Worst In-Game Camera You've Experienced?

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Alex1508

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Sep 20, 2014
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Scarim Coral said:
The only one I can think of is when you playing as an Charr or Norn and doing one of the Jumping Puzzle in Guild Wars 2. Most of the puzzles are small and narrow and since those two races are quite big, the camaera get mess up (like seeing the insides of your character) which competely mess up your dept of perception needed for the jumping thus you will fail/ mess up the jumping puzzle.
*sigh* i know your pain, my charr engineer used to have the highest height setting.
 

sageoftruth

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Jan 29, 2010
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Super Mario 64 without a doubt. 3D was pretty brand new at the time, so Nintendo was still trying to get a feel for how cameras should work. Using yellow buttons instead of a thumbstick to move the camera was a huge hassle.
 

Elfgore

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Dec 6, 2010
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Pirate Warriors, the first One Piece game that's like Dynasty Warriors. They have a shit ton of tedious platforming, that relies solely on quick time events and the camera just fucking suck. I died so many times or had to spend way more time than needed on sections because the camera was terrible. Thankfully, the second Pirate Warriors fixed all of that.
 

Casual Shinji

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Every 3D Zelda game, seeing as Nintendo for some baffling reason doesn't give me the option to invert the fucker.
 

Zechs

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Jun 5, 2013
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Every RTS ever. Everything looks so small what are these video games for ants? it has to be at least 2 times bigger than this.
 

Imperioratorex Caprae

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May 15, 2010
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Well... I'd say that I disliked Kingdoms of Amalur's camera only because it more or less forced you to look down at the ground rather than the beautiful scenery they worked into the game. I didn't notice the forest section until I was almost out of it because I didn't look up due to the camera's auto-centering on the ground at an angle rather than a behind the shoulder but straight perspective. I prefer loose cameras with the option to auto-center rather than it do so every time I move with no way to turn it off.
Other than that... there were a few games that had horrible cameras but I didn't play them long enough to remember. Bad camera work bothers the hell out of me.
 

Asita

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The sudden camera shifts in the high speed sections of Sonic '06 were the cause of quite a bit of frustration and deaths for me and my friends (Granted, we knew this would be the case ahead of time, but still)
 

Meximagician

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Apr 5, 2014
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Blue Stinger for Dreamcast and Rascal for PS1. Every time you enter room in either game, the camera is squarely pointed at the main character's head, looking down. Those games' camera also had a bad time with tight corridors, which both games, being a zombie game and a budget title respectively, had plenty of.

Robot Alchemic Drive for PS2 deserves an honorable mention, as the camera automatically whips around to look at key buildings when they fall. Problem is, this doesn't pause the giant robot fistfight that might be happening a few meters away from our squishy human player character. The only saving grace is that the camera can be forced to ignore these events by manually adjusting the camera, not that it tells you that...
 

duwenbasden

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Jan 18, 2012
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4. Kerbal. Try docking with the port at the wrong end of the ship.
3. Assassin's Creed 2. Jumping inside the cathedral is infuriating at best.
2. Dragon Age 2. Impossible to position anything since everything is so zoomed.
1. Dark Souls. What. The. Fuck.
 

Shamanic Rhythm

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Dec 6, 2009
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Ima Lemming said:
Mario Sunshine is a pretty close second. Game developers, when I move the camera, I'm moving it for a reason; don't make it snap back as soon as I take a step.
Yep, I remember that. I only played that game at a friend's place but I gave up pretty quickly because the camera and the watercannon seemed to hate each other and sabotage your efforts.

PainInTheAssInternet said:
3rd Person Perspective in Fallout 3. It feels very stiff and unnatural. I couldn't use it unless it was to see around a corner or over a hill.
I second this. There's something weird about the way the camera bounces up and down as you walk, as though it's taking depth readings from a gyroscope attached to your character's butt.

duwenbasden said:
2. Dragon Age 2. Impossible to position anything since everything is so zoomed.
This one is more crippled by virtue of game design, where you have to spend the entire battle zoomed out watching for adds to spam AOE on, like an RPG game of whack-a-mole.

Zechs said:
Every RTS ever. Everything looks so small what are these video games for ants? it has to be at least 2 times bigger than this.
Company of Heroes is one of the better ones when it comes to camera.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Tomb Raider: Underworld. Holy fuckin' shit, what have they done? In the previous games, camera would follow the scene, using Lara as the center point, and it worked well. But for some reason they thought that the camera should follow Lara exclusively. It was unbearable. Imagine if the camera followed the gun in FPS games, including when there's gun sway. That's how stupid the camera was in TR:U.
 

Dominic Crossman

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Sonic 2006 was awful, legend of korra game has a awful camera angle in the final naga running section that screwed me over a few times in extreme mode
 

Johnny Impact

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Original Resident Evil. I want to fight puzzles and enemies within the game. I do not want the metaconflict of impossible camera angles. Whoever thought that was a good idea, fuck them. First time I had to fight a zombie I literally could not see no matter what I did, I quit playing. Never finished it, don't care to.
 

Tanis

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Aug 30, 2010
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There was this ninja game for the PS1 whose camera was either purposefully made to act like a drunk on roller-blades...

Or the programers just sucked.
 

theevilgenius60

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Jun 28, 2011
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Not the worst ever, but Spider-Man Web of Shadows and Prototype(same camera). Specifically when you reached the top of a building. That camera would go all wierd and make strange noises for a few seconds(I think it was the "found hidden spider/xp orb noise").
 

lechat

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Dec 5, 2012
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amalur pissed me off pretty bad
you would get the camera where you wanted and it would do a slow-mo zoom out and readjust to zoom in on the back of your head and the ground at your feet
 

Fasckira

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Oct 22, 2009
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Tomb Raider (the original one), the amount of deaths that could have been avoided if only the camera had switched around correctly instead of clipping on Lara's tits or showing me her blank frustrated expression.
 

Smooth Operator

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Oct 5, 2010
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Ninja Gaiden series, all of it. The fucking camera just wonders off into lala land in a game that will kill you for just a single second of not paying attention.

And Dark Souls, camera adjusts automatically when going near obstacles which is normal, but your character also changes movement direction at the same time... so if you find yourself running in a tight spot any and all bumps in geometry above you mean the dude will be running straight off a ledge.