People made a lot of noise over Bioshock's big plot twist and how it cast the idea of linear gameplay in a whole new light, but what I wonder is why? Am I wrong, or didn't both Half-Life and Half-Life 2 do the same thing years before? It was handled a bit differently than in Bioshock, but it's still the same basic idea. So why was everybody so blown away when...
... it turned out you were being controlled by Atlas the entire time?
Also, Leacults Heard.