ToastiestZombie said:
Yeah, it's sad really. Gamers and nerds in general hold grudges againts companies and let their nostalgia goggles get the better of them to often. Everyone gets angry at ME3 because it's not another KOTOR, people get angry at Fallour 3 because it's not a turn based slow RPG like they remember, people get angry and stay angry if a company makes one "Not really brilliant" game. My point is that with gamers, everything MUST be some sort of attack on them that has to make them angry. This whole ME3 could of been dealt in a better way, but instead there's people wanting to fucking sue bioware, people saying a multiplayer event is a conspiracy about the ending and people just getting really, really angry about it. All this just makes me sad really, the ending made me sad because you know AND the gamers reactions has made me probably even more sad.
Sometimes fellow gamers, things just don't need to be fought over.
Well, I'm part of the RetakeME3 movement. And I just registered to this forum to give you a little piece of my mind on the endings of ME3, since there seems to be much speculation about the goals of the movement, and most of it just is not true.
Before I begin, let me make myself clear: I enjoyed the endings as much as it was possible. They were not bad, mind you; they just had their own style, and they were quite unexpected (which probably also part of why such an outcry of the fan base was caused).
That said, I also want to point out that I'm from Germany, and although I think my English is acceptable, please forgive my eventually occuring typing faults.

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Obligatory spoiler alert. Please do not read in case you want to end ME3 (or any other game of the ME series) and see the ending(s) for yourself. You might find them nice, or not, but find it out first, THEN read this.
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Now, the RetakeME3 movement. It should be clear that there is a bunch of crazy, but also determined people out there - I'm including myself here - and they invested quite a lot of time and emotion in a game they thought was not simply great, but epic. The Mass Effect series gave you the power of choice, and every single choice mattered. They mattered so much that, especially in ME2, they would determine the outcome of the game. How did you treat your squad mates? Did you give them the chance to prepare for the suicide mission by helping them getting their problems solved? Did you listen to what they said? If not, it was alltogether possible that those crew members would not survive the final mission. I myself can proudly announce that I brought everyone home, and I loved it.
Right. That was the "ending" of ME2. In a little cutscene, it made it clear that there would be more to come, of course. But in the same cutscene, it showed you what you had accomplished: all the members of your little guerilla group who survived showed up; and if someone died, a coffin was blown out into empty space, drifting to the stars. It was not perfect for everyone, but it was absolutly right. It made total sense.
Which I cannot say for the endings of ME3.
I guess I do not have to point out all the plot holes which can be found in the last five to ten minutes of the game. (Normandy fleeing probably is the biggest one, and the one that buggers me the most.) Now, many players want the starchild removed.
Why? It made sense, to a certain degree at least. (And no, I'm not talking about indoctrination theory, because I do not believe that it is true. Would be epic, though.) The starchild gave us the answers to the reapers: Why they exist, why they continue to do their circles, why they only kill the most sophisticated and advanced races. Even the choices given you in the end are - as NO ONE knew what the crucible would or even could do in the end - more or less logical.
But, just to give an example on how unlogical the endings seem: Why is Shepard not talking back to the child? It states that synthetic life always will rebel and kill its masters, which are organic life forms. But - at least if you made "the right choices" - you were able to unite Quarians and Geth, even make them work together in ways no one in this galaxy would have imagened. It can be compared with the late 80s in which Germany was seperated, and no one even dreamed about that in the 90s, Germany would be whole again. Especially when taking the background of Shepard in account, who never backed down from a discussion which others would have deemed useless, it just does not makes sense. He is giving in like a child who does not know what to do. That simply is not the Shepard we all know, no matter how you played him.
Okay, enough gentleman rage. Coming to what I wanted to say from the start: BioWare does not need to change the endings. They simple don't, because they are their endings, and it is their choice on how to end the saga. I am completly happy with that.
What outrages me is that we do not get the slightest clue on what happened afterwards. Sure, we get a scene in which the Normandy crashes on an unknown planet, and some crew members step on the new soil. (Some of them being with me right next to Harbinger when his beam hit me, but, oh well, just another unnecessary fault...) But this crash does not explain anything. What is the state of the galaxy, and what will it be in, let's say, ten years? What about all the other crew members which are not shown in these last minutes of the cutscenes?
Now, THOSE are the points which the movement generally criticizes. They also criticize that the endings were not "wildly different" as being promised by Mr. Hudson, and that the choices you made did not really matter in the end. Which, in my eyes, is not true. The way to the end was very much influenced by your choices, and taking the way into account, the endings can get other meanings, too.
Still: The endings lack everything we thought to know about "ME-typical endings". For example, that there would be a paragorn choice and a renegade choice. I really cannot argue against the opinion of the creators that "the endings had to be bittersweet", but they just are not. They could be bittersweet if we knew what happened to the rest of the universe, seeing how they struggle with the new situation. But, alas, we are given absolutely
nothing.
So, that's my opinion. Sorry for the long post, but I thought I just had to make that clear to everyone. The participators of the RetakeME3 movement are not just some whiny spoiled brats who want an ending that suits them best. They want an ending which is complete, not half-baked as it is right now.
For anyone interested, here's a link to the official BioWare forums and to a statement of the Retake ME movement on their goals:
http://social.bioware.com/forum/1/topic/355/index/10160364/1
Hope I was able to make you understand us (that is, the fans that were disappointed with the endings) a little bit more.
And I'll end with the now well-known
Hold the line.
/edit
Heh... almost forgot the purpose of this thread. If BW/EA really develope a DLC which changes the endings in a way more than just adding some cutscenes, of course I will pay them for their work, too; as long as I deem it worthy, that is. But, as pointed out above, I think it would not be necessary, really. Still, only time will show.