Oblivion had rather dull achievements, when they could of helped expand on the idea of the game so much.
I don't mind the end of level or game achievements, I just like it when they're kept small so that there's as much room as possible for really varied achievements, as demonstrated by The Orange Box or, dare I say it, Halo Wars, even if the best way to gain them was from fighting crap AI enemies on skirmish mode.
Drakmorg said:
I got an achievement in Star Wars: Force Unleashed where in the start where you play as Vader, I killed stormtroopers and got the achievement.
I was like "What the... they're rewarding me for friendly fire?"
It's actually an in joke from a youTube video series; I heard the guy from that did the voice of Darth Vader in Force Unleashed. You can search on youTube for Chad Vader. Pretty weird.
Dufferking75 said:
Vidmaster Achievments, most are 0 gamerscore and they are like getting to rank 7 on the 7th day of a month
But you get Recons!
You can has recon!
Vrex360 said:
The bloody skulls in Halo 3. Imagine a scenario of four player co-op where TWO of the players want to play the game and the other two want to decimate game flow to try and reach an almost impossible to obtain skull so they can unlock some armour that is NOT HALO and doesn't belong in the game.
That is annoying as people 'skull hunting' destroys gaming experiance for the rest of us.
Edit: Seriously I hate the Hyabusa armour, I remember the conversation.
Friend: "Dude do it, think how cool the armour would look."
Me: "I play as an ELITE. Why would I WANT the armour?"
I hate it because anyone who wears full Hayabusa must have a crippling lack of imagination and probably found the location of the skulls using five minutes with Google.