Okay, this is the last post into this thread, I swear. I want to listen to some IOSYS for a change.
cleverlymadeup said:
Woe Is You said:
I did not. I said that it's a universal high score that takes all the games you play on the platform into account. That I said is the innovative part. No system had really done that before.
still copying an idea someone else had
I already established that high scores and unlockables go way way back before the last gen era. Are you saying they copied their current implementation of it? From where?
As for your "MGS 4 takes 10 dvds argument", Kojima also claimed that MGS4 doesn't even fit the whole disc. I would take his claims with a grain of salt. This is the man that claimed the game won't even fit a BD, and then there's this [http://i32.tinypic.com/2b1574.jpg]. I also have to point out that the textures are rarely the problem with these sorts of games, but rather the huge volume of sound files (especially since this is MGS we're talking about). Sound can be compressed, though, without resorting to any lossy encoding.
Summed up, I'm not really buying that porting MGS4 would be impossible. Some changes would have to be made, sure, but that happens with porting anyway. Would multiple discs be a problem if it were one per act? Not much more than an install that takes minutes between acts.
Speaking of porting, yes, I do realize that they have crossplatform coding kits, but so much more goes into porting a game from PC to a console (and vice versa) than just porting the code. There's control schemes, different setups, possible graphics and audio changes to worry about. At least you usually worry about this while doing a
good port. If you don't, you'll end up with crap ports like Gears of War on Windows or Universe at War on the 360.
And the PC
is pretty much Microsoft's domain. BSD/Linux/Mac OS X/Minix/Insert-OS-Here are all small fry compared to the fact that ~85-90% of PCs have Windows on them. I would also delve into OEMs, but... whether or not the PC is Microsoft's domain really has nothing to do with the topic, since to play all the recent games you'd still need a Microsoft OS. Wine/Cedega can only catch up so fast.
100% BC? I don't remember them promising anything of the sort. I did see them promising support for their most popular games, which was basically just Halo/Halo 2. They were pretty upfront about using emulation, which to just about anyone tech savvy should mean that the support will never be on par with actual hardware doing the job.
Frankly, the thing that
is peeving me about the BC is that Panzer Dragoon Orta crashes at level 3 with their BC and that's the only game aside from Psychonauts and Soul Calibur 2 that I actually want to play from old Xbox games. And I bought PDO and Psychonauts because I missed them the first time around.
And yes, they've been slow with their updates lately, but I'm not really seeing any point to quitting now that they're selling Xbox Originals that run on top of emulation. If they did quit, then yes, I admit it was a dumb move.
actually it's not, see loading stuff onto the hard drive increases load times.
And oh yeah, you can't take this back now. (Me using juvenile argumentation tactics? Never!)
The conclusion I'll just draw from this is that the difference between Microsoft and Sony is that the 360 is offering games that I want to play. DR-DOS/The Lik-Sang case are both proof that the companies are willing to go to pretty draconian measures for the silliest of reasons. But the fact is... that there's not enough RMS in me to resist a good game.