I'm playing Kingdom of Amalur (KoA) now because it was made free to PlayStation+ members, and the game is just amazing. I really don't get why KoA wasn't loved as much or more than Skyrim, Dragon's Age, or even Demon's/Dark Souls. I understand Dragon Age being better in characters and story, even though I haven't played it but Bioware are the better writers. KoA though is probably just about the same with story and characters as Skyrim, one probably only has a slight edge over each other. I do like the premise of the story in KoA even though it's nothing too special; you come back from the dead and you can change fate.
KoA just has by far the best combat of probably any action RPG ever. It's the first game I ever played that I feel like an actual rogue. Skyrim can't even touch KoA. Even though I haven't played Dragon's Age, I've seen it played for a few hours by a friend and it definitely is going for a different type of experience so it's not really that comparable (Dragon's Age 2 is all action-y but people don't like that game for many other reasons). The combat is also way better than Demon's/Dark Souls, which was really disappointing for me as the game never made you do anything other than block and attack, the combat system was so simplistic and didn't have much depth at all. Not that KoA brimming with depth but you get quite a few new moves and abilities to really spice up the combat. You spend so much time fighting enemies in RPGs that if you don't do that well, the game just isn't fun, which is why I don't play many RPGs (WRPG or JRPG) because the combat usually sucks, JRPGs are mainly stuck in crappy turn-based combat while WRPGs have boring real-time action. If you are going to make me spend so much time in a game doing something, you better make that damn good. It's also why I don't play a game like GTA because the shooting is very lacking and you spend so much time shooting.
Another complaint I've seen for KoA that it's too easy. Normal difficulty is probably too easy but Hard is just about right. I've probably died more in KoA than I did in all my time in Dark Souls. I really don't understand why Dark Souls is considered to be a hard game because it's so easy, all you do is pull one enemy at a time to you and fight 1v1, a lot of the hard enemies can cheesed with the bow and arrow. Boss fights are joke easy in Dark Souls, I beat most of them in my first try. Back to combat for a second, KoA allows to competently fight multiple enemies at once whereas Dark Souls doesn't because you have to lock-on to fight enemies.
I've read that people have said KoA is generic fantasy. I don't understand this, pretty much every fantasy RPG is generic as shit. At this point, the only fantasy worlds using elves, dwarves, gnomes, etc. that have a pass on not being generic is LotR and DnD. I'm so sick of fantasy RPGs using the same fucking races over and over again; it's fantasy, you can literally come up with anything but yet every fantasy RPG uses the same races and enemies over and over again. At least KoA's world is nice to look at and actually a world I wouldn't mind living in. How KoA's art style so generic? There's more games using a more realistic fantasy art style like Dragon's Age, Skyrim, Dragon's Dogma, The Witcher, etc. compared to a more vibrant and colorful style like KoA, I can only recall World of Warcraft (which is over 10 years old I think) and Fable. KoA is less generic (and much more beautiful) than most fantasy RPGs.
Lastly, I saw a thread awhile back where someone was saying KoA wasn't that good because it felt like a single player MMO. I just don't get it. Just the game's mythology started out to be used in an MMO, not the game itself. Halo started out as a real-time strategy game, then a 3rd-person action game, and then a FPS. It doesn't matter how the game came to be but the final product. KoA feels no more MMO-ish than other open world RPGs, and I don't think any MMO plays like KoA either.
KoA just has by far the best combat of probably any action RPG ever. It's the first game I ever played that I feel like an actual rogue. Skyrim can't even touch KoA. Even though I haven't played Dragon's Age, I've seen it played for a few hours by a friend and it definitely is going for a different type of experience so it's not really that comparable (Dragon's Age 2 is all action-y but people don't like that game for many other reasons). The combat is also way better than Demon's/Dark Souls, which was really disappointing for me as the game never made you do anything other than block and attack, the combat system was so simplistic and didn't have much depth at all. Not that KoA brimming with depth but you get quite a few new moves and abilities to really spice up the combat. You spend so much time fighting enemies in RPGs that if you don't do that well, the game just isn't fun, which is why I don't play many RPGs (WRPG or JRPG) because the combat usually sucks, JRPGs are mainly stuck in crappy turn-based combat while WRPGs have boring real-time action. If you are going to make me spend so much time in a game doing something, you better make that damn good. It's also why I don't play a game like GTA because the shooting is very lacking and you spend so much time shooting.
Another complaint I've seen for KoA that it's too easy. Normal difficulty is probably too easy but Hard is just about right. I've probably died more in KoA than I did in all my time in Dark Souls. I really don't understand why Dark Souls is considered to be a hard game because it's so easy, all you do is pull one enemy at a time to you and fight 1v1, a lot of the hard enemies can cheesed with the bow and arrow. Boss fights are joke easy in Dark Souls, I beat most of them in my first try. Back to combat for a second, KoA allows to competently fight multiple enemies at once whereas Dark Souls doesn't because you have to lock-on to fight enemies.
I've read that people have said KoA is generic fantasy. I don't understand this, pretty much every fantasy RPG is generic as shit. At this point, the only fantasy worlds using elves, dwarves, gnomes, etc. that have a pass on not being generic is LotR and DnD. I'm so sick of fantasy RPGs using the same fucking races over and over again; it's fantasy, you can literally come up with anything but yet every fantasy RPG uses the same races and enemies over and over again. At least KoA's world is nice to look at and actually a world I wouldn't mind living in. How KoA's art style so generic? There's more games using a more realistic fantasy art style like Dragon's Age, Skyrim, Dragon's Dogma, The Witcher, etc. compared to a more vibrant and colorful style like KoA, I can only recall World of Warcraft (which is over 10 years old I think) and Fable. KoA is less generic (and much more beautiful) than most fantasy RPGs.
Lastly, I saw a thread awhile back where someone was saying KoA wasn't that good because it felt like a single player MMO. I just don't get it. Just the game's mythology started out to be used in an MMO, not the game itself. Halo started out as a real-time strategy game, then a 3rd-person action game, and then a FPS. It doesn't matter how the game came to be but the final product. KoA feels no more MMO-ish than other open world RPGs, and I don't think any MMO plays like KoA either.