I think people are confusing a game that's sexist with a game that depicts sexism. Taking the infamous Witcher 2 as the example, its habit on depicting women in scantly clad outfits most of the time outside of brothels is a bit problematic, especially since Saskia's armor has a fair bit of cleavage even though she's a deadly warrior. That can be considered sexist. Artistic maybe, because the Witcher does know how to make a convincing setting by how so much of the clothing is actually based on historical outfits, but there's no reason for boob armor in a setting that wants to take itself seriously as realistic.
On the other hand however, the way women are treated as prostitutes, mothers, and sorceresses depicts sexism in a realistic light because of how the Witcher universe works which is based on what options women had available for them in European history. To call that sexist is to call historical fiction based in a setting like 15th century Europe as sexist.
Going back to Saskia again, while her armor is problematic she is genuinely a powerful and admirable figure, so much so that people look past her sex. The sorceresses themselves are extremely influential and strong both in their positions as mages and advisors where they play the kingdoms for their own power. So really, if you look hard enough you can things that are either sexist, depict sexism, or go against it altogether. It's easy to just label a game as sexist or not without taking into consideration in other factors, which is something people like Anita don't do very often. Games should be held to that standard, but making them all out to be tool of the Patriarchy doesn't really help matters when it comes to making both fun and empowering games that people of all kinds can enjoy.
On the other hand however, the way women are treated as prostitutes, mothers, and sorceresses depicts sexism in a realistic light because of how the Witcher universe works which is based on what options women had available for them in European history. To call that sexist is to call historical fiction based in a setting like 15th century Europe as sexist.
Going back to Saskia again, while her armor is problematic she is genuinely a powerful and admirable figure, so much so that people look past her sex. The sorceresses themselves are extremely influential and strong both in their positions as mages and advisors where they play the kingdoms for their own power. So really, if you look hard enough you can things that are either sexist, depict sexism, or go against it altogether. It's easy to just label a game as sexist or not without taking into consideration in other factors, which is something people like Anita don't do very often. Games should be held to that standard, but making them all out to be tool of the Patriarchy doesn't really help matters when it comes to making both fun and empowering games that people of all kinds can enjoy.