There's this one section in Last of Us where you're trying to quietly break out of a strong hold.
The game conveys in cutscene, in preparation, and even in the gameplay that it's really important to stealth past these guys and their giant flashlight. So I do what the game tells me: I go the extra mile to strangle any stragglers that may spot me and scurry past this big 'ol spot light. I finally get to the end of this stressful section in the game... and I promptly reach a locked door that I'm not allowed to open. Turns out, the goal was not to sneak past them all, but to quietly disarm their spotlight so they can come down and see what's wrong, after which you kill them all. Only then can you progress.
It's one of the only sections in the games that pissed me off. Yes, like 00Slash00 said, there are a good number of sections like this, but they never bothered me because the game usually made it a point to properly convey that you really couldn't escape these areas until you properly killed everyone. This particular section of the game spent a ton of time telling me to do one thing when my actual goal was to do something else entirely and I ended up wasting a lot of time over it. It almost feels like the developers changed it at the last second because of issues involving how much noise the characters make after you complete the section.
A messy stain in an otherwise awesome game.
The game conveys in cutscene, in preparation, and even in the gameplay that it's really important to stealth past these guys and their giant flashlight. So I do what the game tells me: I go the extra mile to strangle any stragglers that may spot me and scurry past this big 'ol spot light. I finally get to the end of this stressful section in the game... and I promptly reach a locked door that I'm not allowed to open. Turns out, the goal was not to sneak past them all, but to quietly disarm their spotlight so they can come down and see what's wrong, after which you kill them all. Only then can you progress.
It's one of the only sections in the games that pissed me off. Yes, like 00Slash00 said, there are a good number of sections like this, but they never bothered me because the game usually made it a point to properly convey that you really couldn't escape these areas until you properly killed everyone. This particular section of the game spent a ton of time telling me to do one thing when my actual goal was to do something else entirely and I ended up wasting a lot of time over it. It almost feels like the developers changed it at the last second because of issues involving how much noise the characters make after you complete the section.
A messy stain in an otherwise awesome game.