gavinmcinns said:
I am. Very worried.
I'm concerned the most about the level design. It looks like they forgot all the great techniques they learned in making the first two games. Granted, I've only seen about an hour or two worth of the game, it's still enough to make me fret for the direction they went in. I still cant fathom their decision to wrest directorial control of the game from Miyazaki. It seems the world is backwards. I don't care what has been said in the press releases, this was not his decision.
What I've seen is bland and boring. The level design is half the game and it just seems like they didn't put any thought into it. Level design in the original souls game was full of intent. Every tree, every tower, ever corridor was placed with care to create it's unique atmosphere. The beta level of DS2 just looks like a hodgey podgey mess created by amateur level designers.
Let me know if you agree or think I'm full of shit. I hope that I'm wrong because I love this series and I don't want to stop loving it.
>Opinions
Miyazaki was involved in the project as an overseer. He helped Tanimura-san in lots of ways, and I'm guessing level design was one of the first places they did it. It's all going to come down to taste. I've heard lots of positive things about the early game areas and seen maybe 4 or 5 of them so far. I'm impressed by the aesthetic, the design itself isn't something I'll be able to pass judgement on til I play the whole game. Also keep in mind as of this time, I don't think anyone has made it to late game yet. The only thing about the design I've hear so far has been that the "lone traveler" feel, or whatever you want to call it, from the first game is gone due to the addition of warping between bonfires. People felt like they were going back to the hub all the time and it got boring.
I think it's too early to tell. I also think that saying every tree, every tower, every corridor being placed with care is being a bit extreme. Miyazaki's quote of saying, "A beautifully crafted world could tell it's story in silence" means they payed huge levels of attention to detail. However, this is a different game. I have an idea of how the game will feel from looking at the map of Drangleic. But until I play it, nothing I can do but wait.