Gonna echo everyone else; handheld gaming is far from dead. That doesn't mean its a guaranteed success, but it doesn't mean it'll flop either.
For all the talk of "No-one will want it"... I was at work today. Two guys that would easily be described as dudebros that I worked with were talking about the recent console reveals. Xbone/PS4 upgrades: "Jesus Christ. I mean, why? It'll play a couple of 4K movies and maybe a handful of 4K games. Maybe. I don't even have a 4K TV, its pointless". Nintendo Switch: "Holy shit this thing is gonna revolutionise gaming. I mean shit, did you see the controllers? And you can slide them out and bring them with you and... I mean, gotta wait for the specs, but it looks sweet".
I think the interest in the console is there. Nintendo just has to deliver now.
votemarvel said:
The problem for me is that on the mobile side of the Switch Nintendo will be competing against themselves and the 3DS. Are people going to want to carry around a tablet, with peripherals, over a single unit that can easily be slipped into a pocket?
On the home system front if it doesn't have the power to match the One and PS4, let alone their upgraded versions, are third party developers going to want to a second bump down (maybe a third if they are making a PC version) in order to get the games to run on the Switch?
It seems to me that Nintendo have created a system that is a jack of all trades but a master of none
Actually, Sony and MS have kind of shot themselves in the foot here. The PS4/Xbone upgrades are, essentially, something devs don't want. All games that run on them must also run on the normal PS4/Xbone, just so its easy to use for Microsoft/Sony's customers; if I have an Xbone, I can play all Xbone games. This means that devs have to create that lower level to begin with, and its a question of whether its worth it to create the upgraded level or not, which a lot of the time it probably won't be as I'm seeing poor adoption rates for a console that is trying to be a PC, with all the detriments, but none of the real benefits.
The Switch? If it comes close to the power of a basic Xbone or PS4 [Which isn't guaranteed, but it seemed to be playing Skyrim, which implies an ok level of power to begin with], then devs will just use the slightly lower benchmark in all likelihood, and make a game that runs on all systems. You won't have to sacrifice a lot more to get it to run on the Switch, and you'd potentially gain many more sales if the console is successful, so business wise I see it going that way. Of course, this does depend on the Switch's exact specs, and whether or not it is similar to current gen consoles, but overall I see the Switch at the very least sustaining itself on its own titles, provided Nintendo times the releases properly - and seeing as Bethesda and some other third party have been talking about collaborating and supporting the Switch, even if not confirming their titles will appear on it, it seems like Nintendo has got some third party support lined up and getting ready, unlike with the WiiU where all the games that people wanted it for were delayed until long after release, when interest had faded.