SecretNegative said:
The entire middlesection of Bioshock: Infinite. The beginning is great, and the ending is great, but holy fuck does the middlesection drag on. You spend like 8 hours trying to revive somoe fucking Chinese Blacksmith. Ugh.
Most of the bossfights in Arkham Asylum. Especially the one vs the crocodile dude. The 5 repeated bossfights vs the bane dudes wheren't much fun either.
You got something against Chinese blacksmiths boy? Are you implying if the gunsmith wasn't Chinese he wouldn't be a fuckin' shit, waste of time plot device? You disgust me.
Actually Bioshock Infinite doesn't make much sense at all once you manage to get the really sudden plot twist ending and time travel/alternate universe shit figured out.
[sub][sub]But don't tell Ken Levine I said that shhhhhhhh[/sub][/sub]
An example, surely if killing a guy in one reality makes the other versions of himself go crazy, everyone ever would be insane? In a good number of realities i'm sure one version of someone would, I don't know turn left instead of right and get hit by a car? The ones who went right carried on as normal, no suddenly they're crazy.
This extends to Booker as well. If you die without Elisabeth around to help you, an alternate version of yourself takes your place and you're perfectly fine.
Ugh time travel
and alternate realities? Man that's opening a can of plot holes, contradictions and inconsistencies if I have ever seen one. It's ambitious, i'll give it that.
OT: As interesting as the characters and different origins (Female Human Noble or GTFO) and... Ok maybe not the overall plot are in Dragonage 1, the combat in general was awful. They either dragged on too long like the Deep Roads or had a horrible pacing system like The Fade. The combat was just a painful barrier to push through to get to the next reprieve of a dialogue section.
The only combat I liked in any Bioware game was Mass Effect 2 and 3 because my GOD was the shooting in the first game bad. Good try for a company who (I think) had never tried a straight up third person shooter before but still.
While we're talking about stories held back by bad combat, Bioshock! How the hell did you make a shotgun that throws people across rooms on kill feel like trash? No matter how many people go on about Bioshock 2 being bad (I liked the story actually) the combat hits a good level of fun once you get the drill charge move and drill centric tonics.