Without a doubt in my mind, the best game released this year, and a solid contender for the best game ever made, it is a crime that Gone Home is still so widly unknown.
This game is a magnificent example of what can be done with the medium, when creative people have a story to tell and a passion for telling it. Though not exactly a "game", but an interactive storytelling experience (a bit of a douchey way to put it, but whatever), Gone Home is one of the most gripping and emotionally engaging works of fiction I have come across, and I don't believe it could have been accomplished to such a degree in any other form.
In the game you take the role of a young woman who has just spent an year abroad and return home only to find an empty house. You then start to explore the house to find out what has happened to your family while you were gone. I can't really go in to more detail about the plot without going in to spoiler territory. The game is essentially a romance story, though the narrative does explore other subjects such as social anxiety and sexuality, and does it all very intelligently and movingly. I'd put it in the same category with films like; The Breakfast Club, Juno, Say Anything or even Edward Scissorhands.
Playing the game was a beautiful experience and I was moved to tears more than once.
I usually don't feel like advertising games that I loved, but in this case I felt compelled to do so. Gone Home needs to be more well known, not only because it's a great game, but because in order for games to be considered an art form in the general public, games like Gone Home need to show more prominently.
This game is a magnificent example of what can be done with the medium, when creative people have a story to tell and a passion for telling it. Though not exactly a "game", but an interactive storytelling experience (a bit of a douchey way to put it, but whatever), Gone Home is one of the most gripping and emotionally engaging works of fiction I have come across, and I don't believe it could have been accomplished to such a degree in any other form.
In the game you take the role of a young woman who has just spent an year abroad and return home only to find an empty house. You then start to explore the house to find out what has happened to your family while you were gone. I can't really go in to more detail about the plot without going in to spoiler territory. The game is essentially a romance story, though the narrative does explore other subjects such as social anxiety and sexuality, and does it all very intelligently and movingly. I'd put it in the same category with films like; The Breakfast Club, Juno, Say Anything or even Edward Scissorhands.
Playing the game was a beautiful experience and I was moved to tears more than once.
I usually don't feel like advertising games that I loved, but in this case I felt compelled to do so. Gone Home needs to be more well known, not only because it's a great game, but because in order for games to be considered an art form in the general public, games like Gone Home need to show more prominently.