Continuity said:
if DA2 had been to to DAO what BGII was to BG then I might of actually bought it.
Seriously. BGII made the BG series more complex, more epic, more... well just more. since when did the inverse become the norm?
Since the point at which creating all of the associated assets with "more" started to take enormous periods of time. An entire "map" in Baldur's Gate consisted of a single painting and, in total, the game only featured a few hundred sprite "actors". Since voice acting was not expected for each and every line of dialog only a few hundred lines were recorded out of countless thousands. And since it wasn't expected that every sword and armor suit look different, you only had a few dozen variations on the theme (a dagger, a bow, a small shield, a medium shield, etc).
Simply put, in the time (not in terms of calendar years but actual years of labor on the project, something that can be modified by simply adding additional staff) available it couldn't have been done. This in
no way should be considered a defense of the game as the developers as much as anyone were aware of this inherent limitation. That said, I am annoyed that people so commonly ask this very question so often (Morrowind to Oblivion for example) as the answer is inevitably the same for all of them.
In short, because of advancements in presentation and the resources required to deliver it simply isn't possible to make games of such scope and scale with any real hope of turning a profit. That doesn't mean one couldn't make games with easier standards of presentation of course but the common assumption is that such games simply would not sell well. This is perhaps Minecraft and Dwarf Fortress' main contribution to the industry; people are willing to buy games with poor (frankly terrible) presentation if the price and mechanics are right.