See, I'm torn on this whole thing. On one hand, I'm impressed by the level of creativity shown by people using the world to build (space ships, functioning computers, movie/VG homages, etc.). On the other hand, as others have said, it's not a finished product. I initially thought it was going after the aesthetic of 3D Dot Game Heroes, which is amusing in a retro way. A company with only two unfinished games in its roster, even with an impressively open-ended engine, is not one I would vote for (and I didn't).
My final four were BioWare (SW
Ko)tOR, Mass Effect, Dragon Age), Blizzard (StarCraft, WoW, Diablo), Epic Games(Unreal, Age of Wonders, Gears of War, Bulletstorm) and Valve (Half-Life, Counter-Strike, Portal, Team Fortress 2). Considering how many of them felt to me like confident choices for best developer, I would have been happy if any of them won. It's not that I particularly dislike MojangAB or MineCraft. I'm all for seeing an underdog, but that's where I realize I should've rethought my voting process. Many people voted with many different criteria. I was voting based on how the company did as a whole, not necessarily the last year.
In any case, that's why I feel this way about Mojang. It's not hate. It's more like "persistent surprise".
(And yes, I know I'm in last place. I don't think it's best to ask me about my Oscar picks, either. =P )
My final four were BioWare (SW
In any case, that's why I feel this way about Mojang. It's not hate. It's more like "persistent surprise".
(And yes, I know I'm in last place. I don't think it's best to ask me about my Oscar picks, either. =P )