Wii Vitality Sensor

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Drakulla

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May 19, 2009
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WTF...What the hell is this thing for and what games can devs make with it.
 

omggivemeausername

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Jun 6, 2009
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one example would be a game like echo night beyond, witch , when your heart rate got up ( in the game ) would be like loosing health.
 

[Gavo]

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Jun 29, 2008
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It's to measure the heart rate, actually, if I'm not mistaken, Miyamoto said that it would "Tell when players are alseep".

I think the only feasible thing would be is to use it to jack up the intensity of horror games when the heart rate is normal, or more crap with Wii Fit and such.

However, I'm not sure how it would work in the horror department, seeing as you would need to plug it in to the Wiimote, and most games require the Nunchuck...maybe they'll just flop it. I've heard that Nintendo actually has tech that never seen the light of day, maybe this wil be another one.
 

Meado

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Apr 27, 2008
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Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
 

megapenguinx

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Jan 8, 2009
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[Gavo said:
]It's to measure the heart rate, actually, if I'm not mistaken, Miyamoto said that it would "Tell when players are alseep".

I think the only feasible thing would be is to use it to jack up the intensity of horror games when the heart rate is normal, or more crap with Wii Fit and such.

However, I'm not sure how it would work in the horror department, seeing as you would need to plug it in to the Wiimote, and most games require the Nunchuck...maybe they'll just flop it. I've heard that Nintendo actually has tech that never seen the light of day, maybe this wil be another one.
Turn the wii mote sideways maybe? And it could be like Eternal Darkness, if your heart rate is at a certain rate, weird crap can happen
 

hcig

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Mar 12, 2009
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
when i was watching the conference:

at first i was like:

:|

but then i put mah game face on

ive been having fun with ideas since then, but the sniping idea is actually my favorite, just because the more intense, the better a sniper duel is.

dont forget though, he said it can measure all sorts of things, like adrenaline, mood, etc, there are alot of possibilities beyond the heart rate ideas.

the best part though? it should be able to let insomniacs like me get to sleep, awesome.
 

Lord Krunk

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Mar 3, 2008
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
You're right. I've suddenly realised that this thing has potential!
 

rosac

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Sep 13, 2008
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
This is a fantastic idea, but what bout a game like house of the dead overkill? is it still possible to attach the thing wen the wiimotes in the wii zapper? As Ideas like the one above could be made doubly awesome by the use of wii zapper+ heart monitor thing.

my 2 cents

rosac
 

traceur_

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Feb 19, 2009
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
That's actually a good idea for this thing...
 

Asehujiko

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Feb 25, 2008
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And how long until people wrap the thing around the leg of a chair in order to get perfect aim?
 

xXGeckoXx

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Jan 29, 2009
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
Haha brilliant.....

Mass murder here I come...
 

SamB2604

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May 28, 2009
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
Love the idea of this. . .

Asehujiko said:
And how long until people wrap the thing around the leg of a chair in order to get perfect aim?
However this will probably happen, lol! Although, would it be possible the game would still function if it couldn't feel a heartbeat? Or would it just call the paramedics if there was a i/net connection? =)
 

Geo Da Sponge

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May 14, 2008
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Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
That's a good idea, but it's one possible application idea for an entire accesory. I assume that Nintendo intend to use it with Wii Fit or some other stuff so that it can track your stamina and fitness. So not so cool.
 

Altorin

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May 16, 2008
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Geo Da Sponge said:
Meado said:
Take one sniper game,
Add a heart-rate moniter,
A dash of near-death fights moments right before the shot you need to take,
Disable pausing and...
...you have a game that requires the player to calm himself down to reduce the shaking of the lens. Awesome.
That's a good idea, but it's one possible application idea for an entire accesory. I assume that Nintendo intend to use it with Wii Fit or some other stuff so that it can track your stamina and fitness. So not so cool.
they intend to do as much with it as they can.. It could be interesting, to have games take information from you that you can't help but give them, and then adjust to work with that information.
 

Darkhill

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May 17, 2008
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[Gavo said:
]It's to measure the heart rate, actually, if I'm not mistaken, Miyamoto said that it would "Tell when players are alseep".
I lol'ed at that. Tells him when he needs to make more exciting games.