Mind if I ask what you disliked about the game?Zhukov said:Just out of curiosity, what was wrong with the map/minimap?
Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Mind if I ask what you disliked about the game?Zhukov said:Just out of curiosity, what was wrong with the map/minimap?
Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
It's super disorienting and usually isn't even helpful because wandering around aimlessly is generally a more effective strategy than trying to pinpoint something on the map. Then there's the god awful interface when zooming out/in which makes it hard to get to a zone/town map which you're not in (i.e. phasing the map between Flotsam and wilds around it).Zhukov said:Just out of curiosity, what was wrong with the map/minimap?
Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Jesse Willadson said:Difficult combat: This was by far the biggest let down. I was lead to believe that the combat was strategic and the smallest slip up will end you.
I LOVE the game but the map was disorientating the first time around. It should've have a NESW marker, or made it static instead of randomly turning.Sexy Devil said:It's super disorienting and usually isn't even helpful because wandering around aimlessly is generally a more effective strategy than trying to pinpoint something on the map. Then there's the god awful interface when zooming out/in which makes it hard to get to a zone/town map which you're not in (i.e. phasing the map between Flotsam and wilds around it).Zhukov said:Just out of curiosity, what was wrong with the map/minimap?
Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Oh man, Vergen. I gave up on the map there for the most part on my first playthrough. Just found the general direction of the quest and wandered until I found it. Third playthrough I was better at it but still just sort of wandered for a lot of stuff.endtherapture said:I LOVE the game but the map was disorientating the first time around. It should've have a NESW marker, or made it static instead of randomly turning.Sexy Devil said:It's super disorienting and usually isn't even helpful because wandering around aimlessly is generally a more effective strategy than trying to pinpoint something on the map. Then there's the god awful interface when zooming out/in which makes it hard to get to a zone/town map which you're not in (i.e. phasing the map between Flotsam and wilds around it).Zhukov said:Just out of curiosity, what was wrong with the map/minimap?
Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Eventually you get used to it thouguh, on my 3rd playthrough I had no problem even in Vergen which was the most confusing thing ever.
Ohh, license to rant. Don't mind if I do.BloatedGuppy said:Mind if I ask what you disliked about the game?Zhukov said:Just out of curiosity, what was wrong with the map/minimap?
Witcher 2 is a pet hate of mine, but I don't recall ever having a problem with the maps/
Goodness!Zhukov said:It should be noted that I don't really hate the game. But sadly the good ol' opinion polarisation effect of the internet has done its thing. Being surrounded by people singing its praises causes "wasn't impressed" to suddenly turn into "worst thing ever".
They were very much skippable in the EE. I didn't need to spam anything. Which was good because that goddam Kraken killed me about 57 times.endtherapture said:I don't see why everyone gets so angry about the pre-boss "unskippable cutscenes" THEY ARE SKIPABBLE JUST SPAM RIGHT CLICK.
Murmillos said:I always love it when somebody finds a overpowered ability, proceeds to spam the fuck out of it -- knowing full well that it trivializes everything, and then bitches for performing said actions.
Well no fucking shit.
Example: Kingdom of Amalur: Reckoning - Mage spell, meteor. Holy fuck, with enough +% fire spells, you don't even need to do anything else other then wait the 20 seconds between spell cool down... its an absolute face roll, fun maybe the first .. 20-30 times you use it. But yea, it trivialized everything.
You know what I did instead of continue to use it (and then eventually come to a forum to ***** about it)? I respec'ed my self so I didn't have access to that spell. I was then able to continue to enjoy the game without said spell (and had more fun in the respecing of points to boot).
Problem solved.
Every game has a way of breaking the system somehow.Kahunaburger said:Murmillos said:I always love it when somebody finds a overpowered ability, proceeds to spam the fuck out of it -- knowing full well that it trivializes everything, and then bitches for performing said actions.
Well no fucking shit.
Example: Kingdom of Amalur: Reckoning - Mage spell, meteor. Holy fuck, with enough +% fire spells, you don't even need to do anything else other then wait the 20 seconds between spell cool down... its an absolute face roll, fun maybe the first .. 20-30 times you use it. But yea, it trivialized everything.
You know what I did instead of continue to use it (and then eventually come to a forum to ***** about it)? I respec'ed my self so I didn't have access to that spell. I was then able to continue to enjoy the game without said spell (and had more fun in the respecing of points to boot).
Problem solved.
Although, if an ability trivializes everything, isn't that a bad design decision? A big reason why Elder Scrolls combat is so terrible is that each game provides multiple ways to break it. Now, I think that TW2 is pretty solidly ahead of the curve for western ARPGs, but it does have a legitimate problem re: spam.
I actively go out of my way to unbreak a game so to speak. Like doing Dragon Age without magic items.endtherapture said:Sometimes combat systems are fairly broken, but if you have the choice between breaking the game out of player choice, and just playing normally, you can't complain about breaking the system if that's an active decision.
I wouldn't say it bad design decision, because to some people -- to them, that IS the game, the fun, the reward.Kahunaburger said:Although, if an ability trivializes everything, isn't that a bad design decision? A big reason why Elder Scrolls combat is so terrible is that each game provides multiple ways to break it. Now, I think that TW2 is pretty solidly ahead of the curve for western ARPGs, but it does have a legitimate problem re: spam.Murmillos said:
Combat in Witcher 2 is completely different and generally far superior.lRookiel said:Here is my personal opinion about the Witcher.
(I have only played the first Witcher game)
My problem with the Witcher is that it was such a 'yawn fest' when I tried it. The story was great and intriguing, so it was off to a good start. However I HATED the combat so it broke the immersion completely, hence putting me to sleep.
It's kinda sad since I have respect for the devs and everyone else seems to like it. But there was no way I was going to sit through the rest of it. Just talking about it has made me tired....
Well to be fair, that Geralt is in love with triss is not at all in the books.Adam Jensen said:I don't think your points about the story are valid at all. You have to understand that The Witcher was a book first. Even if it is an RPG, you can't expect characters to act completely the way you want them to.
Choices in the game reflect Geralt's personality. He's a character from the books. You can't play a Geralt who doesn't love Triss and doesn't care. Geralt's relationship with Triss is an important part of the lore. And you can't expect from a character with a personality of his own to have absolute freedom over everything that happens in the world. That's the whole point of The Witcher. Every choice you make, every response works within hi character. You can't choose absolute good or absolute bad. You can only choose what you think is the lesser evil or what you think is good. And Geralt will have a justification for his choices. And it always works. Unlike in most other RPG's.
And you can't expect everyone to just bend to your will like in most RPG's. NPC's have actual personalities and they can't all be persuaded to do whatever the fuck you want. It's the other way around in The Witcher. Also, every story driven RPG will eventually corner you into an event designed to push the story forward. That's why you fought the king slayer.