Worst moments in otherwise great games

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BX3

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Mar 7, 2011
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There's this one section in Last of Us where you're trying to quietly break out of a strong hold.

The game conveys in cutscene, in preparation, and even in the gameplay that it's really important to stealth past these guys and their giant flashlight. So I do what the game tells me: I go the extra mile to strangle any stragglers that may spot me and scurry past this big 'ol spot light. I finally get to the end of this stressful section in the game... and I promptly reach a locked door that I'm not allowed to open. Turns out, the goal was not to sneak past them all, but to quietly disarm their spotlight so they can come down and see what's wrong, after which you kill them all. Only then can you progress.

It's one of the only sections in the games that pissed me off. Yes, like 00Slash00 said, there are a good number of sections like this, but they never bothered me because the game usually made it a point to properly convey that you really couldn't escape these areas until you properly killed everyone. This particular section of the game spent a ton of time telling me to do one thing when my actual goal was to do something else entirely and I ended up wasting a lot of time over it. It almost feels like the developers changed it at the last second because of issues involving how much noise the characters make after you complete the section.

A messy stain in an otherwise awesome game.
 

Casual Shinji

Should've gone before we left.
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Pink Gregory said:
Casual Shinji said:
- The Triforce hunt and the Boss cram session right before the Ganon fight in Wind Waker. Both are hyper annoying padding that nearly make the game crash and burn right before the finish.
I can't be the only one who actually enjoyed that, surely?
The Triforce hunt maybe, but the fucking Boss rush...? The fact that it comes hot off the heels from the fetch quest of fetch quests is the real kicker. Just let me at Ganon already, for Christ's sake.
 

Kyber

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-Drago Age Origins: The fade. Going trough it as a mage without my lovely tanks is painful, and it's a really depressing and boring part of the game.

-Deus Ex HR: Bossfights. Everyone of them is ridiculously hard if you're doing a non-lethal playtrough, and you just don't happen to carry a rocket launcher with you.

-All of the last cases in L.A Noire. Too boring and tiring for me.
 

Mister K

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Apr 25, 2011
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For me it's "completing" celestial weapons in Final Fantasy X. Not all of them, mind you. There are nice ones, which are the major part (defeating "send" lady summoner, catching all fiends, achieving victory in blitzball tournaments and defeating cactuar guardians). But there are three, that are so damn annoying. Thise are:

- Sun sigil challenge, when you have to finish a race with end time of 0 seconds or less (damn you, seagulls!);

- Saturn sigil challenge, when you have to catch butterflies (10 in 30 seconds) and there are ones that you have to avoid, or you'll have to fight random enemies and loose a few precious seconds during pre- and postbattle animation sequences.

-Venus sigil challenge when you have to avoid 200 lighting strikes. Plague of Gripes described it best: "Lulu's gigantic hooters demand that you defy God 200 times in a row". It wasn't all that hard, but it was damn time consuming and tedious.
 

Dr.Awkward

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Combat, especially when forced, in Mirror's Edge. It's not completely necessary, but the counter/disarm system is way too unreliable at times.

MrHide-Patten said:
The Boss fights in Deus Ex: Human Revolution, I really love the game, but they really should've done those in house. The second boss isn't so much of an issue after that point in the game, but as Yahtzee describes the first boss; 'A combine harvester with legs'.

Fucks all my shit up.
One word for that situation: Stun gun. He's not entirely impervious to it, but it'll give you enough time to hit him hard while he recovers.
 

Nosirrah

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MrHide-Patten said:
The Boss fights in Deus Ex: Human Revolution, I really love the game, but they really should've done those in house. The second boss isn't so much of an issue after that point in the game, but as Yahtzee describes the first boss; 'A combine harvester with legs'.

Fucks all my shit up.
I got away easy with him. I ran into a corner and he decided the best way to kill me would be to throw grenades at the pillar in front of him.