Zhukov said:
Y'know, I can't think of a single action-RPG with decent combat. Not off the top of my head. (Well, ME3, but that's a different kind of combat.)
That doesn't make KoA's combat any better. Complete button mash. LMB LMB LMB LMB LMB LMB LMB victory! Maybe throw in some dodges if you're feeling super duper fancy.
At one point I was able to win fights against multiple enemies on hard difficulty with my bloody eyes closed. Literally. Just mash both mouse buttons a lot, hit the health potion button whenever you hear the low health warning sound. Best game ever.
Actually, I think you're right. It is far from half decent. It's actually pretty bad. Also very boring.
The main/faction quest battles have had their difficult moments so far, I just finished the House of Battles faction quest (the Fae quests), and the last 2 fights in that one were challenging, I had to retry several times. Most normal enemies out in the world though are simple enough. KoA is the first game that actually makes me feel like my character is a badass rogue, you can do the stuff you imagine your DnD rogue doing basically.
KevinHe92 said:
Yeah well they could at least create quests that weren't boring, ya know? At least I felt like I was doing something in a sidequest in Dragon Age. In KoA, it was pointless. See how you had to stop doing them because you were getting TOO powerful? That's bad design right there.
Every RPG I've played I feel like the sidequests are boring, you got your standard fetch quest stuff and some better ones like ridding a town of spiders, which was decent. The main/faction quests are interesting enough. Bioware is definitely the better writers, which make for better quests.
Becoming overleveled is a problem every RPG has. Same thing happens in them all. I wish developers would just level the enemies to you at all times. In Borderlands, for example, you have to look up the order and the level you are supposed to be at to play the freaking DLC or it'll be too hard or a cakewalk.
To me, it seems like everyone's complaints about KoA are the same complaints you can level at every RPG yet KoA doesn't get a pass while others do, it doesn't make sense.
Windcaler said:
That was not my experience. The delay on the mage dodge made the game nearly impossible to play because it couldnt dodge anything. You quite literally have to have precognition to use it
If the fey are immortal in the sense of the soul then why do they have some concept of death? Thats revealed in that same quest I mentioned if you dig into the lore enough. Not only that but if the body can die why did we need nigh immortal fate defying ultra soldiers in the first place? The lore is very contradictory on what kind of immortality the fey have and as far as I played the game they never committed to any kind of immortality explanation
I'm playing a rogue and the dodge is important, I don't have much trouble with it. Sometimes my character will roll in the wrong direction though. I do notice a bit of a delay, it's not hard to adjust to it in my opinion.
I haven't beat the game so I don't know the ins and outs of the lore.
yesbag said:
I've seen you in Souls threads before so I already know your thoughts about it. (edit: not meant that you dislike it, but that you find it easy)
I got KoA on PS+ recently as well and stopped playing out of sheer boredom after a few days. Played as a Rogue on Hard and had absolutely no trouble whatsoever (the game is piss easy). The combat is in no way better than the Souls series and to even mention that is laughable. KoA TRIES to be God of War but ignores the all important quick/ heavy buttons and instead opts for an overly simplistic mash one button/ pause system. KoA is mind numbingly repetative with every single encounter playing out in the same exact fashion. Square, Square, pause, Square, Square, roll, rinse, repeat - *yawn*
Dark Souls is lure one enemy, dodge (or block), kite, backstab for many encounters, I'll give you that.
You could also lure, parry, riposte (already more complex than KoA).
Each swing has weight and you must use your head to survive. Meanwhile, KoA is a mindless button masher.
Let's face it though, Souls and Amalur aren't even remotely similar.
A better comparison is Dragon's Dogma. And Dogma absolutely wrecks KoA in every single way.
I wasn't impressed with Skyrim, but played to a Platinum trophy and never looked back.
I think Amalur is better than DA:O, but that is because DA:O is a broken mess of a game that was a boring disappointment from start to finish (played through 1.5 times as I thought I might have missed something but realized that it was just bad). Easily the biggest disappointment for me in this gen as the hype made me expect much more.
Played Demon's and Dark Souls to a Platinum (each) and still play them quite often (best games of this gen with Valkyria Chronicles).
Might finish KoA someday, if I'm really bored, but since I just got the Last of Us, Disgaea D2 and Muramasa: The Demon Blade, it'll be a while (if ever).
KoA is a mediocre game at best IMO and a dull slog at worst.
Demon's SOuls > Dark Souls > Dragon's Dogma > Skyrim > Kingdom's of Amalur > DA:O
God of War has a horribly simplistic combat system. I think the only hack and slash game that has less depth than GoW that I've played is Nier. I enjoy KoA much more than GoW. I'm not even trying to say KoA has great depth or anything, but GoW has like no depth to me. Heavenly Sword was immensely better than GoW3 in my opinion, the game actually forced you to use certain combos on certain enemies.
I only played the demo for Dragon's Dogma, it didn't grab me, but I should give it a full try someday. It seems like it would be a sorta midpoint between KoA and Dark Souls as it has a stamina bar like Dark Souls, but it is more arcade-y from what I could tell. Dogma just has that standard fantasy setting that I hate so much, at least KoA is colorful and vibrant. I want RPGs with new worlds, new races, new enemies, etc. It's like going from one fantasy RPG to the next is going from one pop (just cola flavor) to another, I want new flavors, not slightly different colas.
KoA has a riposte. Dark Souls there's no point in using the riposte anyways, it's just too risky over strafing around for a backstab.