Mechanics.
The runes make a HUGE variety of interesting spell effects such as Raining Frogs, throwing corpses, Mirror Images that deal damage, Perpetual Time Slow, magma lasers, a transformation spell making a mage pure energy and death, life leaching spells, a variety of summons, sentry turrets with homing missiles, fan of knives with grenades, etc.
There is hundreds of abilities and a much more fun way to experiment around with builds.
I'm in Diablo, and most RPGs for that matter, for the theory and execution.
I want to examine the tools they give me and build a character with ridiculous synergy, fun skills, and then try to overcome challenges with them.
Normal, Nightmare, Hell, and Inferno.
I don't know how D3 has "Gained nothing" in your eyes with other additions like more interesting and diverse resources among classes, Diverse boss mechanics that are more than increased health and damage, better looting mechanics, more polished PvP that also solves griefing issues, more story, more enemies, more team dynamics in game play, this one is subjective but I consider the real Auactions a bonus, professions adding enchantments, crafting, and more variety of gems.
I'm sure I'm still missing some points, but that's all here or there, what we want is Diablo, numberless, a third time, with the same increase in quality that we got last time.
The runes make a HUGE variety of interesting spell effects such as Raining Frogs, throwing corpses, Mirror Images that deal damage, Perpetual Time Slow, magma lasers, a transformation spell making a mage pure energy and death, life leaching spells, a variety of summons, sentry turrets with homing missiles, fan of knives with grenades, etc.
There is hundreds of abilities and a much more fun way to experiment around with builds.
I'm in Diablo, and most RPGs for that matter, for the theory and execution.
I want to examine the tools they give me and build a character with ridiculous synergy, fun skills, and then try to overcome challenges with them.
Normal, Nightmare, Hell, and Inferno.
I don't know how D3 has "Gained nothing" in your eyes with other additions like more interesting and diverse resources among classes, Diverse boss mechanics that are more than increased health and damage, better looting mechanics, more polished PvP that also solves griefing issues, more story, more enemies, more team dynamics in game play, this one is subjective but I consider the real Auactions a bonus, professions adding enchantments, crafting, and more variety of gems.
I'm sure I'm still missing some points, but that's all here or there, what we want is Diablo, numberless, a third time, with the same increase in quality that we got last time.