Something I'm going to nip in the bud right here. I'm not twisting arms in asking for an opinion on something like this. It's a debate, people agree and disagree. That's life. But if you feel the need to tell people that you disagree with to "shut up" I'll kindly ask you to leave the thread. Makes no difference to me nor my opinion if you disagree. If you want to convince me otherwise, then do so with respect. But making enemies by being bossy is not something I'm looking forward to discussing while I'm a guest on these forums. With that, I'll look into your post.kanada514 said:If more women want to be developers, let them and shut up. Quit twisting arms. If they want to do it, they will.
Everything in my post isn't about gender equality. Far from. When you look at most games, it usually goes to the base common denominator. Lara Croft sold five games in a short amount of time when all of them surely weren't up to par to the standards of that time. But a game such as Beyond Good & Evil is largely ignored. The main one that I can think of that is more of an anomaly is the Half Life series. A geeky Badass Scientist Hero and an Action girl (Alyx) who is an homage to a game largely ignored by gaming society.As far as the past few millenias are concerned, yes, war is male territory. Not supposedly. It simply is.
I don't feel the need like many people nowadays to make each gender an equal part of a profession at all cost.
We don't need no gender taking part more into whatever.
We need genders to do what they like and what they want. Because people work better when they are passionate about their duties or tasks.
We don't need more women in the game industry and we don't need more men either. Why must everything always come down to gender?
We need more people passionate about video games in the game industry, bottom line.
Regarding war, I never said you can't have a female soldier and that it absolutely MUST have women in it. My personal preference is that it would be a nice little feature if you had females being medics or something to say, hey, they're in this universe.
So, you're saying that women dominate the production field and yet the games aren't already ideal for men? Mostly, as more female gamers come into the field, the field will shift. That's just economics. From that, we'll have different ideas that come into the fore, and perhaps different perspectives to consider.But until men represent an overwhelming proportion in the game dev industry as well as a larger proportion of the video game market too, do not be suprised when women are depicted according to a male's ideal.
When the opposite occurs, do not be suprised to see men portrayed according to the female's ideal as well.
Won't know until someone has the "testicular fortitude" to try something new.As for WNBA games, I don't think it would sell and that's probably why it is not being made.
Why?
Look at the size of the NBA audience.
Look at the size of the WNBA audience.
Which is the bigger market?
NBA.
So in the meeting rooms at EA they go like this:
"Hey guys, do you think we should make a NBA to please 95% of the people or WNBA game for the other 5%?"
Everyone goes. "NBA!"
And then they make a NBA game.
I mean, if I didn't know any better, it's almost like saying no one could market Street Ball because it's a niche sport itself.
I don't know if that will stay accurate. Things could change as games become more sociable. It may be more accurate to say that women play more casual games (Sims, Bejeweled) rather than the hardcore FPS.fishman279 said:The only problem is that Males will always play more games than women.
Team Fortress 2. It's on a free weekend. You should play. I'm aware of the gamers. I'm probably more of a retro gamer myself with a dash of PC.funguy2121 said:I have no idea what TF2 is. Everybody's doing that more and more; you have to understand that on this forum you'll encounter PC gamers, PS3 gamers, 360 gamers, Wii gamers and retro gamers.
I'm all for female protagonists. That's part of what made James Cameron's early work so interesting.
Yes, I'd forgotten all about Sarah Connor. She made a true badass and a great lead character. Especially in T2.
Games are taking a lot from the movie medium. And looking at some of those games in the beginning (Xenosaga, MGS1) they have a lot to learn about keeping interactivity with the player. This new emphasis on interactive cut scenes can be damned however. I HATE QTEs...Why are video games not called films then, since apparently for you, they are the same thing. However, you WATCH a movie and you PLAY a game. See where I'm going with this? No sir, they're not the same.
We can take them in different directions but they both are mediums to tell a story. That much is certain. TBH, I believe I'm having this same argument with someone else in another thread. Story and gameplay are both important, depending on the game you're playing. In an FPS, it isn't as important so long as you have a clear goal in mind. In an RPG, it's more important because of what's needed to get through the game.Because like I said, movies and video games are very different, and it is very naive to think that they can be treated identically, and both with a cinematographic approach
But what this also says is that no niche market can exist unless it has public approval. Ironically, if a niche market never improved, we wouldn't have all of the advancements we have in this century. Not everything is a mass market appeal. Look at Atlus games."Since games sell (a lot) there must be something they're doing right with YOU the public."
By writing the sentence above, I meant to say that it is the public that decides which games are being made with the autorithy and power granted them by their purchases.