Why the hate on Spyro 4?

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Jumplion

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Eternal_Rapture said:
Raven28256 said:
Jumplion said:
Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?
More than that. They had a fifth game, then started a "prequel" trilogy called "The Legend of Spyro." Of course, they realized that it was bollocks as a prequel, so it was rewritten as a separate, alternate universe instead.

Then they made like seven or eight hand held games...

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...Then new developers took over and raped what was once a solid platformer.
Insomniac seems to have a nack for milking a franchise to death.
Errmmm, I don't think 3 games based on one franchise is enough to be considered "milking". Though Ratchet and Clank however...but hey, I'm not complaining about them ;O

Damn, this is making me want to play some Spyro.
 

SargentToughie

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This thread is a joke right

what is this, the fifteenth "Why all the hate" thread?

I would open a "why all the hate on the why all the hate threads?"

But I don't want to get banned... any takers?
 

The Iron Ninja

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SargentToughie said:
This thread is a joke right

what is this, the fifteenth "Why all the hate" thread?

I would open a "why all the hate on the why all the hate threads?"

But I don't want to get banned... any takers?
I think someone already did, but I can't remember who.
 

Raven28256

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Jumplion said:
Eternal_Rapture said:
Raven28256 said:
Jumplion said:
Wait, there was a 4th Spyro? Spyro had a continuing story? It was a, ermmm, "quad-rilogy"?
More than that. They had a fifth game, then started a "prequel" trilogy called "The Legend of Spyro." Of course, they realized that it was bollocks as a prequel, so it was rewritten as a separate, alternate universe instead.

Then they made like seven or eight hand held games...

So yeah, they milked that series to high heaven. Insomniac stopped and left the series after the third game because they were out of ideas...Then new developers took over and raped what was once a solid platformer.
Insomniac seems to have a nack for milking a franchise to death.
Errmmm, I don't think 3 games based on one franchise is enough to be considered "milking". Though Ratchet and Clank however...but hey, I'm not complaining about them ;O

Damn, this is making me want to play some Spyro.
That is the odd thing. Even though there are so many Ratchet & Clank games, Insomniac is still capable of making each one pretty good.

And yes, I'd hardly call what Insomniac did with Spyro "milking." They stopped after the third one...It was all the later developers that milked it into suckitude.
 

darktheif28

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Spyro 4's controls blew, the load times were too long, and the camera was spyro's worst enemy through the entire game, although I still play the 3 "orgional" spyros
 

Darth Marsden

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Wikipedia solves all!

1998 - Spyro the Dragon (PSX) - Developed by Insomniac.
The game was praised by critics because of the use of fantasy and sci-fi in most of the Dragon Realms, a big, free-roam 3-D environment in each realm, incredible music that corresponds with the level's theme, and good graphics making it one of the best and first platform for the Playstation.

1999 - Spyro 2: Ripto's Revenge (PSX) - Developed by Insomniac.
The game received generally favorable reviews, and some consider it to be even greater than the widely praised first game. Many enjoyed the fact that the game was emphasized on humor, but was considerably deep; although its relatively short length and occasionally easy gameplay were criticized. Stewart Copeland's refurnished, atmospheric music was also well received. The game has sold nearly two million copies.

2000/2001 - Spyro 3: Year of the Dragon (PSX) - Developed by Insomniac.
Upon release, Year of the Dragon garnered positive critical reaction, with the game receiving an average ranking of 91% at Game Rankings, and a similar score based on fifteen reviews at MetaCritic. According to Game Rankings, Year of the Dragon is the fourteenth highest rated PlayStation game of all time. The game sold more than two million units in the United States.

2002 - Spyro: Enter the Dragonfly (PS2/NGC) - Developed by Equinox Digital Entertainment and Check Six Studios.
This game received mostly negative reviews due to glitches, long loading times, lackluster gameplay, lack of a storyline and inconsistent framerates. Also, the concept of world portals (a beloved aspect of Spyro used effectively in the first three games) is dropped and instead replaced with various modes of transportation that carry Spyro to a level. Many Spyro Fans considered it the worst in the Spyro Series.

2004 - Spyro: A Hero's Tale (PS2/NGC/XBox) - Developed by Eurocom Entertainment Software.
A Hero's Tail is regarded better than Spyro: Enter the Dragonfly, probably due to Eurocom's experience in game development, but still fell short of Insomniac's original three Spyro games. However, compared to the originals, A Hero's Tail is considered to be aimed at a younger audience, leading to some harsh criticism such as its short length (not including backtracking and bosses not being replayable) and lack of general difficulty or originality.

2006 - The Legend of Spyro: A New Beginning (PS2/NGC/XBox) - Developed by Krome Studios.
The Legend of Spyro: A New Beginning received mixed but mostly decent critical reviews, with most critics describing the game's direction, graphics and high-quality cinematics as an improvement to the series, while the gameplay has been criticized for being strictly linear and - differing from the previous (platforming-based) games in the series - repetitive in spite of Spyro's variety of attacks and abilities.

2007 - The Legend of Spyro: The Eternal Night (PS2/Wii) - Developed by Krome Studios
The game received slightly lower overall reviews than The Legend of Spyro: A New Beginning, and was criticized for similar reasons. Game Chronicles said that while the game may be too difficult for kids and a bit too simple for adults, many will be able to find a lot to like about the game. IGN, however, gave the the Sony PlayStation 2 version of the game a 3.5, and the Nintendo Wii version a 3.6, criticizing it for its difficulty by calling it "Pointless Difficult", lame storyline, awkward controls and repetitive nature. The voice acting was also mixed among critics, particularly Billy West's role as Sparx the Dragonfly, stating that the character's lines are placed incorrectly.

2008 - The Legend of Spyro: Dawn of the Dragon (PS2/PS3/360/Wii) - Developed by Etranges Libellules
Is rated much the same as its predecessors, marking a disappointing end to a lacklustre trilogy.

There you are. Now shut up and and sit down, you pesky little kid.
 

Darth Marsden

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Quote time!
Insomniac Games President Ted Price stated in an interview about Resistance: Fall of Man that they stopped creating Spyro games because the player character, Spyro, was too limited for them to add new features and actions (Ted states, as an example, that "he didn't even have hands, he couldn't even hold a gun.")
 

Graustein

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Darth Marsden said:
Quote time!
Insomniac Games President Ted Price stated in an interview about Resistance: Fall of Man that they stopped creating Spyro games because the player character, Spyro, was too limited for them to add new features and actions (Ted states, as an example, that "he didn't even have hands, he couldn't even hold a gun.")
Because no character is complete without a gun. He's a fucking dragon! Unless my lore hath failed me, Dragons are in possession of powerful magic. So he's quadrupedal, doesn't mean he can't do innovative stuff. Here's an example: give him the magical power to telekinetically pick enemies up and chuck them at other enemies. Or make him grab them with his horns and throw them that way. Not grade-A material, but that was off the top of my head. Spyro is hardly "limited".
/rant
 

Samurai Goomba

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Darth Marsden said:
Wikipedia solves all!

1998 - Spyro the Dragon (PSX) - Developed by Insomniac.
The game was praised by critics because of the use of fantasy and sci-fi in most of the Dragon Realms, a big, free-roam 3-D environment in each realm, incredible music that corresponds with the level's theme, and good graphics making it one of the best and first platform for the Playstation.

1999 - Spyro 2: Ripto's Revenge (PSX) - Developed by Insomniac.
The game received generally favorable reviews, and some consider it to be even greater than the widely praised first game. Many enjoyed the fact that the game was emphasized on humor, but was considerably deep; although its relatively short length and occasionally easy gameplay were criticized. Stewart Copeland's refurnished, atmospheric music was also well received. The game has sold nearly two million copies.

2000/2001 - Spyro 3: Year of the Dragon (PSX) - Developed by Insomniac.
Upon release, Year of the Dragon garnered positive critical reaction, with the game receiving an average ranking of 91% at Game Rankings, and a similar score based on fifteen reviews at MetaCritic. According to Game Rankings, Year of the Dragon is the fourteenth highest rated PlayStation game of all time. The game sold more than two million units in the United States.

2002 - Spyro: Enter the Dragonfly (PS2/NGC) - Developed by Equinox Digital Entertainment and Check Six Studios.
This game received mostly negative reviews due to glitches, long loading times, lackluster gameplay, lack of a storyline and inconsistent framerates. Also, the concept of world portals (a beloved aspect of Spyro used effectively in the first three games) is dropped and instead replaced with various modes of transportation that carry Spyro to a level. Many Spyro Fans considered it the worst in the Spyro Series.

2004 - Spyro: A Hero's Tale (PS2/NGC/XBox) - Developed by Eurocom Entertainment Software.
A Hero's Tail is regarded better than Spyro: Enter the Dragonfly, probably due to Eurocom's experience in game development, but still fell short of Insomniac's original three Spyro games. However, compared to the originals, A Hero's Tail is considered to be aimed at a younger audience, leading to some harsh criticism such as its short length (not including backtracking and bosses not being replayable) and lack of general difficulty or originality.

2006 - The Legend of Spyro: A New Beginning (PS2/NGC/XBox) - Developed by Krome Studios.
The Legend of Spyro: A New Beginning received mixed but mostly decent critical reviews, with most critics describing the game's direction, graphics and high-quality cinematics as an improvement to the series, while the gameplay has been criticized for being strictly linear and - differing from the previous (platforming-based) games in the series - repetitive in spite of Spyro's variety of attacks and abilities.

2007 - The Legend of Spyro: The Eternal Night (PS2/Wii) - Developed by Krome Studios
The game received slightly lower overall reviews than The Legend of Spyro: A New Beginning, and was criticized for similar reasons. Game Chronicles said that while the game may be too difficult for kids and a bit too simple for adults, many will be able to find a lot to like about the game. IGN, however, gave the the Sony PlayStation 2 version of the game a 3.5, and the Nintendo Wii version a 3.6, criticizing it for its difficulty by calling it "Pointless Difficult", lame storyline, awkward controls and repetitive nature. The voice acting was also mixed among critics, particularly Billy West's role as Sparx the Dragonfly, stating that the character's lines are placed incorrectly.

2008 - The Legend of Spyro: Dawn of the Dragon (PS2/PS3/360/Wii) - Developed by Etranges Libellules
Is rated much the same as its predecessors, marking a disappointing end to a lacklustre trilogy.

There you are. Now shut up and and sit down, you pesky little kid.
You forgot Eternal Night for GBA, which is ironic considering it's probably the best Spyro game in the history of anything. Well, maybe you were just listing the console games. Anyway, the GBA Eternal Night is more like Devil May Cry Advance, but it's all the better for it.
 

GloatingSwine

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Why do people hate Spyro 4?

Because it's shit, that's why. It has bland and uninteresting level design, smeary low resolution texturing, horrendous load times, dire frame rate, and none of the wit or charm in writing that its predecessors had.
 

Graustein

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Indigo_Dingo said:
I think we can both agree that a hive of suicide bombing nanobots is a tad better than picking up enemies with horns.
While this is undoubtedly true, it's no reason to not simply make BOTH. There need to be more games where you're a dragon.
 

Darth Marsden

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Samurai Goomba said:
You forgot Eternal Night for GBA, which is ironic considering it's probably the best Spyro game in the history of anything. Well, maybe you were just listing the console games. Anyway, the GBA Eternal Night is more like Devil May Cry Advance, but it's all the better for it.
You want GBA games? Ok then!

2001 - Spyro: Season of Ice
I know nothing of this, and neither does Wikipedia, except that it was the first Spyro game not developed by Insomniac.

2002 - Spyro 2: Season of Flame
According to Gamespot, it is "...a sequel that does everything a sequel should." The Game picks up where it [the prequel] left off. It uses the same camera angle that Season of Ice did. A lot of the elements in the game look similar to its predecesor. The only new element is that Spyro can now freeze enemies with ice breath.

2003 - Spyro: Attack of the Rhynocs
Wikipedia has nothing on this either, other then the lives system being eliminated.

2004 - Spyro Orange: The Cortex Conspiracy
Spyro Orange is a less popular title, perhaps due in part to its being a side-scrolling platformer, in contrast to the previous GBA titles which used a free-roaming, isometric field more comparable to Spyro's 3D origins.

Wikipedia doesn't actually have any information on the GBA versions of the new trilogy, which is useful, but I suspect you may be right in saying that they're the best versions of the game.
 

742

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i wasnt even aware that there were that many spyro games.

but i hate four now. i hate it with a fiery burning passion, thank you for informing me of its existence.

making a "why all the hate on" thread for it didnt help.