Isn't this the same argument made to Oblivion as compared to Morrowind?
You see, when u have a GAME, you wanna PLAY IT....In Origins, you kinda was ready for combat to be over so u can get to the next story plot...
In Dragon Age 2, I was looking for fights, because well, the gameplay, ya know, THE GAME is 1,000 times better than Baldar's Gate and Origins.
For one let me get this out the way, Baldar's Gate 1 and 2 sucks ass, and is totally irrelevant now a days. Its an pretty archaic game to want a game just like it.
Even origins lacks the fluidity of story telling in a VIDEO GAME, all the characters were stagnant moving their arms around like an amateur actor, or a stage play. Origins wasn't revered as the "best game of all time" by anybody for the sequel to get so much hate, the reason we wanted a sequel is so they could improved on things that sucked in the first game, like sameish armor, bad combat animations, the feelings of certain missions being drawn out entirely too long, therefore you was stuck in the same environment for 8 hours at a time (the circle any one?).
The Epic in Origins was in its beginning when u become a warden, the part where u decide who goes to the thrown, and the part where u decide what happens to Morrigan and who's gonna kill the Dark Spawn....
Other than that, everything else has a meaningless effect on the game, like choosing the wolves or the dalish elves......In Dragon Age 2 ur decisions, even basically picking ur class, picking who comes with you on missions, have permanent consequences
You see, when u have a GAME, you wanna PLAY IT....In Origins, you kinda was ready for combat to be over so u can get to the next story plot...
In Dragon Age 2, I was looking for fights, because well, the gameplay, ya know, THE GAME is 1,000 times better than Baldar's Gate and Origins.
For one let me get this out the way, Baldar's Gate 1 and 2 sucks ass, and is totally irrelevant now a days. Its an pretty archaic game to want a game just like it.
Even origins lacks the fluidity of story telling in a VIDEO GAME, all the characters were stagnant moving their arms around like an amateur actor, or a stage play. Origins wasn't revered as the "best game of all time" by anybody for the sequel to get so much hate, the reason we wanted a sequel is so they could improved on things that sucked in the first game, like sameish armor, bad combat animations, the feelings of certain missions being drawn out entirely too long, therefore you was stuck in the same environment for 8 hours at a time (the circle any one?).
The Epic in Origins was in its beginning when u become a warden, the part where u decide who goes to the thrown, and the part where u decide what happens to Morrigan and who's gonna kill the Dark Spawn....
Other than that, everything else has a meaningless effect on the game, like choosing the wolves or the dalish elves......In Dragon Age 2 ur decisions, even basically picking ur class, picking who comes with you on missions, have permanent consequences