Really? Okay. I'll start with KoA-specific issues, before I do KoA/Skyrim comparison. (If I have time to do the latter now, anyway.)
Phoenixmgs said:
Lastly, I saw a thread awhile back where someone was saying KoA wasn't that good because it felt like a single player MMO. I just don't get it.
Might as well address this first. The enemies did not scale with you. It "felt like an MMO" because the enemies spawned regularly, and with little to no regard for your level. I recently re-picked it up out of having little else to do, and because I heard one of the pieces of DLC is very good (and it kept me amused for longer than I expect from most DLC, so that was a win.) After having run through the second "region" to start the DLC, when I came back to it, everything was so under-levelled that having to fight them was a major annoyance, rather than a threat or an opportunity for experience. Conversely, some areas such as caves would then spawn enemies which WERE levelled to me.
It's not just an issue with new regions, but with old ones as well. I don't want to get dragged into a fight with an enemy at a far lower level than I; but rather than level them up to you, giving you random encounters with levelled enemies, or at least having enemies a certain amount weaker than you ignore you, they would chase with dogged determination. Fine if they had no ranged attacks AND were too slow to keep up, but frustrating with, well... Anything else. Which was almost everything.
THAT is the MMO issue. The lack of scaling enemies to you makes it feel like there should be other people fighting them, as in an MMO- but they're just an annoyance to you.
Another issue that has been mentioned: Camera angle. That's something that impacts your primary- sometimes even only- way of immersing yourself in the game. If it's off, it can ruin your entire experience- and it is off.
Levelling up was an exercise in frustration for me. I don't know if other people had that issue, or if it was just me (I was playing a "Jack of all trades"), but I was having to take abilities I had ZERO interest in just so I could unlock the next rank of abilities. If I had been playing as a different "class" (such as they are), I would have had the same issue; between only having four ability slots, and not wanting to level up my ability in weapons I wasn't going to use, I couldn't see why I would take as many of the abilities as needed to unlock the next rank. A better idea would have been to lower the cost to unlock the next rank, and implement more ranks- and maybe a couple of class-specific abilities (such as combat-magic, or stealth-magic, etc.) It could have been interesting (although, yes, more work.)
A very brief point- there is no hook. No reason to care, to keep playing, other than to enjoy the gameplay. I didn't go in expecting a Bioware game, but frankly, I need more of a reason to keep playing than "to level up once more", whether that is trying to hone a specific skill, spend time with an NPC, finish a storyline, explore, etc. I need SOMETHING, and for me, "the combat is sort of fun" is not enough to counter the game's irritations.
Last point for now- frankly, if you're shoving polygonal tits in my face, I am going to recoil. (Same with expecting me to react to naked-sexual-dude-flesh, if you're wondering.) The only female character who can be described as a "major NPC" looks like she's wearing belts, and her internal organs should have been cut out loooong ago. Female nobles have got far more flesh on show than one would consider practical as well, especially as they'd need double-sided tape to hold the dresses on. Maybe that doesn't bother you, but a lot of women play video games, and a lot of them- as well as more men than just myself- are, and would be, bothered by the design on Alyn Shir, even if they could overlook the nobles.
I may do a comparison of the ways in with KoA stacks up unfavourably to Skyrim in my mind later.