See, now that should have been your post in the first place. You single-handedly managed to derail this thread into a Zelda love/hate fest.Duh said:*snip*
now with the topic, Wolf link breaks flow and isnt fun to play with, combat feels slow and there is no reason to use anything but the instant kill move
Your argument I found quite amusing. You constantly say that Wolf Link "broke game flow" and made the game too easy. Well, I've a tip for you, my friend; the Zelda games are not focused on combat, never will be focused on combat, and never should be focused on combat.
As for your comment on changing the gameplay, let's see what seems to happen when Nintendo changes, oh, I don't know, any gameplay whatsoever in any game ever.
Super Mario Kart: Double Dash
You, what you want is a new game. It's not going to happen. I hope it doesn't happen. I apologize, time to move on to another game if you're bored of it.
*EDIT*
I can see you're a troll. Please disregard this post, and have a nice day.
As for your comment on changing the gameplay, let's see what seems to happen when Nintendo changes, oh, I don't know, any gameplay whatsoever in any game ever.
Super Mario Kart: Double Dash
Nintendo honestly doesn't care about people like you that want them to change their styles. If they did, they would've changed it. Now, for people like me, who take the LoZ series for what it's worth (A relatively simple, challenge-less combat system, puzzles that make you feel idiotic, and a (as of TP) fairly fleshed out story), we don't want it to extensively change. A new gameplay aspect (The wolf) is welcome, because we're open to change, as long as it doesn't destroy the game.OH NOES I IS CAN DRIVE TWO PPL MAKE GAME STUPID.
You, what you want is a new game. It's not going to happen. I hope it doesn't happen. I apologize, time to move on to another game if you're bored of it.
*EDIT*
I can see you're a troll. Please disregard this post, and have a nice day.
With that out of my system.
Wolf Link was far superior. He was, well, for one, playable. He didn't have some foreign control scheme requiring the dexterity of a twentieth level halfling thief on illegal stimulants. His gameplay was similar enough to be playable within the same game, yet separate enough to feel fresh and fun.