Will the Switch ever get a Direct competitor?

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Queen of the Edit
Feb 4, 2009
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Lil devils x said:
Do you realize how many Switch's people can buy for the price of a high end tablet or phone? It is the switch that is cheap in comparison. It isn't about cost, it is about convenience. People do not want to have to lug around multiple devices, and since they are already carrying these things around with them, they just play games on it as it is instead of having to carry an additional device to what they are already carrying with them. People are willing to pay more to have their devices consolidated so they can carry less with them that has more functions.

Sure a dedicated desired game would increase sales short term, people always want to have the " latest trend" but that is often short lived and then the device goes into the pile with the rest of the devices that did such to collect dust after a while. *Looks glaringly at my stack of Old Game Boy's and PSP's*

After the novelty wears off they toss it aside and still grab their phone to take with them.
Right, but I have a decent tablet for work and carrying around a decent controller for it would be annoying. The Switch is pretty easy to carry around for what you get, and any high end tablet is going to chew up more space because the expectation would be at least a 9.5'' screen or bigger. Tack on a controller and that will already be annoying to carry around.

I actually prefer the Samsung Note series of phones compared with tablets for my job. The Samsung Note bascally trumps all tablets and offers more research-conducive fuctionality and communications, with ease of information transfer.

The Switch is comfortable because the ergonomics of the devices let you play it pretty much anywhere, and actually be able to play it competitively.

I mean your argument flies in the face of success. The Switch is useful, and fun, and easy for social gaming, and has a ton of features, and was marketed well. Total sales are incrementally steady, and I wouldn't be surprised if total volume reaches 30-35 millio y the close of 2019. And this is inspite that saturation of tablets. So we need to examine dynamics.

So it's not really a novelty, there's a steadyigly growing market base, and speaking as a consumer I see why. One reason I like the Switch is because unlike my Note, when I'm holding it it doesn't feel like work.

People don't just want multimedia/multiplatform devices for every device they carry, they also want to compartmentalize their experiences as everybody in late-stage capitalism will find attractive.

Bringing it full focus, boardgaming is my favourite form of gaming. Because it's social, and humans are interesting, and mechanically they're better as mechanics are king... but I spend a lot of time gaming on the Switch playing Monster Hunter with friends precisely because Monster Hunter is an experience best felt with everybody in the room.

Where you can heckle people for fainting, you can call someone an arsehole, where you 'cheer and jeer'. And a device that pretends that isn't fun, or tries to colonize it while reminding you of work/study, is not going to be as user friendly in the world as is.

Videogame and console devs seem to forget there's extroverts like me that like other people. That aren't autistic shut-ins that actually want new ways to spend time with others. And the Switch fulfils by either being easy local co-op, or filling the void of (public) transport to meet other people while disappearing into a tote bag and especally not feeling like work/study.

So the Switch is clever lie that, and it was an uncatered market on the VG scene. Which is one big aspect why I think it's doing so well. It's almost as if I'd like vdeogame devs to explore new types of social gaming for a reason...