Daveman said:
The trouble is that games almost always require technical skill to complete and not everyone will posess this skill so in a way games are excluding some material to people who did not reach the end. No other medium does this and it's because of this that I say games are always about winning in some respect.
I don't agree at all. T. S. Elliot's 'The Wasteland' is a modernist poem full to the brim with various references that someone not educated in, for example, the classics simply will not get. Now, I know this is not literally the same thing. But if you do not understand the allusions made by a text, whether it be a film, a poem, or a novel, then you can not fully understand its pre-stated message or meaning, and thus not appreciate it as art. This functions as a barrier in much the same was that interactive gameplay does with video games when considering them art. Not that I believe that a pre-set meaning means much in when considering art from a post-structuralist point of view.
It is for this reason that I would happily agree that interaction, especially literal challenge, acts as a barrier for video games as an artistic medium. But much in the same way as the background and intertextual information associated with pieces of literature, or paintings, it does not single-handedly answer the argument.
renzozuken2002 said:
How is the protagonist winning in a game any different from the protagonist from a movie or book winning?
Quite simply, this argument is based upon the idea that you need skill to complete a game, but not a movie. This is an absolutely absurd argument in my eyes, as you do not simply sit and watch a movie, or read a novel and digest it at face value. It requires a high level of interaction, of interpretation, of understanding, to become involved with. We do not simply digest media, or art (if the two can really be separated) without interaction. The Hypodermic Needle Model of audience reactions to texts would suggest you do, but that model of thought is largely acknowledged as obsolete.
We all bring different readings to texts, thanks to the complex relationship between writer, text and reader due to semiotics. Hardly any narrative, or even supposedly non-narrative based art is ever seen the same, due to subjective viewpoints.