying it even for the sake of historicity (footnote: if that's not a word it should be), then don't play it. Nothing wrong with that.
Don't worry, it's a word... just used in the wrong context, but you're OK, methinks... a better word would be 'historiography', I guess...