console graphics are about a month out of date by release, seeing as consoles are always the same hardware but PCs come in components and can be interchanged and upgraded
..sir, let me introduce you to a concept called "trade-off".Zer_ said:The shared memory limits the speed of the RAM on the GPU. Remember, GPUs always will have faster RAM than standard system memory. Sure, the Cell is a good processor, but that GPU is horrible... It's a massive bottleneck.
That's not a trade-off, but rather an ineffective compromise. Expensive and not very fast.nipsen said:..sir, let me introduce you to a concept called "trade-off".Zer_ said:The shared memory limits the speed of the RAM on the GPU. Remember, GPUs always will have faster RAM than standard system memory. Sure, the Cell is a good processor, but that GPU is horrible... It's a massive bottleneck.
...Scrumpmonkey said:The cell is based arround the old power PC model by IBM (and so is the Xeon for that matter, they shared a lot of the same R&D, it's a very interesting story). I don't think it has as many applications and as much prowess as sony would like to boast. Numbers on paper are nice but what we can get out of the chips in the real world is the test and i don't see anything form the PS3 that is in any way extraordinary.nipsen said:..sir, let me introduce you to a concept called "trade-off".Zer_ said:The shared memory limits the speed of the RAM on the GPU. Remember, GPUs always will have faster RAM than standard system memory. Sure, the Cell is a good processor, but that GPU is horrible... It's a massive bottleneck.
Perfectly reasonable, if you do enough research/wait for the right bargains to build a PC for $300, assuming that you can nab a free copy of Windows (that XP disc will probably do) or if you run the Linux and WINE gauntlet, that will match the PS3 on MW2's graphics. Why the hell did you pick MW2 since it looks fairly dire compared to, say, Uncharted 2, but that's beside the point.radioactive lemur said:Dollar for dollar, console graphics RAPE PC graphics. Try getting decent graphics in MW2 on a PC that costs the same amount on a PS3. If you want to spend $1500~$2000 on an elite gaming PC, they better be at least a little superior to that which can be produced on a $300 machine.
..except no one is going to saw over the branch they're sitting on. As painfully and thoroughly demonstrated with examples such as: the childish indignation of Valve, to the ignorant comments from Carmack and others in the industry when it comes to the practical use of parallel processing elements.Johnnyallstar said:Yes but no.
Consoles have the ability to temporarily advance beyond what PCs have, but this is always a very short lived experience due to the consistently growing and evolving nature of the PC. A console may get ahead for a few weeks, but inevitably it's inability to evolve will catch up to it, and the PC will fly by.
but the guy that designed all cars would have to have a way to make said car work and test it over and over again. This person would then have a prototype and sell it to a company. his car is as fast as the companies car. This person though can improve their own car but the only way for the consumers cars to improve is that the designers car improves.TBR said:The welding torch a guy used to make a Ferrari doesn't go faster than the Ferrari, therefore your argument is invalid. Heck, the entire factory can't even reach more than 5mph without some sort of natural disaster.RAKtheUndead said:No, consoles will never overtake gaming PCs on graphics. The PC graphics necessarily have to be better, because games are programmed on PCs, as you mention in your post.
The fact of the matter is this; for now, the PC can rely on brute force. It doesn't matter how finely the three companies that know how to use the cell can optimize their PS3 game, because there are PC's with nVidia 480's and 8GB of RAM.
There are some really pretty console games, and that's because they only need to be developed for one platform, one type of hardware. It can then be finely honed at all levels. A PC game cannot be fine-tuned so much, because it will have to work on a bazillion combinations of parts and operating systems. Vista, Seven (OK, two OS's). And there's been dozens of high-end graphics cards over the last 3 years, a bunch of processors and all manner of RAM.
But, it doesn't matter if the game isn't run at 100% of that hardware's theoretical maximum if you've got more than 4 gigabytes of RAM.
And it shows it, and often.
COD on consoles is effectively every graphical option set to low on a PC version rendered at 600p.
There are some games which would be difficult for a PC to handle well enough. GT5, for instance, simply because PD keep delaying the game to add in 500,000poly cars.
Of the other more common games, though, there really aren't any that are
a) multiplat, and/or
b) effectively medium-settings on a PC or better
That said, if SONY were to announce tomorrow that the PS4 would have two of those Cell things and an nVidia 480 (or maybe a GTX 500 if such a magical thing existed), then it would be a different story.
If they could find anyone theoretical enough to program for it.
Not quite so true.veloper said:That's not a trade-off, but rather an ineffective compromise. Expensive and not very fast.nipsen said:..sir, let me introduce you to a concept called "trade-off".Zer_ said:The shared memory limits the speed of the RAM on the GPU. Remember, GPUs always will have faster RAM than standard system memory. Sure, the Cell is a good processor, but that GPU is horrible... It's a massive bottleneck.
A trade-off is the xbox360: cheaper and not very fast.
Both consoles have modest GPUs. Only M$ had the sense to keep the CPU simple aswell.
Okay, the 360 Xenos chip is indeed better than the nvidia chip in the PS3.Zer_ said:Not quite so true.veloper said:That's not a trade-off, but rather an ineffective compromise. Expensive and not very fast.nipsen said:..sir, let me introduce you to a concept called "trade-off".Zer_ said:The shared memory limits the speed of the RAM on the GPU. Remember, GPUs always will have faster RAM than standard system memory. Sure, the Cell is a good processor, but that GPU is horrible... It's a massive bottleneck.
A trade-off is the xbox360: cheaper and not very fast.
Both consoles have modest GPUs. Only M$ had the sense to keep the CPU simple aswell.
http://en.wikipedia.org/wiki/Xenos_%28graphics_chip%29
The Xenos chip is far more advanced then that of the PS3. Basically the Xenos is an R500 series card (X1900) with some heavy modifications that bring it above its counterparts. The most notable difference is the unified shader architecture which offers a lot more flexibility in visuals.
What it comes down to is this.
The 360's Processor is indeed a simplified PowerPC tri-core processor each running two threads, thus giving us Six (6) logical cores. Even so, the 360's processor still does pretty well in general computing, but it's not quite viable for a PC. (Important thing to note is that almost all console CPUs are simplified so they basically do linear calculations such as physics and graphical based calculations. Console CPUs generally suck at things like AI. A PC's CPU is much, much faster at actual decision making, whereas console CPUs slow down a lot.)
The PS3's processor is more powerful then that of the 360s. But again, it's not made for general computing. It's a very, very good number cruncher though. In fact, it's good enough at doing it that many devs offload some of the graphical workload to the Cell processor. In fact they almost need to do it since the PS3's GPU is, to be frank, a piece of shit.
Sony could have easily worked in better GPU advancements with very little addition to the cost.
It is also worth noting that the 360's GPU has at least some DirectX 10 equivalent capabilities, where the PS3's does not.
$400 is what it costs on average to keep an existing PC up to date and capable of playing all the new games on high detail levels, every 2 to 3 years.VonBrewskie said:I mean, "Beat" can kind of be looked at subjectively. It costs more to build a PC that can produce those amazing graphics than it does to drop 299 on a console and another 60 on a high-quality game, doesn't it? I know a lot of my buddies have incredible machines, including one guy that has built a full-on 3-D machine that he runs FFXIV on. I'm not really much of a PC guy, so i don't know. Can you folks out there build a PC capable of that screen shot's graphics for under $400? (I wouldn't be surprised if you could, actually. ;p)