Zachary Amaranth said:
runic knight said:
But, I'm not using it as proof at all, I am using it as a premise. Since we both accept the premise as true in the context of the discussion, I don't get the problem here.
You used it as proof OF the premise, there's a difference.
No. It is just the premise. It is the "if this is true" part of the argument, which all parties seemed to have accepted as true already. It was never meant as anything more but a start to an examination of why certain behaviors in the industry would be.
This isn't an iron clad scientifically backed explanation of why things are they way they are. I don't think that is even possible when it comes to social behaviors within culture at large.
You ranted at me for multipel pages that this was about looking at why things were the wayt hey were. Try a single standard, friend.
I ranted at you several pages back because this thread was about looking at why things were the way there were
at a scale that could be addressed by or attributed to gamers. I see that even after all that, you still did not understand that was what my problem with your post was. This here, where I don't think it is possible to scientifically explain the whole of culture at large, that is part of why I didn't want the discussion to be on culture as a whole. A sub-group, especially one that is younger and based around a hobby is infinitely easier to understand then the complex web and history of modern culture at large. And as you see, this slice is still pretty much beyond us.
Except I explained myself. Once again, you choose to ignore my words to insist that I'm doing something for some other reason.
The hell are you talking about here? I'm saying that the premise of "girls don't buy CoD as much as guys" is just that, a premise. You are going off on a tangent about me needing to verify the premise, and I am asking why when it is just a premise we all already accept (and has both data and conventional wisdom behind as well). I stand by my statement, getting that concerned about the validity of that premise is as pointlessly off topic as derailing a conversation on invisible cats until we prove the cat is there.
The premise was already there. Posting graphics, charts, and studies goes into the "proof" territory. Don't post these things unless you are willing to treat them as assertions.
You asked for it though. I humored your pointless derailing of the discussion to address your complaint about the lack of verification of an accepted premise.
Mid-sentence? No. Fortunately, this is the internet and can be dealt with more readily than a casual conversation, and you've never actually been stopped mid-sentence here. Unless someone's been spying on you and actually phoned you up mid-typing of a sentence. This is a terrible analogy.
Ok, whatever. Do you stop people mid-discussion to tell them to prove their premise? Do you stop the flow of the discussion to point at a premises accepted by all involved and tell them to prove it, ignoring the context or the point of the premise in the first place?
But we weren't talking about corporations. Don't shift the goalposts.
This was an explanation of things. As is my habit, I like to explain the reasons why to the best of my understanding.
Here, my point was that an individual does not have to invest millions because they are not expecting millions in return (like companies do). Thus, it is incorrect to claim they have to. Is that clearer? Or could I just have said "False: The cost to make a game is not millions, but is determined by creators themselves and how much they wish to invest into the game usually based in how much they expect in returns."
Only if their aspirations are quite low.
You want a game to fit your nitch, fine. You want a multi-million dollar blockbuster to fit your nitch, then you are unrealistic. Keep in mind, a nitch title is made lower aspirations because they don't traditionally sell well. If it doesn't sell well, don't expect companies to put the effort or money into it.
I'll grant you it can suck if you can't get a game you want, but I hope I misunderstand your complaint here though, because if you really are going to complain about the games you want being made but not having the same aspirations as, say, a CoD game or a Final Fantasy or whatever else, then that is just... I hate to use this word but, entitled. It sounds like you think the sort of game you want with the traits you desire deserves the same treatment as a proven money making cash cow like the Triple A usually pushes though.
Just like every moviegoer and game player and book reader and....
People aren't even asking for games to spec. They're asking for some fairly broad things like "woman who isn't just a device for moving boobs from point A to point B."
You've had more specific rants in the aforementioned movies bit, why are your wants okay?
It is not that my "wants" are more or less ok, it is I am not trying to be morally indignant about getting what I want from the market. I'd like a lot of things. I want a lot of things. But I know damn well that some of them are not popular enough to warrant the blockbuster treatment. Hell, "no more lazy writing" is high up on that list, which covers "plot device characters". But that takes effort, which takes money, which games are reluctant to set aside for when gameplay and graphics have been what sells games the most and they are already dumping millions into those elements.
You want a product better suited to your taste. Your taste and what the general public is willing to accept are different. I am sorry, but this is a feature of the capitalistic society as a whole, not just games. What sells well will be made again. What you want has a poor history, I hate to put it so simply but there it is. What you seem to want has not sold well for starters and will not be given the same star treatment as a company dependent title will. What makes more money will be given more, what makes less will be given less. Deeper stories and compelling characters are only now starting to get worked on as they are being more purchased. As that grows, the plot device woman and other tropes will be used less. You can not force the change when it is your voice against the business sense, no matter how stupid you think their decisions are.
And what about your movies? You justify your investment being small and argue you are the majority, yet you bitched about multiple movies and apparently were the minority in at least some cases. Again, why are you so different?
Again, because I am not getting all morally indignant that the big movie and game companies dare not cater to my will. I don't call them sexist or racist or anti-my-religion when they don't, not even if the decisions relate to those topics. I don't call Blockbusters Anti-Atheist or Anti-Jewish just because they tend to have Christian main characters. I know most of the nation is Christian, so of course they will more likely respond to the largest market base.
Also, I take the time to look into what I buy or watch, thereby making an informed decision that though small, can still give my voice into what products I want in hopes that supporting the ones closer to the ones I like means they get closer with the next attempt.
Because I am not willing to make a full movie for myself, I
have to rely on others, and that means there is an ever greater chance that what they make will cater to what the most people want simply because the creator may want money and it sells. Simple stories churned out of formulaic plot devices and tropes has sold remarkably well, thus more are made. But I take the time beforehand and decide if I want to pay to watch it, and thus don't support the end result, which is a drop in the bucket towards the changes I want, but it is all I can fairly do about a preference like any movie or video game is.
Of course, that's pointless, as people aren't asking for much specifics in terms of being "catered to." It's also a change in directions.
I had a snarky reply here but honestly, what are you trying to say with this one? That people aren't clear about what they are asking for? That each one has a slightly different opinion so no one person is catered to, but rather a nebulous effect?
Depends on if there are other projects. That's the issue in the first place.
That is an issue that can't be addressed then. I could argue that damn near every project under the sun is out there to support, but that just ignores the underlying point you seem to over look. You can't force someone to make a project. Therefore if a project is not being made, then there is not enough demand/support for it. There is no force stopping projects from being made, merely not enough reason to make them to the creators who do.
I don't see how this is a problem so much as a "that sucks" sort of thing. I liken it to the lack of jetpacks hamsters. Sucks they are not made yet, but there is either not enough demand not enough money, or just not enough support. Or what we have at the moment is close enough for most people to accept it and support that, though that is pretty much "lack of support" due to the nitch being mostly filed.
No, but it's a big part of the industry and a big trendsetter, something close to what you actually said in response to me so you're obviously aware of it. Try to address that honestly, rather than deliberately misconstruing me.
Deliberately misconstrue you...This coming from the person arguing that an accepted premise needs to be proven? Or that saying comparing a game made for an individual to a multimillion dollar game made for a huge audience is not a fair comparison? Yeah, sure, whatever. I'll just reply the way I always do...
Triple A gaming is a big part of the industry. I'm guessing you know that. Therefore, it's a big part of this discussion. It's also a point of comparison here: this can easily be compared to other entertainment media and gaming doesn't come off looking good. And "go back to the indies" is an attitude that also doesn't look good. And yet, there is perhaps the greatest disparity between our indies and our mainstream. A few games cross over, but not a significant number and a lot of them are obvious as to why they were the exception (dumping a major bank account into one, for example). collaborations short of the corporate structure are still at risk and still out there in the minors. And, of course, the earlier corporate comparison compared to the misrepresentation of my beliefs on triple a gaming is another case of playing both sides against the middle.
Gaming does not need the Triple A market, at all. It existed before they came to power, it will exist after they die off. Just because they are the current face means nothing when it comes to what you want made. The Triple A is as large as it is because it sells well. It sells well because it makes a product that the people will buy. The reason the product is not what you like is because what you like is not what sells best.
What is made is what sells. Most of the time, sometimes a Wii shows up and restarts the cycle of copycats and cash grabs.
Games do not need multi-million dollar budgets. They do not need Over-the-top processor requirements and graphics that make reality look bad. They do not need stories. They can literally be a single press of a button.
I mention the corporate element because they represent the market the clearest. They represent market behavior and react accordingly. Games that make money are copied. Games that do not are forgotten. This is highly related to popularity and popular opinion. What is popular gets more money because it will make more money. What you want is not yet popular enough to make them change.
You want a triple A game that suits your tastes it seems. You wont get it. No, I shouldn't say that. There have been many triple A games that seem similar to what you seem to want, as companies do take risks with new ideas every now and then. But they will never be treated like a CoD or a Halo. Those sorts of games make or break companies. The dump money into them at excess. You expect them to not try to do it in a way that has shown to work before? You are asking them to risk the cost of a "triple A" title to meet what you want. and I know what you will say, you will say that it is something simple and small and they are stupid to leave the potential audience and money laying there and I will nod and agree and go "you are right, they should do this or that or the other thing" but then I will still have to re-explain that it doesn't matter in the least because of the history of attempts that have failed and the need for the companies to keep their current audiences happy.
The indie scene is where I go to find creativity, change. More variety, but at lower quality. They are not better or worse games, just different. Some I like more then full titles.
You've shifted the meaning of "make it yourself" to the point it has no actual ties to the phrase. There's making excuses and there's bending over backwards in apologetics. It's not antagonistic so much as a completely dishonest argument.
Heaven forbid I explain my understanding and use of the term, and why I refer to things like kickstarter when I do make it, in a way that is contrary to what you assume I mean it as. That is not dishonest, that is trying patiently to explain that what you think I am saying is different then what I am trying to say.
You have just told me I am dishonest for trying to explain that the phrase means something different to me. I am so glad you know me better then myself, please, go on and, how did you put that before? Ah yes, deliberately misconstrue me.
And hell, you're free to have your own definitions.
Except when I am being dishonest?
But when you speak to others, they're probably going to use them as they generally apply. When we were younger, I had to bail my brother out for using the word "******" in front of a black kid. He didn't know what the word actually meant. The kid still took it that way.
Thank god that we possess this wonderful thing called language that allows us to explain our thoughts and ideas in more then just a single way, therefore allowing discussion and understanding, explanation of misunderstandings and personal definitions. Well, if we are allowed to use it that way.
You may think "Make it yourself" means something different from what it normally means, but that doesn't change anything. well, I suppose you could contact Merriam-Webster and get them to change the definition. Point being, you're chaning the wording post after post to try and make it sound less inane, and now you've done so beyond recognition. You cannot follow your own logic and rationalise your own complaints. And you completely ignored about 80% of my argument and twisted about ten more.
Make it yourself. Make it happen. Contribute to the creation of. Help facilitate the invention of. Cause it through your own actions.
The idea is to help make it a reality by putting forth effort into it yourself.
If you have such an issue with the phrase, if it bothers you so much you would compare my usage of it to the word ******, then fine. Substitute it to what I have explained it as. Do you have the same problems about having to put forth effort above and beyond the usual customer to get a product more closely aligned with what you want? Does the idea of contributing yourself to the creation of a product that does not have a market demand bother you?
As long as the disparity between mainstream and indie lasts, "make it yourself" is an incredibly specious argument. It's always somewhat ridiculous, but in a medium so overcome with disc-based, console titles, restrictions on who can actually market, what can count as what, yeah, it becomes a bigger issue. Most games of ANY stripe are discarded in the indies overall.
It is your fault that you think lesser of indie titles, not mine. The disparity is market created, the money willing to be spent on a title, nothing more. What is popular gets more money, bigger budgets, flashier graphics.
It is also their popularity that allows the companies to add all the negative DRM and the like as well, as they have a strong enough customer base who is willing to put up with it. One of the reasons I like some indie titles more, or stick to classics when it is time to replay games is not having to put up with that bs.
I feel like I am repeating myself now. I feel like I am trying to explain why you can't have your favorite ice cream flavor in a big 5 gallon pail because it just is not demanded that much, and you are dismissing that you can still get perfectly fine ice cream in the small containers.
I can't change the capitalistic society in which we live nor the market forces that guide these decisions. I never wanted to try and distinctly wanted to avoid having to get into a deep discussion on it because it is beyond gamers acting as gamers to address except within the game industry itself.
But seriously, and let's see if you can answer this with a straight answer:
Is it really that unreasonable to expect at the bloody LEAST parity with other media?
Gaming makes the comics industry look good for crying out loud.
Ask the question fairly.
"Is it really that unreasonable to expect at the bloody LEAST parity with other media
when comparing apples to apples"
We have that. Compare a blockbuster game to a blockbuster movie. Violent, over the top, women less likely to be in it, have a major roll or be anything but a plot device or damsel. Compare a game like DOA to a grindhouse homage exploitation film. Compare one of the millions of abandoned forgotten titles designed to appeal to women with the millions of shallow attempt to market to women in film. You keep trying to paint the triple A industry as somehow worse then film or comics, yet for the most part, they are only just as bad. If you point to a dragon's crown, I am sure their are all sorts of films out there with actual nudity (something infinitely rarer in games by the by) with more going on under the hood then just being a skin flick (to be a fair comparison since Dragon's Crown is a decent game).
The only case you can try to make (and I could gladly tell you to prove but wouldn't bother) is that the numbers are different in amount of games that are compared to the amount of movies or film. And, forgoing that you wont and can't actually prove that fairly, for the sake of discussion, even if I accept the premise for the sake of the discussion (cause I like having actual discussions rather then getting ornery about double checking the facts obnoxiously like I am trying to disrupt the discussion) then it still would not matter because the simple supply and demand aspects of the industry itself reveal what sells and what doesn't and the simplest goal of any company is to make money (sell stuff). Hell, I'll support the idea by mentioning the cost of games in the triple A industry is so high to the point it limits the amount of games thereby decreasing the chances of other games being made besides the bigger name titles or games more likely to succeed. So even if, and this is a big if, the gaming industry as a whole, or even only represented by the triple A industry, was put side by side with an equivalent cross section of another medium, and it showed itself somehow worse in terms of female representation and portrayal, it still would only show what the market itself wanted, not what the industry wants. As has been seen as recently as the XBONE, what the company or industry wants will be superseded by what the audience wants if it threatens the profits in the end.
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Please, if nothing else, even if you spent the entire post replying point for point, stop and read this and try to understand where I am coming from for this entire thread.
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-sigh-
Now, to tie this back to the topic I made at the start. This all means that it would require a strong audience demand to get the sort of changes you want, and that it will be slow as it fights established conventions. But one way that can help things along is by increasing the variety of the player base. You noticed how much time I spent in this thread trying to come up with ideas to do that, right? And you noticed how I did not want to touch on how women are portrayed too much and instead concentrated on increasing participation? This is all why. A larger, base with more variety means more money for companies and more variety in demand. This would mean both more games made that aren't copies and a larger audience aware of them so they are less likely to fail.
In the end, I do think we have a similar end goal here. I think we do want the same general ideas and the end of the same annoying trends. I just feel I have to stress how best to do that and why it is the best means to do so. That in turn involves a lot of business understanding apparently.