Stavros Dimou said:
ToastiestZombie said:
PC+Wii U+PS3/4 master race reporting in. I don't have to worry about not getting anything except Halo and Gears of War. I have my PC for graphically awesome games and good multiplats, the PS3/4 for console-exclusive multiplats like Metal Gear Rising, and my Wii U for it's awesome exclusives.
Oh, and you seem to be not noticing the big-ass controller with a touch-screen that comes with the package. That adds about $50 onto the price of every Wii U made. You're also not taking into consideration the other absolute musts for PC gaming, a decent Keyboard and Mouse and a decent Monitor which all add £100 to the price if you shop around well and don't get a crappy 15 inch monitor. So a computer with the same specs as the Wii U would still cost about the same due to those added costs.
Stavros Dimou said:
.
A PC with your graphics card can play at good settings games that WiiU can't even run.
Modern games like Far Cry 3 couldn't run on it even at SD 480p with every setting at "low".
That's simply bullshit. The Wii U is actually more powerful than the two other consoles, and they're able to run FC3 at 720p with medium-ish settings. Go look at the 360's and the PS3's specs, they're shit compared to even mid-range computers today.
Explain me how an IBM POWER6 processor with 3 cores running at 1.6Ghz (WiiU) is more powerful than an IBM POWER 6 processor with 3 cores at 3.2Ghz (xbox360) ?
I actually posted a link to the original Neogaf thread a few posts above you, where they do exactly that. Kindly read it. It will explain things much better than I could, regarding the Wii U's memory management, optimisation, higher amounts of RAM, and the fact that the hardware is almost completely custom.
Slightly more on-topic: My other objection with the DF/Eurogamer piece is how it completely misrepresents how information about console specs is obtained.
Digital Foundry said:
It took an extraordinary effort to get this far and you may be wondering quite why it took a reverse engineering specialist using ultra-magnification photography to get this information, when we already know the equivalent data for Durango and Orbis. The answer is fairly straightforward - leaks tend to derive from development kit and SDK documentation and, as we understand it, this crucial information simply wasn't available in Nintendo's papers, with developers essentially left to their own devices to figure out the performance level of the hardware.
This is bullshit. The reason we didn't learn anything about the Wii U's specs is because of NDAs. Anyone working in the games industry has to sign an NDA if they want to work on next-gen/unreleased hardware. This basically means, if you get caught leaking anything, you will get the living shit sued out of you and never work in the games industry again.
Those AMD workers who got caught leaking hardware documents for the Nextbox and PS4? AMD is currently suing them to oblivion.
We don't have any confirmed, nailed-down specs for the PS4 and Nextbox. All we have is a bunch of rumours and possible out-of-date documents, which may or may not have come from people breaking their NDAs. Just because a console doesn't get much in the way of specs leaked, that doesn't mean anything. Developers may simply think its not worth getting sued just to put another anonymous rumour up on the internet. Who knows? But acting as if this is some specific flaw of Nintendo's, when it's actually an industry wide practise, is just foolishness.