imahobbit4062 said:
HobbesMkii said:
The second time they kill your character in Call of Duty: Modern Warfare 2. Counting the three times they shoot/kill you in Call of Duty 4, it's starting to get a little repetitive by that point and has lost a lot of its impact.
...what?
The Ranger you play as in Cod4 gets caught up in the Nuke, and he was only in Cod4.
Soap was wounded at the end of MW1 but not killed. Same with MW2, and Roach was an entirely new character who got killed.
The death of Allen only served as the beginning to the entire point of MW2.
I don't see how killing 3 completely different characters in a game about war can get repetitive. You know what happens a lot in war? People dying.
Actually, now that you reminded me of Roach, it was actually six times.
COD4:
1) Al-Asad kills you once as President Al-Fulani in the opening credits, starts it with a bang, fine.
2) Al-Asad kills you again as Paul Jackson in the nuclear blast in the middle of the game--completely novel and cool because you spend a level wandering around before you croak.
3) Zakhaev's guys shoot you as Soap at the end, then you take them (and him) out before you lose consciousness. Because it's the end of the game, it essentially acts as the "death" of the playable character. This is all well and good because a) the game ends and b) the game ends because you won with what is essentially your dying breath.
COD:MW2
4) Makarov kills you as Allen. This is interesting because it's unexpected, as Allen's been around for what, two missions? Then again,
being blown up in a nuclear explosion was slightly more unexpected.
5) Shepherd shoots you, as Roach, then lights you on fire.
6) You, as Soap, manage to take away Shepherd's knife by embedding it in your own chest. You fade in and out of consciousness before taking the knife and killing Shepherd. Then, as you're being bandaged up, you black out again.
I thought #6 was a complete let down because it was basically the exact same ending as
Call of Duty 4: Modern Warfare, except with a knife this time. Yes, in theory, it's cooler and more bad-ass because it involves pulling a knife out your own chest. But actually, because it's a game, it doesn't really require a ton more effort. I'm not upset with it because it was lame and predictable for a bunch of people to die during combat (on the contrary, I agree with you that that's how it should be. One thing I really like about
COD:MW2 is that Gaz and Griggs are dead and don't come back). No, I'm upset with the ending because it was completely lame and predictable that you once again ended up on your back, wounded, confronting the Big Bad and vanquishing him with the very last bit of your strength. As the same character, even! It just didn't have the same Crowning Moment of Awesome punch, for me (because, as the OP asked, what was your worst moment in gaming). I would've much preferred Soap either eating it at the end or a deus ex machina Price just blowing Shepherd away. Or both. Or Soap just killing Shepherd. Really, anything so long as I didn't get the same ending. Because now I'm not really concerned about whether Soap lived. I'd bet 100:1 he did. And I'm concerned that'll happen again. I'll see tomorrow when I play it.
We're meant to emphasize or at least identify with the playable character in a shooter. We treat it as ourselves, right? You say "
I always get killed doing X, Y, or Z" or "
I keep dying on this level." You don't say "Jeez, Jackson keeps getting blown up in that nuclear explosion." So for a developer to screw around with the playable character is new and interesting to me, the first few times it happened. Then it started to wear off.
That's my two-cents.