ugh....denseWorm said:MMOs are dead, and if Bethesda wanted to exploit them they should have made Oblivion an MMO.. and made it f*cking good.
http://www.mmorpg.com/gamelist.cfm/game/821/feature/6819/The-Elder-Scrolls-Online-The-Comprehensive-Preview.htmlPoliteia said:No, no, no, no, no, no, NO! I am not going to get excited for this no matter how hard you try because that is a fuck-obvious tank! Earlier suspicions confirmed; they're inventing new classes because they need to shove them into the same tired holy trinity of tank, dps, healer but the existing classes don't lend themselves well to that. I'm taking bets right now, the Templar class is going to turn out to be paladin-like DPS with a healing gimmick.
It sounds pretty Guild Wars 2ish, every class can play every role yet some classes will still be better at it then others.Add this all together, the fact that every class can use every weapon or armor, the many different spells and abilities and their morphs, and even the points you spend on Magicka, Health, and Stamina? well, you get the picture. Matt and team informed us that while there are ?heals, DPS, and tanks?, every class can take on every role with the progression system and the armor and weapons. It?s just a matter of switching out your loadout and you?re good to go.
As in, it was Zenimax's decision to make the MMO? Not Bethesda's? is that hard for you to understand?denseWorm said:Decision of?lol... What's that supposed to mean?
Anyways, if it's not Bethesda that's fine. It's still TES and it doesn't change the gyst of my post: An MMO will never work.
Zenimax is Bethesda. It's a shell company created by Bethesda's founder to hold the Bethesda studio, the Bethesda publishing arm and the acquisitions (Arkane, id etc.).SajuukKhar said:for the 50 millionth bazillionth time... IT ISNT BETHESDA.
It was the decision of Zenimax, Bethesda's parent company.
Actually we have spoken before... several times.denseWorm said:"Hard to understand"? "ugh"? Simmer down, pal, not too sure why you're being so insistent and combative about this but it's not very inviting, I've not spoken to you before so stop questioning my intelligence.
I was referring to the word 'decision', when I asked what you meant. I didn't know why you chose to say "It's Zeminax's decision" rather than "Zenimax is making it", for all I know you're just saying "Bethesda are making it... because Zeminax decided they should" or something... Sounds like some doublespeak Mitt Romney would come up with. I haven't read any articles, I don't know the whole story, but when you use a weird-ass word like "decision" I don't know what you might be talking about.
Anyways, good point re: Guild Wars 2. I haven't played the game, I played WoW back in the day, and preferred it's open world. I don't play any MMOs anymore but the last one I played was TOR and that confirmed to me very clearly that, unless there's a very strong framework in place like there was with Guild Wars 2 (there was one for WoW but they've still managed to fuck the game up for the past four years) that any new AAA MMO was going to be a grey'd out mish mash of crap.
You are aware that, in a game where every class can play every role, there is no spamming for hours looking for a healer.Politeia said:My point is this; a TES MMO doesn't need a holy trinity style mechanic. The game has never lent itself to that sort of gameplay and attempting to smash a holy trinity mechanic in there really only shows that they're not interesting in making an Elder Scrolls game. People play for the high adventure and the immersion, not the spamming trade-chat for three hours looking for someone willing to be a healer.
One person does not equal the entire company, no matter their position.Politeia said:That's not an apt analogy at all. As has been mentioned here, Zenimax is a shell company created by Christopher Weaver, the founder of Bethesda. It isn't like someone purchased Providence Equity then said "and now we're going to have *X developer here* make a TES MMO". This was a decision that was very much made within the inner circle, so to speak, of Bethesda. Even if it was just a call from Christopher Weaver, that's still Bethesda.
I think you are right. TES and Fallout both are games built around a heroic character and the choices they make. Subsequently the game world reflects those choices. One of the first choices in Fallout 3 was blowing up (or saving megaton) could you imagine an MMO where a single player could decide to destroy and quest hub? IMO TES and Fallout are mediocre games at best when it comes to mechanics, but they shine in the fact your choices seem to matter. I can't see how an MMO can capture this spirit. Give players freedom and the majority of players will turn npcs into thralls then heard them into a penis formation. Don't allow player freedom and congrats on creating generic fantasy #1000. Best of luck to the designers though, I hope it works out.Salomega said:I've been saying this since TESO was announced and will continue to say it: "This is a terrible idea!" The Elder Scrolls games have all been catering to the fact that your character is "The One", you are the Nerravarine, you are The Hero of Kvatch, you are The Dragon Born and that is what its all about, being the Stalwart hero of the land.
If you make it an MMO though suddenly what used to be a game where you were the main focus and everyone was amazed at your ability to kill dragons or survive super diseases or find a princely needle in a haystack to give an amulet to, now you are just one of many little derp sticks roaming around the land of Tamriel being mediocre instead of the dragon stomper.
All in all, I won't be buying this game and wish those that are a good luck with it, I'd love to be wrong about this but I just don't think I am. -shrug-