Draech said:
B: The way they set up the beginning doesn't make much room for learning the basics. Its a shitty tutorial is what I am saying. Throwing groups of 5 at you in a combat system you only know through random tips, in the mean time you are being hurried along by a time or a freaking dragon. Its very engaging, but its harsh as heck. in the meantime when the most commonly asked question on the on the forums are "How do I use potions" then you know that arn't doing a good enough job training your players for the gameplay.
I like to think of myself as a fairly easy going fellow, but
damn do gripes like that one ever make me want to say "RTFM" to people, heh. But seriously, all those things are covered in the manual, people should read it before assailing internet strangers for answers to questions they shouldn't even need to ask because
they have a bloody manual. I agree with you of course - the tutorial isn't that great at teaching newbies how to play the game because it's essentially just "having you play the game, but with some tooltips" - but I don't personally see that as a bad thing. The segue into "combat tutorials" in most modern day games comes with an almost audible clunk as the game changes gears into "hand-holding mode", people who either already know how to play or could figure it out on their own end up suffering through the bloody things.
Having actually read my manual, I didn't have any problems with not knowing how to do things during the tutorial, and I consequently had a blast - my issue is that I was playing through The Witcher again to have a save game to import immediately prior to starting the sequel, and ended up powering through the last few chapters in a couple of marathon sessions the day before I "officially" sat down with #2; this has left me with muscle memory that occasionally screws with my attempts to do certain things because I instinctively push the wrong button when I make snap reactions to "oh crap, monsters!" situations.