Fonejackerjon said:
So...it seems the only innovation is happening on the indie scene. So if that's true why the hell did we need new consoles?
Most indie games wouldn't make a 3 year old smartphone break a sweat.
Has anything ever been different from this? I'm not just talking about video games either, I mean in books and movies as well. There have always been indie book and film scenes which release in different places from the big blockbusters. But both big blockbusters which release in chain theaters and indie films that hit little indie film houses have their own place in the film scene. Lots of indie films are made by up and coming filmmakers and star up and coming actors. Indie films are also their own market in general, like the difference between fast food and fine dining.
And it's the same with video games. Both AAA console games (which are easy to play and get into and easy to find due to the nature of consoles and how they are marketed) and indie games (which can be harder to find and get into due to the way they are created and marketed, or rather often not marketed except by word of mouth) have their own places within the video games market. They serve different customer bases and fulfill different marketing needs. And the indie games market is only growing larger and diversifying because of the Internet and social media.
So no, this isn't the most boring generation. It will probably be one of the most exciting, given the sheer amount of choices which are available and the ease of obtaining them. No longer are we shackled by what games make it to store shelves or video rental stores, or by whatever can be made in Flash and uploaded to places like Newgrounds or Ebaumsworld.
And don't even start in the whole "all games are the same these days, all the most popular games are shooters" thing. What do we consider to be the classics of bygone generations? Mario, Sonic, Zelda, Mega Man, Metroid, Spyro, Donky Kong, Banjo Kazooie. What are all of these games in some way or another? Platformers. Back in the day platformers were the easy to make and pick up go-to formula for games, exactly what shooters are today. Variety in concept has never been an aspect to the most popular games, just as with any consumer entertainment product.