I am. Very worried.
I'm concerned the most about the level design. It looks like they forgot all the great techniques they learned in making the first two games. Granted, I've only seen about an hour or two worth of the game, it's still enough to make me fret for the direction they went in. I still cant fathom their decision to wrest directorial control of the game from Miyazaki. It seems the world is backwards. I don't care what has been said in the press releases, this was not his decision.
What I've seen is bland and boring. The level design is half the game and it just seems like they didn't put any thought into it. Level design in the original souls game was full of intent. Every tree, every tower, ever corridor was placed with care to create it's unique atmosphere. The beta level of DS2 just looks like a hodgey podgey mess created by amateur level designers.
Let me know if you agree or think I'm full of shit. I hope that I'm wrong because I love this series and I don't want to stop loving it.
I'm concerned the most about the level design. It looks like they forgot all the great techniques they learned in making the first two games. Granted, I've only seen about an hour or two worth of the game, it's still enough to make me fret for the direction they went in. I still cant fathom their decision to wrest directorial control of the game from Miyazaki. It seems the world is backwards. I don't care what has been said in the press releases, this was not his decision.
What I've seen is bland and boring. The level design is half the game and it just seems like they didn't put any thought into it. Level design in the original souls game was full of intent. Every tree, every tower, ever corridor was placed with care to create it's unique atmosphere. The beta level of DS2 just looks like a hodgey podgey mess created by amateur level designers.
Let me know if you agree or think I'm full of shit. I hope that I'm wrong because I love this series and I don't want to stop loving it.