Worst moments in otherwise great games

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00slash00

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Dec 29, 2009
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WenisPagon said:
The Bed of Chaos in Dark Souls is the one time in the entire game where the game doesn't play by its own rules, making the fight feel cheap and unfulfilled even if you manage to win.
I never thought it was a cheap boss. I just thought it was boring and unimaginative, and pretty easy if you had fairly decent stamina.

OP: All the mandatory shooting sections in The Last of Us. I didn't think it was a great game, I thought it was okay. But what would have made the game significantly less annoying to play is if they made guns an option, not a necessity. The shooting in that game was awful but the further you got in the game, the more they would trap you in a room and go, "Okay, now kill stuff until we let you leave." When the game acted like a stealth game, it was a lot of fun. Unfortunately, they seemed to keep getting bored of stealth and throwing in third person shooter sections.

Oh and crawling through the glass in Heavy Rain. Holy balls that was annoying! The controls in that game were awful but manageable for the most part, but during that crawling section I spent 45 minutes trying to convince the character to turn left
 

JazzJack2

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Feb 10, 2013
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-+1 on the Bed of Choas

-The hospital level in Hotline Miami.

-The final level in STALKER SoC doesn't really live up to the rest of the game in my opinion.
 

Dragnridr3

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Dec 26, 2008
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For me it was every car chase mission in the original Saints Row. The controls in that game made shooting while driving nigh impossible and yet they made every single "boss fight" in the game a god damned car chase. Though that mechanics failure was no where near the horrible impact of the ending of that game. I can only imagine how it must have felt to play that game BEFORE Saints Row 2 came out. Other than those things that game was great though.
 

Branindain

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Jul 3, 2013
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Underwater levels in general, and the water stages in the old Crash Bandicoots in particular. My quest for full platinum relics was ended because I got sick of dealing with them.

Btw, spellchecker, BANDICOOTS IS A WORD. Come visit down here some time.
 

Branindain

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Jul 3, 2013
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Oh yeah, and the Library in Halo 1. A million boring Flood in what looks like the same dark room 500 times over, after spending 6 hours with the really entertaining Covenant? So boring.
 

McMarbles

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May 7, 2009
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The fourth giant battle in Mario and Luigi: Dream Team broke me. I just got sick of the broken gyro controls.
 

AbsoluteVirtue18

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Jan 14, 2009
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Metal Gear Rising: Revengeance. The second chapter. No exciting fights, no cool areas to fight in, and no boss at the end. The only thing that makes it bearable is the TMNT reference halfway through.

 

Ryan Minns

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Mar 29, 2011
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Or cutscene?

Ahahahahahahahaha

AHahahahahahahah

Ah ha ha ha ha ha ha ha

Three guesses as to what came to mind for me!
 

Ryan Ambrose

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Jun 19, 2013
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The Guantanamo Bay section from Splinter Cell: Blacklist.

My first thought was "oh, we're infiltrating a former american Navy SEAL and current Fifth Freedom dispenser, Sam Fisher, disguised as an unprosecuted prisoner in a camp known for its enhanced interrogation techniques and unconventional methods of dispatching any foreign nuisances without proper trial, that should be interesting".

But nope.

I wasn't expecting some deep commentary on American foreign policy by a Tom Clancy video game, God no, but such an interesting and controversial topic that could have injected some interesting grey repercussions to Sam Fisher's worldviews (the torturer becoming the tortured, for example) and, had it been treated with some tact, be a rather fascinating examination of Fourth Echelon if it wasn't treated with such blandness and abandon just because a level designer thought it would be shockingly cool to include in a military game.

Yet Splinter Cell is still (so far) my favourite game of the year despite a few hiccups and awful forced action set pieces.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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SecretNegative said:
The entire middlesection of Bioshock: Infinite. The beginning is great, and the ending is great, but holy fuck does the middlesection drag on. You spend like 8 hours trying to revive somoe fucking Chinese Blacksmith. Ugh.

Most of the bossfights in Arkham Asylum. Especially the one vs the crocodile dude. The 5 repeated bossfights vs the bane dudes wheren't much fun either.

You got something against Chinese blacksmiths boy? Are you implying if the gunsmith wasn't Chinese he wouldn't be a fuckin' shit, waste of time plot device? You disgust me.

Actually Bioshock Infinite doesn't make much sense at all once you manage to get the really sudden plot twist ending and time travel/alternate universe shit figured out.

[sub][sub]But don't tell Ken Levine I said that shhhhhhhh[/sub][/sub]

An example, surely if killing a guy in one reality makes the other versions of himself go crazy, everyone ever would be insane? In a good number of realities i'm sure one version of someone would, I don't know turn left instead of right and get hit by a car? The ones who went right carried on as normal, no suddenly they're crazy.

This extends to Booker as well. If you die without Elisabeth around to help you, an alternate version of yourself takes your place and you're perfectly fine.

Ugh time travel and alternate realities? Man that's opening a can of plot holes, contradictions and inconsistencies if I have ever seen one. It's ambitious, i'll give it that.

OT: As interesting as the characters and different origins (Female Human Noble or GTFO) and... Ok maybe not the overall plot are in Dragonage 1, the combat in general was awful. They either dragged on too long like the Deep Roads or had a horrible pacing system like The Fade. The combat was just a painful barrier to push through to get to the next reprieve of a dialogue section.

The only combat I liked in any Bioware game was Mass Effect 2 and 3 because my GOD was the shooting in the first game bad. Good try for a company who (I think) had never tried a straight up third person shooter before but still.

While we're talking about stories held back by bad combat, Bioshock! How the hell did you make a shotgun that throws people across rooms on kill feel like trash? No matter how many people go on about Bioshock 2 being bad (I liked the story actually) the combat hits a good level of fun once you get the drill charge move and drill centric tonics.
 

Fijiman

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Dec 1, 2011
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Mocmocman said:
Combat/ gameplay of Brutal Legend.
Especially the RTS bits. Those were tedious, poorly implemented, and just plain sucked.
 

rosac

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Sep 13, 2008
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gotta go for the sections in Final fantasy x where you play as Yuna, seperate from the rest of the party. I love Tidus and Auron too much to not have them available to me! And I hate using summons in battle.
 

MrHide-Patten

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Jun 10, 2009
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The Boss fights in Deus Ex: Human Revolution, I really love the game, but they really should've done those in house. The second boss isn't so much of an issue after that point in the game, but as Yahtzee describes the first boss; 'A combine harvester with legs'.

Fucks all my shit up.
 

Quazimofo

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Aug 30, 2010
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I recently got around to playing Bayonetta, and I must say I feel the ?vehicle? sections drag on for far too long. They were novel and even fun at first, and the one in the final chapter is entertaining and lasted just the right amount of time, but the prior 2 just got dull and repetitive and made my finger tired from mashing the y button (Xbox 360 because it was cheaper and had a better lineup at the release in my mind.)
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Oh God, I love Final Fantasy Seven. The pacing is brilliant, the characters are well developed, the gameplay is great, and the music is fantastic. There is only one part of the game that felt completely unnecessary, and actually hurt the mood of the game. I think we all know what I'm talking about.


Tifa and friends seem to promptly forget about you moments after your noble death? Check. Cloud dresses in drag? Check. Cloud willingly visits a brothel while Aerith patiently waits outside for you to "finish?" Check. The entire scene is filled with a rapey ambiance? Check.

I can't imagine a more misplaced scene in an otherwise perfect game. I kind of liked the music though.
 

Arslan Aladeen

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Oct 9, 2012
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AbsoluteVirtue18 said:
Metal Gear Rising: Revengeance. The second chapter. No exciting fights, no cool areas to fight in, and no boss at the end. The only thing that makes it bearable is the TMNT reference halfway through.

Hehe, I remember letting a friend try out the game and he was continuing from where I left off. Unfortunately for him, where I left off was chapter 2 on very hard, and there's hardly any 'chump' enemies in that level. It's also the level that has all the hardest enemies get introduced. Not a good way to start learning about the parry system.

Continuing with the hack and slash theme of this post, I'd say the worst part of some games I thought were great were probably the water and star fox-esque stage of the original Devil May Cry. The leviathan stage in DMC3 which didn't add any new enemies, had a lame boss, and the only new type of obstacle introduced was some frustrating acid on the floor which wasn't used anywhere else. Also, Bayonetta's driving sections as someone else said earlier.
 

IllumInaTIma

Flesh is but a garment!
Feb 6, 2012
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Underwater level in Dino Crisis 2. Hey! Let's take very fast, dynamic, and reactionary game and put it under water! Where everything is blurred! And slow! And there's only one type of enemy and shitty boss! And if you don't have enough money to buy a special underwater gun you won't be able to proceed!

"Investigation" parts in Persona 4. God these are annoying! Just talk to every single NPC and then talk to them again! And then wait 2 days! BLEARGH!
 

Evonisia

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Jun 24, 2013
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Shaun Kennedy said:
Actually in King's Quest II Redux, the Underwater part was my absolute favorite in the whole game. I do get what you're saying though.

Come to think of it I really enjoyed Vashj'ir in WoW: Cataclysm, unfortunately can't say the same for the other zones in that expansion...
You what mate? Twilight Highlands was amazing! I jest, but I don't see why water levels are looked down on much anyway. At least not in games today. The water level in Rayman Origins is amazing and that's a damn platformer.