Worst break of game flow ever.

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Phat_Frank

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Feb 25, 2009
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There was a whole video on XBL about flow. On the pre-release stuff for Too Human. About how they?d looked into it and studied it and so on. I can?t believe at some point someone didn?t say ?You know the 2 minuet cut-scene, when you die?? breaks the fucking flow?
 

Alucadrian

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Jan 29, 2009
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outseeker said:
Surely everyone who has played the Fallout series can remember this one. I can't remember which Fallout it was, but you were to defend some people from some mutants and were given the option to:

-Train them to fight
-Protect them yourself
-Do nothing
-Repair some robots and let them help defend the people

When you choose the robots option, you go to the junkyard and everyone keeps repeating "Are you going to show us how to fix the robots?" over and over again, and the robots never spawn on the map for you to fix. All you could do was restore a save (or in the case of my 2nd mate, put a slave collar on Red lol). This was across all platforms too, it happened to another mate months after the 1st time.... Major effin break of game flow! XD
Damn, but I DO remember this! I had always believed this to be a glitch in my game alone; never realized it was so widespread. I'm good enough about saving that I generally keep three files for an RPG in progress and rotate between them cyclically, but that doesn't mean my last save wasn't quite a ways back. It was definitely flow-breaking.
 

Inverse Skies

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Feb 3, 2009
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Any time my computer has crashed when playing a game on it. If that doesn't break flow then nothing will. Stupid computer.
 

ProfessorLayton

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tiredinnuendo said:
I'm going to go with Otis calling you at infuriating times during Dead Rising. It doesn't help that, when you picked up the phone, the action didn't stop at all. Just you did.

- J
I absolutely hated that. Walking around in the middle of a million zombies and then some guy calling you to tell you where you are and what you already know.
 

ExileNZ

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Dec 15, 2007
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Inverse Skies said:
Any time my computer has crashed when playing a game on it. If that doesn't break flow then nothing will. Stupid computer.
Yeah I have to agree with that one. I'm on a lappy so this is far more common than anything they actually put into a game.
 

n01d34

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Aug 16, 2008
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popdafoo said:
tiredinnuendo said:
I'm going to go with Otis calling you at infuriating times during Dead Rising. It doesn't help that, when you picked up the phone, the action didn't stop at all. Just you did.

- J
I absolutely hated that. Walking around in the middle of a million zombies and then some guy calling you to tell you where you are and what you already know.
Yeah this. It's sort of like when you're in the middle of dinner and someone rings you on the phone to talk about long distance carrier contracts and all you want to do is scream at them "I'm kinda in the middle of something you rude twat."
 

stinkypitz

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Jan 7, 2008
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The tank missions in the Call of Duty games. They aren't fun, and controlling them is a chore. I just want to get them over with so i can get back to the real gameplay.
 

Inverse Skies

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ExileNZ said:
Yeah I have to agree with that one. I'm on a lappy so this is far more common than anything they actually put into a game.
I'm on a lappy too! Ahh wireless internet. I can sit on the couch watching my roommate fail against vamp (which he is currently doing) playing MGS4 and still be on this website at the same time. I love my laptop.
 

Xerosch

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Non-skippable cutscenes in RPGs are pretty bad the second time.
Imagine you get all pumped up before a boss fight, your team throws insults at an enemy who destroyed half of the city you´re in and you die in the fight. OK, this can happen. But watching a 5 minute cutscene over and over again isn't that much fun - especially in PS1 days when you had to press a button after every sentence and couldn't leave the cutscene alone.

And I instantly fail at racing/driving minigames in Jump & Runs. Yes, I´m looking at you, Ratchet, Sly and Jak!

Also, tutorials explaining EVERYTHING tend to get pretty annoying.
 

IsoNeko

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Vrex, your a pretty fond Halo fan. All your posts are Halo related.

*Adds to friend list*
 

Phat_Frank

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Feb 25, 2009
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Kalezian said:
biggest game break for me would be End War's voice command, no matter how many times i ask my soldiers to attack what they should be attacking, they either move locations, garrison a building, or attack something entirely different that will usually kill them.
hahaha YEAH, try playing a game with voice commands with anything other than a U.S. accent! Nightmare! saying breach and clear 15 times, during Rainbow 6. With my Scottish Burr, got really annoying. and then trying it in an American accent they did it first time. LOL
 

rossatdi

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Worst one in recent years has to be Assassins Creed. The actual gameplay was super-awesome-cool but for some reason they drag you out of the game for tortuously slow, unskippable scenes which include little story and no interest.

And then to make it better, at the climax of an assassination mission you have to sit there for 10 minutes and listen to them drone on and on.

Great gameplay, stupid game.
 

Cid Silverwing

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Jul 27, 2008
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All of Assassin's Creed. The uber-fucking stupid sci-fi element completely destroys the suspension of disbelief (you're supposed to be in the Holy Lands).
 

Calax

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Jan 16, 2009
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Adventure games schtick of having a heap of items that had a single use that you'd have to meticulously try on every single piece of the environment till you found the right one, or went to gamefaqs.
 

ExileNZ

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Kukul said:
Figuring out how the fuck are you supposed to do the next quest in many RPGs, then after 3 hours realising that you got it all wrong and the dude/quest item is in that one house you were sure you've searched already.
Ooh burn, I know that one. Or how about finally breaking and checking a walkthrough, only to find that you're supposed to be doing something you already tried, just standing a little further to the left (Gothic II, I'm looking at you).
 

boomo_lao

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Mar 1, 2009
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Escort Quests, nothing ruins flow and immersion more than having to babysit a retarded AI-character, Dead Rising had both Otis as mentioned and a gameplay focused on saving "survivors". It made what should have been a slam dunk into a tedious frustrationmarathon
 

fedpayne

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boomo_lao said:
Escort Quests, nothing ruins flow and immersion more than having to babysit a retarded AI-character, Dead Rising had both Otis as mentioned and a gameplay focused on saving "survivors". It made what should have been a slam dunk into a tedious frustrationmarathon
I must say, I enjoyed picturing someone saying "that's a slaaaaaam-dunk!" while mowing down zombies.

For me, FF VIII, two sections. After you beat the spidertank boss for the... second? third? time. And you have to move into a particular spot in the car park which is nearly IMPOSSIBLE to find to trigger the cutscene. It's ridiculous. Also later on in that game, trying to get to Rinoa in space. Raargh. Serves me right.

Or in KotOR, sections walking in a space/underwater suit.

Why make it so slow? Why? How could they possibly think that was a good idea. It's the fucking future (or at least, the past in a galaxy far far away), they could have had plausible easy use space-suits that get past the one mile an hour mark.