I definitely say I have mixed feelings about this game. I don't really care whether or not you can truly call this a game, doesn't matter to me. My review below probably contains spoilers, so be warned.
It just doesn't feel like a $20 game. Maybe $10. Probably better off at $5. (I do say the same for Dear Esther in terms of pricing.)
To begin with, I quite loved Dear Esther. But this game... I can't really say the same. Yes, the story is decent, the voice acting is great, and the environment is well crafted. But at the same time, it's just too focused on characters and a setting that I find cliched. It's just your basic boy-meets-girl (sort of) kind of plot, forbidden teenage love, etc. Adding the lesbian aspect to it feels a bit tacked on.
As for emotional connections: I've already seen this story played out--in real life. My brother came out as bisexual at the end of his high school career. My first girlfriend (short-lived relationship) serves in the navy and is secretly engaged to another girl, and you could pretty much copy-paste the in-denial-Christian-parents between her and the characters in this game. Then there's *her* ex-girlfriend whom I'm still friends with who has conservative Christian foster parents who try to keep her from seeing girls and... yeah, I've seen all this play out before with levels of drama that outclass this game by far.
I know this game is set in 1995 and my experiences came about a decade later, but the essence is still the same.
So for me, this game is not new, or groundbreaking, or taboo. It's just extremely *awkward*. What kind of parents wouldn't do something like leave a note on the front door explaining the circumstances? A crazy uncle who leaves a big isolated mansion to an otherwise normal stock family? Personal, heartfelt notes that are not condensed into one secret folder (like a normal person would do) but scattered all over the house and in secret rooms? (That you happen to stumble upon a mostly chronological order?) I know there are game mechanics reasons to do it this way, but it certainly could have been incorporated far better. The tense atmosphere, the Amnesia horror-like vibe dissolves quickly, a bit of a letdown after the cover art and introduction introduce the game as being such. I didn't feel much mystery once the game became hyperfocused on Sam and Lonnie--all you had to do was keep moving forward to find the next element for a rather straight forward, unambiguous snippit of backstory. Also, bit of a cheesy and random feel-good ending that kind of makes everything that leads up to it feel a bit pointless.
As for emotional connections: I've already seen this story played out--in real life. My brother came out as bisexual at the end of his high school career. My first girlfriend (short-lived relationship) serves in the navy and is secretly engaged to another girl, and you could pretty much copy-paste the in-denial-Christian-parents between her and the characters in this game. Then there's *her* ex-girlfriend whom I'm still friends with who has conservative Christian foster parents who try to keep her from seeing girls and... yeah, I've seen all this play out before with levels of drama that outclass this game by far.
I know this game is set in 1995 and my experiences came about a decade later, but the essence is still the same.
So for me, this game is not new, or groundbreaking, or taboo. It's just extremely *awkward*. What kind of parents wouldn't do something like leave a note on the front door explaining the circumstances? A crazy uncle who leaves a big isolated mansion to an otherwise normal stock family? Personal, heartfelt notes that are not condensed into one secret folder (like a normal person would do) but scattered all over the house and in secret rooms? (That you happen to stumble upon a mostly chronological order?) I know there are game mechanics reasons to do it this way, but it certainly could have been incorporated far better. The tense atmosphere, the Amnesia horror-like vibe dissolves quickly, a bit of a letdown after the cover art and introduction introduce the game as being such. I didn't feel much mystery once the game became hyperfocused on Sam and Lonnie--all you had to do was keep moving forward to find the next element for a rather straight forward, unambiguous snippit of backstory. Also, bit of a cheesy and random feel-good ending that kind of makes everything that leads up to it feel a bit pointless.
It just doesn't feel like a $20 game. Maybe $10. Probably better off at $5. (I do say the same for Dear Esther in terms of pricing.)