Worst break of game flow ever.

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Vrex360

Badass Alien
Mar 2, 2009
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For me this has to go to Halo one where I was given the great iconic music and was supposed to slowly make my way up to the top level and kick the arse outta any enemy that crossed my path with the awesome music playing.... but got lost, turned around and became unable to find my way back, hence wasting the moment. It was quite depressing watching Masterchief, the unstoppable anonymous badass, the all awesome killing machine, the KING.... to spend a good deal of his time walking around in endless circles tiredly muttering to himself:
"Where the hell's the door?"
What's yours?
 

Sion_Barzahd

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Jul 2, 2008
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Fall out 3. me, my ghoulish ally and my dog blitz through Evergreen mills. Enemies died with very little effort from either me or the AI.
I was getting really into the fight as yet another enemies head explodes thanks to my rifle and then the worst happens. The game freezes.
I had to switch off my 360 and reboot it. What a killjoy.
 

Phat_Frank

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Feb 25, 2009
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AfroNinja117 said:
The darn elevators in Mirror's Edge always broke my flow and pissed me off
Or the ones in Mass effect, I know technically your still in the game. but they took so long it was madening!
 

Sion_Barzahd

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Jul 2, 2008
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Phat_Frank said:
AfroNinja117 said:
The darn elevators in Mirror's Edge always broke my flow and pissed me off
Or the ones in Mass effect, I know technically your still in the game. but they took so long it was madening!
The pair of them were a nightmare. Especially since they moved about five times slower than a real elevator.
I think the lifts were a bad idea for mirrors edge on a whole, they broke the fast paced action you're usually thrown into.
 

outseeker

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Feb 11, 2009
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Surely everyone who has played the Fallout series can remember this one. I can't remember which Fallout it was, but you were to defend some people from some mutants and were given the option to:

-Train them to fight
-Protect them yourself
-Do nothing
-Repair some robots and let them help defend the people

When you choose the robots option, you go to the junkyard and everyone keeps repeating "Are you going to show us how to fix the robots?" over and over again, and the robots never spawn on the map for you to fix. All you could do was restore a save (or in the case of my 2nd mate, put a slave collar on Red lol). This was across all platforms too, it happened to another mate months after the 1st time.... Major effin break of game flow! XD
 

SteinFaust

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Jun 30, 2008
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MGS4 cinemas. they're entertaining, and well done, but i just can't get back into "the zone" after a 15-minute video about genomes n shit.
 

SteinFaust

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Jun 30, 2008
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delivery missions in Mercenaries 2. yeah, i'm happy the guys and girls at Pandemic created a physics engine, but that doesn't mean my cargo has to come tumbling out of my goddamned car anytime i drive faster than 10mph.
restarting a delivery quest isn't fun when you have to do it 15 times in a row.
 

Katratzi

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Jan 16, 2009
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Any of the wordy, overlong codec conversations from Metal Gear Solid 2! Seriously, at one point in the game you can't go more than 5 steps without Rose prattling on in your ear about something or other.

Also, I agree about the lifts on Mass Effect, infuriatingly slow.
 

Casual Matt

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May 8, 2008
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For me it's actually in what I consider one of the best games of all time.

In the first dungeon of The Legend of Zelda: Ocarina of Time, when you're going along and Navi stops and slowly explains how to open a fucking door. It's good that the controls are explained but this was unskippable and was really the only time Navi truly got on my nerves.

Anyway, the rest of the game is fantastic and I get very drawn into it, but that one instance near the beginning is where I come crashing back to reality and start mashing on the A button trying to shut Navi up.

Well, actually, the parts with Kaepora Gaebora, the owl, were annoying as well but they gave more useful information than "press A to open doors" and didn't really take me out of the game as much as the previously explained example did.
 

tiredinnuendo

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Jan 2, 2008
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The lifts in Mass Effect I was willing to forgive because they never happened during action sequences, and all they were was a disguised "Loading" bar. And frankly, I liked the elevator chatter better than having to watch a loading bar.

I'm going to go with Otis calling you at infuriating times during Dead Rising. It doesn't help that, when you picked up the phone, the action didn't stop at all. Just you did.

- J
 

Siris

Everyone's Favorite Transvestite
Jan 15, 2009
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The traps in Uncharted. The ones that appear out of bloody nowhere and kill you.
 

scnj

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Nov 10, 2008
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Having to return to the book menu in Valkyria Chronicles between cutscenes and gameplay. Don't get me wrong, I love the game, I just wish one would flow directly into the other.
 

MindBullets

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Apr 5, 2008
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I think Mass Effect can be excused, seeing as I think the slow lifts were meant to give the game time to load the area you were taking it to.

One thing that can't be excused, though, is putting auto-save points before unskippable cutscenes that lead to difficult fights, rather than after them at the start of combat. Mass Effect was guilty of this, in that skipping the dialogue was impractical if you wanted to choose your responses.
 

L33tsauce_Marty

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Jun 26, 2008
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How you have to wait an entire round to play after you die in Counter Strike, but that in turn helps you get better so I can't hate it that much.
 

DND Judgement

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Sep 30, 2008
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i'm agreeing with yahtzee on left 4 dead versus as the infected when yuo die... and die you will it takes like 30 seconds to respawn and all you can do is watch as the survivors get ever closer to the safe room...