I've found that there are barely any games on the Wii that make me want to say 'YES!, this is why the Wii rocks, this is why going for such an experimental design was such a good idea.' I'm seeing many games atm which are trying to grasp just what the Wii controls are actually capable of (Dragon Quest: Swords, Zelda Twilight Princess) I choose these two as an example because they both try to emulate an element of combat which, with the power of wireless-wavey-(hey...-what-do-these-things-do?)-wii controls, the average joe who picks up the Wiimotes eagerly hoping that every swipe/slash/hack and chop he does is going to be mimicked identically by his little avatar, is only let down by the fact that of what games there are on the market for the Wii, game a) (DQ:S) lets him see his swipes and epic moves on screen as brightly coloured streaks across the screen, or in game b) as pretty fancy-pants looking swordplay, but the only movement really necessary to make such wonderous swordsmanship occur, is via a little shakey shake.
What I'm getting at is that there's so much potential with the Wii controls for a game to actually closely follow and actually DO what moves its being told to do by the over-excited 8 year old, that any game which could master something like that (whilst still allowing you to perform some still OP killer moves a la Black-belt 4th Dan style) would be far more enjoyable and fun than playing the next wave of highly-polished yet still, its-been-done-before-a-million-times FPS's.
Untill the Wii starts making (in my eyes) games that make the full potential out of the Wii controls, then seeing the same old same old is going to stay pretty old, pretty fast. And I'll just get tempted to forking out muchos moneys into other formats to play games which, whilst not bringing anything really fantastically new to any gaming genre, will still be finished to a high standard, and at least I'm sure I'll be able to get more fun out of games like that, than ones with shoddy/gimmicky controls.