TitanAtlas said:
1) Plot holes.
2) Lack of exposition and closure. You are told NOTHING about what happens at the end. You are shown a short montage that allows you to piece together a little, but we know very little about what happened during and after the end.
3) Lack of choice. All three endings are extremely similar: Reapers stopped, Mass Relays destroyed, Normandy stranded. It ties somewhat into the exposition where you aren't shown the differences your choices make, but it also goes beyond that. There is honestly no choice my Shepard would take out of them. He would do what was proposed by some BSN member: Refuse to choose, and watch the fleets engage the Reapers. Gather enough war assets, they win. Don't, they lose. It adds in an opportunity for the galaxy to lose to the Reapers, it adds in a chance for the galaxy to remain as is, but defeat the Reapers. There is more choice and variety to the endings than there is with the three we have
4) The massive Deus Ex Machina pulled. I can live with a bomb of sorts that one hits all the Reapers, like it is constantly hinted towards during the game. I wouldn't like it, but I could live with it. What I can't live with is the fact that what this 'bomb' does is give 3 options at the end that your choice controls the galaxy for a while. That's taking it too far.
5) The lack of an ending that is 'happy'. There is an ending in which Shepard lives, but if the rage and comments are anything to go by, its not Shepard we care about. We want our squadmates to be safe. Instead, they are stranded on some random planet in the middle of nowhere by some random Deus Ex Machina at the end.
6) Lack of any real confrontation with the enemy. What made Mass Effect 1's ending so satisfying to me was that I dealt with the two arch-nemesis of the game personally. I killed Saren, then Sovereign controlled Saren. Imagine if the end had of been a dialogue choice as to whether you shoot and kill him, pull a Harbinger and ASSUMING DIRECT CONTROL'd him or merge with him, then it just showed a cutscene where that happened. It wouldn't have been very satisfying, and that exhibits many problems that people have with this ending, including the fact that you never really faced him.
7) All your choices account for nothing. They are converted into a meaningless 'Galactic Readiness Meter'. I wanted to see the Destiny Ascension destroying a Reaper, the Zhu's Hope colonists fighting on Earth, Zaeed leading some Mercs into battle, the Rachni engaging Reaper forces. Instead, all that happens is you are shown a rather generic space fight based of your galactic readiness meter, and your Geth/Quarian choice. Even then, post game your choices affect nothing either, whereas they have always affected something in ME titles, and in DA:O (Can't remember DA2).
8) The pacing was just bad. You are rushed through London, through the talk with the Illusive man, through pretty much everything and then you are just plopped at an anticlimactic ending. After it accelerated you towards a conclusion, the pace just stopped. All of a sudden, all of the tension built up previously just disappeared as you were given three choices and that's it.
9) The Reaper's reasoning is absolute crap. A 3 year old child could come up with a better plan of action than that 'Jason' kid AI thing.
"We have prophesied with our crystal ball that Organics will always make evil AI that attempt to wipe them out, what should be do?"
'Jason':
"Harvest all Organic life every 50,000 years to stop Synthetics from destroying it"
3 year old kid:
"Kill the bad things"
Its really not that hard.
10) The seemingly contradictory undermining of the Original Man vs Machine conflict with another, shitty Man vs Machine conflict. The Original conflicts were Man vs Reapers (Machines) and Quarians vs Geth (Machines)(Was Originally Man vs Geth, but a sufficient explanation was given to have the Geth not be vs Man, but vs Noone until the Quarians attacked) (Man in both cases == Everyone Organic). What this is undermined by is a Universal Man vs Machine conflict that the Reapers are trying to help man in by wiping man out. Here is how it all ends up working out for my playthrough:
The Reapers allied with the Geth to wipe out Organic life so that they could save Organic life from being killed by the Geth, who were only hostile to Organic life because the Reapers intervened and who were by now allied with Organic life to stop the Reapers from wiping out Organic life to save it from the Geth who are their allies. Doesn't make a ton of sense does it?
TitanAtlas said:
The doctor appears in the final moment:
Who: Sheperd... the future needs you... grab my ship!!!
Sheperd: Where are we going?
Who: TO ADVENTURE!!
No no no, you got it wrong.
Who: Shepard... the future needs you... To the TARDIS!
Shepard: Who are you?
What are you?!
Why are you here?!?!
Who: The Doctor, Doctor,
Fun
Keava said:
The ending when Shepard lives is when You have above 4k-5k effective military strength (overall * readiness %, default 50% if You didn't grind MP) and pick destroy the reapers. You pretty much can't get it without MP unless You made very specific choices in previous games (like killing Wrex in ME1).
It is very possible without Killing Wrex in ME1 and without doing multiplayer, just somewhat harder. You have to get pretty much every asset, AND have Anderson live.
4K if Anderson lives
5K if Anderson dies
and Shepard survives. I'm currently sitting at a little over 8K (4K effective) playing with Wrex alive and no multiplayer. It took scanning every system and making every diplomatic choice I could to get there, but it is possible. Just.