King of the Sandbox said:
Oh, my bad. I didn't realize you specifically meant what else could you do in combat. For that, I direct you to my earlier issue with the Forsworn mage. Y'know, changing up your style, as Skyrim completely allows for it. If you can't see a reason to go beyond what works for you, tried and true, then there's really nothing I can tell you. You have to possess at least an inkling of inspiration yourself. Skyrim gives you all the tools, but no one can force you to use more than one of them, other than yourself and your imagination.
But again that brings up the point of why bothering in the first place. Any game-related action you take as a player is going to lose a lot of weight if you're doing it just for the sake of it rather than because you NEED to do it. To quote Yahtzee: "You CAN, but why would you want to"?
You CAN make the combat into something that resembles second-rate rocket science, but there is no benefit from it 99% of the time, so why bother. It's like attempting to give one the self-satisfaction of being clever by outsmarting an enemy, only to realize that the enemy is basically mentally retarded, and that you could have outsmarted it with merely 10% of the effort you just wasted, which makes you the dumb one.
You see, the excuse that "no one can force you to use more than one of them" doesn't hold up, because this is what a game should do. It SHOULD force you to be creative, because if it doesn't then there is no challenge, and if there is no challenge, then the games overall quality is going to be lower. Period.
And by 'creative', i don't mean that the game should force you to use a clever combination of everything (melee, magic) etc. because forcing players to mix up every skill in the game definitely isn't a great idea. I mean that each individual element should have more tactical options AND requirements. Skyrim needs less monsters overall, but it also needs more difficult encounters and more ways of dealing with them that doesn't involve just sticking to the same hack-and-slash or Fireball-their-face option.
If you're saying that being able to do what you do makes Skyrim faulty, I'd point out that in BG2, once I got my character outfitted pretty well, I could just wail on everything with my beefiest attacks, fall back on healing potions, and rinse/repeat ad nauseum, much like you describe in Skyrim.
...which I'm going to point out is blatantly false.
Baldur's Gate 2 has a lot of enemies where you, if you want to take the hack and slash approach even with the best gear in the game, still NEED to do things to make them viable. Some mages had spells that made them immune to magical weapons along with spells that could kill you instantly (and time stop, and many other things), so you needed to break down their defenses and more often than not the Cleric spell Death Ward to make sure you didn't get gibbed, and I'm sure i don't need to remind you of the ridiculous amount of mages that was present in Baldur's Gate 2. There is a reason that the most required spell in Baldur's Gate 2 is considered 'Breach'.
Dragons typically needed a fear-counter, unless you wanted your characters to run around completely helpless, and against Vampires you either needed a Paladin or some other protection against level draining, because even if you killed them you would be severely hampered afterwards. There was constantly encounters with enemy mages and clerics who would mind-control your party. Then you have Mind Flayers doing the same thing along with hold spells, beholders who could dish out high amounts of ranged damage (which got rather difficult when they were in numbers) and even Imprison your characters, and I'd like to see you deal with Kangaxx the Lich by just whacking him to death. And that's just the individual monsters. Then there are the special encounters which consist of a wide variety of enemies with different abilities.
These are just a few of the many examples of encounters in Baldur's Gate 2 that you couldn't hack and slash your way through with healing potions (and definitely not if playing on any of the harder difficulties). In general, it was only most (not all) of the sidequests to the main story that had a low tactics requirement, and even then you had to be a reasonably high level party to do it (getting the Celestial Fury late in the game is a breeze, while defeating the army in the guarded compound when you just emerged from Irenicus Dungeon is an entirely different thing). In fact, i haven't read a single strategy guide in Baldur's Gate that tells you to just go whack on most of the enemies until they drop. Every single of the harder monsters had a section detailing how to deal with them, specific weaknesses they had etc. If you could just go up and whack them to death, even with the best gear in the game, this wouldn't be necessary in the first place.