Wolf Link vs. The Werehog

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Mr. Fister

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Jun 21, 2008
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Duh said:
WRONG GOD DAMN IT

WHY DO PEOPLE THINK TWILIGHT PRINCESS WAS A GOOD GAME? it was shit, no originality on the gameplay EXCEPT for the desert temple, everything else in that zelda was done in previous Zeldas and better

also the wolf thing didnt realy add much to the game play, you coul use it to see Poes but its basicaly a less functional version of the Truth lens from the N64 titles
if it was used in a way you needed to transform into wolf to do puzzles you couldnt do with Link, use diferent items, or maybe if the switch between the two were real time so you culd use it more efectively in combat it would be better.

so maybe im saying that i'd like Twilight princess more if it wasnt a zelda game
Wow, where do I start?

I suppose I'll start by saying there's little reason to type in all caps for certain parts of your post.

Secondly, the Zelda games aren't about constantly reinventing the series. The originality in each game is subtle, like with the items in TP, which are a blast to play with. And I disagree with you on everything being done better in previous titles. TP has the most refined mechanics yet, as evident in the well-tuned combat.

What makes Twilight Princess the 2nd-best Zelda game IMO is not so much for the tried-and-true gameplay as it is for the truly compelling story and world. I was literally on the verge of tears when I finished the game my 2nd time through; the story was that great. Those who say "it's just saving the freakin' Princess again" just don't get it. And of course, TP introduced Midna, one of my favorite characters of all time. This, and the Hyrule you get to explore is just so gorgeous. To the people who are gonna respond to this with comments about it being graphically inferior or whatever, please go away.

You'd like it more if it weren't a Zelda game? I really don't understand what you mean. What makes Twilight Princess even better is because it is a Zelda game. I can understand why people were disappointed with it. After waiting 8 years for the realistic Zelda game everyone wanted since Ocarina of Time, expectations were ridiculously high. But once you get rid of the hype, you can truly appreciate it for what it is.

Hmm, that turned out a bit longer than I thought.
 

Inverse Skies

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Feb 3, 2009
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scotth266 said:
But yeah, the werehog just didn't feel natural. Not to mention Link already has a history of turning into creatures (Majora's Mask, anyone?).
True that, I loved Zora Link, especially the glitch how you can make him swim in midair if you quickly head back into shore and then turn around again as you launch yourself into the air (poorly explained, but trust me it does look good).

Don't forget a Link to the Past! You turn into a bunny in the dark world originally before you get the moon pearl... Admittedly you're useless as a bunny but still...
 

Banana Phone

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Jan 11, 2009
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Mr. Fister said:
Wow, where do I start?

I suppose I'll start by saying there's little reason to type in all caps for certain parts of your post.

Secondly, the Zelda games aren't about constantly reinventing the series. The originality in each game is subtle, like with the items in TP, which are a blast to play with. And I disagree with you on everything being done better in previous titles. TP has the most refined mechanics yet, as evident in the well-tuned combat.

What makes Twilight Princess the 2nd-best Zelda game IMO is not so much for the tried-and-true gameplay as it is for the truly compelling story and world. I was literally on the verge of tears when I finished the game my 2nd time through; the story was that great. Those who say "it's just saving the freakin' Princess again" just don't get it. And of course, TP introduced Midna, one of my favorite characters of all time. This, and the Hyrule you get to explore is just so gorgeous. To the people who are gonna respond to this with comments about it being graphically inferior or whatever, please go away.

You'd like it more if it weren't a Zelda game? I really don't understand what you mean. What makes Twilight Princess even better is because it is a Zelda game. I can understand why people were disappointed with it. After waiting 8 years for the realistic Zelda game everyone wanted since Ocarina of Time, expectations were ridiculously high. But once you get rid of the hype, you can truly appreciate it for what it is.

Hmm, that turned out a bit longer than I thought.
Speak the truth, brother!
 

irishdelinquent

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Jan 29, 2008
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Duh said:
WRONG GOD DAMN IT

WHY DO PEOPLE THINK TWILIGHT PRINCESS WAS A GOOD GAME? it was shit, no originality on the gameplay EXCEPT for the desert temple, everything else in that zelda was done in previous Zeldas and better
People think that Twilight Princess was/is a good game because....well, it is/was a good game. The graphics were stellar, the story captivating, the musical score enthralling, and the controls simple.

As for a "lack of originality on the gameplay", why fix what isn't broken? OoT figured out a system that worked, so stick with it. Changing something for change's sake alone is foolish.

Also, I disagree with everything being done better in previous titles. Certain enemies (Darknuts) were much more of a challenge this time around. Travel around the game was much simpler, and efficient. Using Epona was drastically improved, as you can now competently shoot on horseback, and can use you sword as well. Everything in Twilight Princess has been done before? Combining bombs and arrows? Sword combat on horseback? Epic jousting? Enemies that have to be killed at the same time with a single attack?

Duh said:
if it was used in a way you needed to transform into wolf to do puzzles you couldnt do with Link
You mean puzzles like obtaining the tears of light, tracking down the kidnapped children/Ilia/the Yeties, infiltrating Hyrule Castle to save Midna, restoring the East Hyrule bridge, unfreezing the Zoras. Oh, and don't forget that you need to transform in order to teleport around the world map.

Duh said:
or maybe if the switch between the two were real time so you culd use it more efectively in combat it would be better.
You can switch between the two in real time. Wolf link is more effective against the Twili, poes, and enemies in groups (use Midna to pin them).

Duh said:
so maybe im saying that i'd like Twilight princess more if it wasnt a zelda game
So you are saying that the name attached to the product detracts from it's actual value? Strange.

Anywho, on topic, Wolf Link worked because he was functional. He was actually capable of fighting enemies with needing to use quicktime events. Also, Nintendo expertly incorporated Wolf Link into the story, using him as an excellent way for players to identify/sympathize with Midna. The play style of Wolf Link also broke up the sword and arrow gameplay of the rest of the game.
 

scotth266

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Jan 10, 2009
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Inverse Skies said:
scotth266 said:
But yeah, the werehog just didn't feel natural. Not to mention Link already has a history of turning into creatures (Majora's Mask, anyone?).
True that, I loved Zora Link, especially the glitch how you can make him swim in midair if you quickly head back into shore and then turn around again as you launch yourself into the air (poorly explained, but trust me it does look good).

Don't forget a Link to the Past! You turn into a bunny in the dark world originally before you get the moon pearl... Admittedly you're useless as a bunny but still...
I was thinking of the Deku scrub when I typed this... Lord that thing annoyed me.
 

Brotherofwill

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Jan 25, 2009
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Wolf-Link was alright nothing too exciting.

The best creature transformations are still in the first 2 Abe games. Really loved to enchant into people or turn into the Shrykull. The whole animal interaction is fantastic in that game anyways
 

Escapefromwhatever

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Feb 21, 2009
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Duh said:
WRONG GOD DAMN IT

WHY DO PEOPLE THINK TWILIGHT PRINCESS WAS A GOOD GAME? it was shit, no originality on the gameplay EXCEPT for the desert temple, everything else in that zelda was done in previous Zeldas and better

also the wolf thing didnt realy add much to the game play, you coul use it to see Poes but its basicaly a less functional version of the Truth lens from the N64 titles
if it was used in a way you needed to transform into wolf to do puzzles you couldnt do with Link, use diferent items, or maybe if the switch between the two were real time so you culd use it more efectively in combat it would be better.

so maybe im saying that i'd like Twilight princess more if it wasnt a zelda game
This thread isn't about Twilight Princess's quality, it is about the difference between Wolf Link and The Werehog. While most people would agree with me that Wolf Link is better than The Werehog, I told you in my first post that you could disagree. So please, contribute something of worth to the thread, or don't post.
 

Therumancer

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Nov 28, 2007
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Well I think the problem is that Zelda has some decent writers, I'm somewhat reluctant to call anyone attached to Sonic in recent years a "writer". I think Yahtzee's criticisms of the franchise are more or less right on the money.

As far as the Werehog in general, well you could be turned into a Wereboar in Elder Scrolls: Daggerfall, and it was kind of amusing. They later removed Lycanthropy from the game for later installments, yet for some reason kept infection with vampirism. :p

That said the I'm jaded enough to wonder if while we're comparing the two, if there is someone out there who worships both of them and has been creating deeply erotic slash fanfiction involving a crossover/relationship between wolf link, and the werehog.

Obviously I've been listening to Yahtzee's reviews too much when I think of things like this upon spotting a thread like this one.
 

Duh

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Feb 19, 2009
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Zelda TP = shit dont care what you say, what it h
irishdelinquent said:
1 it is/was a good game. The graphics were stellar, the story captivating, the musical score enthralling, and the controls simple.

2 As for a "lack of originality on the gameplay", why fix what isn't broken? OoT figured out a system that worked, so stick with it. Changing something for change's sake alone is foolish.

3 Also, I disagree with everything being done better in previous titles. Certain enemies (Darknuts) were much more of a challenge this time around. Travel around the game was much simpler, and efficient. Using Epona was drastically improved, as you can now competently shoot on horseback, and can use you sword as well. Everything in Twilight Princess has been done before? Combining bombs and arrows? Sword combat on horseback? Epic jousting? Enemies that have to be killed at the same time with a single attack?


4 You mean puzzles like obtaining the tears of light, tracking down the kidnapped children/Ilia/the Yeties, infiltrating Hyrule Castle to save Midna, restoring the East Hyrule bridge, unfreezing the Zoras. Oh, and don't forget that you need to transform in order to teleport around the world map.


5 You can switch between the two in real time. Wolf link is more effective against the Twili, poes, and enemies in groups (use Midna to pin them).



6 So you are saying that the name attached to the product detracts from it's actual value? Strange.
1 Zelda TP = Shit and here is why

2 Old is Old, it might work but it gets boring after 4 games without change in gameplay

3 well darknuts apear where in the game? only a few places, and they and the lizard with armor were the only enemies where it was actualy necessarie using special moves
fighting with epona is only necessarie in 2 battles
epic scale made the game fell empty, so its trying to rip of Shadow of the colossus poorly, since there are other characters that were just as likable as a quadruple amputee sex offender, they are just weird

4 since when fetch quests are puzzles? you just go where the map tells you
also this transforming to teleport is annoying

5 not real time, you have to call midna and then change, it breaks flow
wolf link made those enemies easier, bit of a cockslap aint it when it was suposed to be some kind of chalange but the game gives you an instant kill move? eh

6 no, im saying that if they changed the gameplay it would be better, and zelda is basicaly the way it plays, if there was a 3D zelda without auto targeting it wouldnt be zelda



now with the topic, Wolf link breaks flow and isnt fun to play with, combat feels slow and there is no reason to use anything but the instant kill move
 

zacaron

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Apr 7, 2008
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well I think link worked because It already worked in 3D they just added in the wolf were as with sonic they couldnt do 3D very well and added in the werhog to improve it...and we all know how that worked out.
 

Eric the Orange

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Apr 29, 2008
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Duh said:
I'm placing you in my mental database as "close minded idiot". Anyone who makes an argument of "I don't like this and therefor it is bad, and you are stupid for liking it" gets this label. The fact that you felt compeled to post this on a only slightly related topic reinforces this. Try to remind yourself that opinions are opinions, and nobody can have a "right" opinion.

anyways on topic, wolf link worked better because it worked better with the gameplay. Werehog felt wrong for sonic to be.
 

Duh

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Feb 19, 2009
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Eric the Orange said:
Duh said:
I'm placing you in my mental database as "close minded idiot". Anyone who makes an argument of "I don't like this and therefor it is bad, and you are stupid for liking it" gets this label. The fact that you felt compeled to post this on a only slightly related topic reinforces this. Try to remind yourself that opinions are opinions, and nobody can have a "right" opinion.

anyways on topic, wolf link worked better because it worked better with the gameplay. Werehog felt wrong for sonic to be.
well if i cant be self righeous on the internet where will i be?

well enjoy your internet

also so you dont forget i changed my profile, check it out

also its not my fault im always right (okay now im just trolling)