Witcher 2 problems

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BloatedGuppy

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Zhukov said:
Just out of curiosity, what was wrong with the map/minimap?

Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Mind if I ask what you disliked about the game?
 

Sexy Devil

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Zhukov said:
Just out of curiosity, what was wrong with the map/minimap?

Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
It's super disorienting and usually isn't even helpful because wandering around aimlessly is generally a more effective strategy than trying to pinpoint something on the map. Then there's the god awful interface when zooming out/in which makes it hard to get to a zone/town map which you're not in (i.e. phasing the map between Flotsam and wilds around it).
 

jehk

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I played all of the first Witcher. Some of the second one. Personally, I didn't like Geralt as a character. Maybe I've been spoiled by BioWare games. I don't have much control over his personality and get bored.
 

Joshimodo

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Jesse Willadson said:
Difficult combat: This was by far the biggest let down. I was lead to believe that the combat was strategic and the smallest slip up will end you.

It WAS harder. If you read up on the patch notes (which encompasses the changes made to the 360 version as well), they made it significantly easier from the start.
 

endtherapture

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Sexy Devil said:
Zhukov said:
Just out of curiosity, what was wrong with the map/minimap?

Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
It's super disorienting and usually isn't even helpful because wandering around aimlessly is generally a more effective strategy than trying to pinpoint something on the map. Then there's the god awful interface when zooming out/in which makes it hard to get to a zone/town map which you're not in (i.e. phasing the map between Flotsam and wilds around it).
I LOVE the game but the map was disorientating the first time around. It should've have a NESW marker, or made it static instead of randomly turning.

Eventually you get used to it thouguh, on my 3rd playthrough I had no problem even in Vergen which was the most confusing thing ever.
 

Sexy Devil

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endtherapture said:
Sexy Devil said:
Zhukov said:
Just out of curiosity, what was wrong with the map/minimap?

Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
It's super disorienting and usually isn't even helpful because wandering around aimlessly is generally a more effective strategy than trying to pinpoint something on the map. Then there's the god awful interface when zooming out/in which makes it hard to get to a zone/town map which you're not in (i.e. phasing the map between Flotsam and wilds around it).
I LOVE the game but the map was disorientating the first time around. It should've have a NESW marker, or made it static instead of randomly turning.

Eventually you get used to it thouguh, on my 3rd playthrough I had no problem even in Vergen which was the most confusing thing ever.
Oh man, Vergen. I gave up on the map there for the most part on my first playthrough. Just found the general direction of the quest and wandered until I found it. Third playthrough I was better at it but still just sort of wandered for a lot of stuff.

Anyway let's turn this into fun Witcher 2 stories!

In Loc Muinne after you break out of the prison cell I went to reequip my armour. For some reason I was getting a weird glitch sometimes on this run where when I equipped my steel sword it would equip on the item screen, but it wouldn't actually register. This happened whenever I got my weapons taken away, and it could be fixed by just removing the sword and reequipping it. So at this point it happens and I spend like a half hour taking on that courtyard full of guards with a silver sword.

Got them all down too, only realised what the problem was when I was done with them.
 

Verzin

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It was my understanding that there was history between the kingslayer and Geralt. That's why they fought..could be wrong though.
still...to say other people shouldn't hold up the game's strong points (of which there were many) because you didn't like it a...little..strong.
 

daveman247

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i'm enjoying the game so far :)
Just fought letho, good times.

The only things i dont like are you are supposed to take potions BEFORE you get into a fight. I'm not clairvoyant >.< I'm sure it'll be ok once i have finished it though.

Oh and sometimes the quests just leave you to find stuff without marking it on your map. Which is cool i guess but wandering around for half an hour trying to find nekker nests is not fun >.<

Is the AI for the giant spiders broken usually? I had to kill two, and neither of them seemed to want to attack me... I'm not complaining, i just happily chopped away :p
 

Murmillos

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Feb 13, 2011
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I always love it when somebody finds a overpowered ability, proceeds to spam the fuck out of it -- knowing full well that it trivializes everything, and then bitches for performing said actions.

Well no fucking shit.

Example: Kingdom of Amalur: Reckoning - Mage spell, meteor. Holy fuck, with enough +% fire spells, you don't even need to do anything else other then wait the 20 seconds between spell cool down... its an absolute face roll, fun maybe the first .. 20-30 times you use it. But yea, it trivialized everything.

You know what I did instead of continue to use it (and then eventually come to a forum to ***** about it)? I respec'ed my self so I didn't have access to that spell. I was then able to continue to enjoy the game without said spell (and had more fun in the respecing of points to boot).

Problem solved.
 

Zhukov

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Dec 29, 2009
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BloatedGuppy said:
Zhukov said:
Just out of curiosity, what was wrong with the map/minimap?

Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Mind if I ask what you disliked about the game?
Ohh, license to rant. Don't mind if I do.

First, the story. In short, it utterly failed to make me care about, well... anything. It's hard to pin down why exactly but suffice to say that just one year later I've already forgotten most of it beyond the basic plot. I just remember a haze of indifference punctuated by some silly plot twists (Saskia's secret) and a severe let down at the end when the curtain was swept back (turns out the evil empire was being evil all along).

Similar deal with all but one of the characters (Iorveth, we're cool). I found them to be a dull bunch, lacking in defined personalities, significant development or memorable moments. They could have all died and I might not have noticed, let alone cared.

The setting was trying so hard to be "dark" that it quickly started to get downright comical. At the end of the day it amounted to Standard Fantasy Land #73352 sprinkled with swearing and some optional tits on the side.

Voice acting was, well... not bad exactly, certainly nothing as horrible as the first game, but decidedly flat. Everybody sounded incredibly bored, Geralt most of all.

Interface was a cluttered, unwieldy mess. When I find myself having to consult google to find out how to use mutagens something has clearly gone wrong.

Controls were painfully unresponsive. When I press the dodge button it means I want to dodge right now because someone is about to wallop me, not a half second from now after said walloping has already occurred. Also, I frequently encountered a crippling bug that caused all controls except for movement to completely stop working, leaving me running in circles in the middle of a fight until the game decided to unfuck itself. Hilarious the first couple of times, but decidedly less so by the twentieth occurrence.

Checkpoints were poorly placed and the quicksave button was an unreliable creature. The absolute nadir was just before the fight with the battlefield demon thing. Upon being killed by him I was forced to watch an unskippable cutscene, fight several mooks as a crippled character, click through some dialogue, fight several more mooks, fight a mini-boss, then click through more dialogue before finally being allowed another crack at the boss.

The difficulty curve was backwards. Early on I was engaging in tense combat with dangerous enemies. By the final chapter I was blithely mashing heavy attack at most enemies, spamming the rest with bombs and had a button that would cause Geralt to automatically insta-kill three guys at a time.

It should be noted that I don't really hate the game. But sadly the good ol' opinion polarisation effect of the internet has done its thing. Being surrounded by people singing its praises causes "wasn't impressed" to suddenly turn into "worst thing ever".

Hell, despite the above I actually enjoyed the first third Witcher 2. I wrote this [http://www.escapistmagazine.com/forums/read/9.285308-The-Witcher-2-Assassins-of-Kings-Pleasantly-surprised?page=1] just after leaving Flotsam at the end of the first act. But then the second act rolled around and it started to come apart at the seams.
 

BloatedGuppy

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Zhukov said:
It should be noted that I don't really hate the game. But sadly the good ol' opinion polarisation effect of the internet has done its thing. Being surrounded by people singing its praises causes "wasn't impressed" to suddenly turn into "worst thing ever".
Goodness!

I almost feel bad about liking it so much now.

Gotta agree on some of the interface complaints though. Inventory management and looting especially I found to be an extraordinarily tedious chore.
 

endtherapture

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I don't see why everyone gets so angry about the pre-boss "unskippable cutscenes" THEY ARE SKIPABBLE JUST SPAM RIGHT CLICK.
 

BloatedGuppy

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endtherapture said:
I don't see why everyone gets so angry about the pre-boss "unskippable cutscenes" THEY ARE SKIPABBLE JUST SPAM RIGHT CLICK.
They were very much skippable in the EE. I didn't need to spam anything. Which was good because that goddam Kraken killed me about 57 times.
 

Kahunaburger

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Murmillos said:
I always love it when somebody finds a overpowered ability, proceeds to spam the fuck out of it -- knowing full well that it trivializes everything, and then bitches for performing said actions.

Well no fucking shit.

Example: Kingdom of Amalur: Reckoning - Mage spell, meteor. Holy fuck, with enough +% fire spells, you don't even need to do anything else other then wait the 20 seconds between spell cool down... its an absolute face roll, fun maybe the first .. 20-30 times you use it. But yea, it trivialized everything.

You know what I did instead of continue to use it (and then eventually come to a forum to ***** about it)? I respec'ed my self so I didn't have access to that spell. I was then able to continue to enjoy the game without said spell (and had more fun in the respecing of points to boot).

Problem solved.

Although, if an ability trivializes everything, isn't that a bad design decision? A big reason why Elder Scrolls combat is so terrible is that each game provides multiple ways to break it. Now, I think that TW2 is pretty solidly ahead of the curve for western ARPGs, but it does have a legitimate problem re: spam.
 

endtherapture

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Kahunaburger said:
Murmillos said:
I always love it when somebody finds a overpowered ability, proceeds to spam the fuck out of it -- knowing full well that it trivializes everything, and then bitches for performing said actions.

Well no fucking shit.

Example: Kingdom of Amalur: Reckoning - Mage spell, meteor. Holy fuck, with enough +% fire spells, you don't even need to do anything else other then wait the 20 seconds between spell cool down... its an absolute face roll, fun maybe the first .. 20-30 times you use it. But yea, it trivialized everything.

You know what I did instead of continue to use it (and then eventually come to a forum to ***** about it)? I respec'ed my self so I didn't have access to that spell. I was then able to continue to enjoy the game without said spell (and had more fun in the respecing of points to boot).

Problem solved.

Although, if an ability trivializes everything, isn't that a bad design decision? A big reason why Elder Scrolls combat is so terrible is that each game provides multiple ways to break it. Now, I think that TW2 is pretty solidly ahead of the curve for western ARPGs, but it does have a legitimate problem re: spam.
Every game has a way of breaking the system somehow.

If there was button on the keyboard in the manual which was say mapped to the "#" key, which would win you the entire game with a click...would you press it? I certainly wouldn't. This is what "breaking the game" kinda amounts to. I don't actively find ways to break the game and I never ended up breaking TW2. Same with Skyrim, Baldur's Gate, Dragon Age etc. etc. and I had fun.

Sometimes combat systems are fairly broken, but if you have the choice between breaking the game out of player choice, and just playing normally, you can't complain about breaking the system if that's an active decision.
 

jehk

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endtherapture said:
Sometimes combat systems are fairly broken, but if you have the choice between breaking the game out of player choice, and just playing normally, you can't complain about breaking the system if that's an active decision.
I actively go out of my way to unbreak a game so to speak. Like doing Dragon Age without magic items.

However, there is a certain expected level of difficulty. If the majority of people can easily find that difficultly level then I'd say the system isn't broken.
 

Murmillos

Silly Deerthing
Feb 13, 2011
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Kahunaburger said:
Murmillos said:
Although, if an ability trivializes everything, isn't that a bad design decision? A big reason why Elder Scrolls combat is so terrible is that each game provides multiple ways to break it. Now, I think that TW2 is pretty solidly ahead of the curve for western ARPGs, but it does have a legitimate problem re: spam.
I wouldn't say it bad design decision, because to some people -- to them, that IS the game, the fun, the reward.

I personally didn't care for it, but I know of people who absolutely are enthralled that such a skill is in the game.
As such, because it is a choice to be able to use or not to use it -- it is not bad game design.

Its up to the player to play the game as they find fun and challenging. If they want more fun, and less change and love the power of a one button kill shot -- the game fully allows them that right. If a player was a more personal challenge and not have the game be broken down to a single button press, the game still allows them that option to play to those desires.

Its only "bad design" if the game forces that on you -- with no way not use it or being forced to rely on using it.


As for Elder Scrolls... again, the game allows you to become god, if you are willing to take the time and effort to become as such. It doesn't hand it to you, you actively have to seek out and improve your spells, gear, etc,etc.

Example - Skyrim. The game doesn't hand me a Glass Bow (Legendary) that's 300%+ above "default" value that can kill a guy and send his body flying half way across the map, I have to go out of my way making it. If you want a standard challenge, just take your standard glass bow and not upgrade it, thus you still need to take 2-3 arrows to kill a normal guy. But if you want to be the ultra killshot ninja bow master 3000, the game lets you do that - but you have to work on getting that gear.


I honestly don't get players who find a spam, dislike said spam, but somehow continue to use said spam as if they are being forced too use it, and then ***** about using it. (They would have all and full right to complain if it was multiplayer game and you had to play that way to win "easier"), but as a single player game...
 

KingHodor

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lRookiel said:
Here is my personal opinion about the Witcher.

(I have only played the first Witcher game)

My problem with the Witcher is that it was such a 'yawn fest' when I tried it. The story was great and intriguing, so it was off to a good start. However I HATED the combat so it broke the immersion completely, hence putting me to sleep.

It's kinda sad since I have respect for the devs and everyone else seems to like it. But there was no way I was going to sit through the rest of it. Just talking about it has made me tired....
Combat in Witcher 2 is completely different and generally far superior.

(For those of you who never played the Witcher 1, combat consisted of selecting one of three combat stances and then rhythmically tapping the left mouse button, occassionally unleashing a spell)

Witcher 2, on the other hand, features a more direct control of Geralt's actions, also allowing/forcing you to do dodge rolls, block attacks, throw daggers and bombs and even lay traps in anticipation of a battle; enemies will use heavy shields or other armor that typically requires finesse to get around, and there is no more "group style" that you can use to easily take out a swarm of enemies that has you surrounded. Your fighting style also changes dramatically depending on which of the 3 skill paths you choose to focus on: Spells, Swordfighting or Alchemy (potions, traps and bombs).
 

Amaror

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Adam Jensen said:
I don't think your points about the story are valid at all. You have to understand that The Witcher was a book first. Even if it is an RPG, you can't expect characters to act completely the way you want them to.

Choices in the game reflect Geralt's personality. He's a character from the books. You can't play a Geralt who doesn't love Triss and doesn't care. Geralt's relationship with Triss is an important part of the lore. And you can't expect from a character with a personality of his own to have absolute freedom over everything that happens in the world. That's the whole point of The Witcher. Every choice you make, every response works within hi character. You can't choose absolute good or absolute bad. You can only choose what you think is the lesser evil or what you think is good. And Geralt will have a justification for his choices. And it always works. Unlike in most other RPG's.

And you can't expect everyone to just bend to your will like in most RPG's. NPC's have actual personalities and they can't all be persuaded to do whatever the fuck you want. It's the other way around in The Witcher. Also, every story driven RPG will eventually corner you into an event designed to push the story forward. That's why you fought the king slayer.
Well to be fair, that Geralt is in love with triss is not at all in the books.
They slept together sometime, but he did love Yennefer and not Triss over everything.
That Triss is in love with Geralt however us lore.