Worst Thing About A Game You Love?

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Starbird

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Sep 30, 2012
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Casual Shinji said:
Resident Evil 4 has two bullshit moments where it'll suddenly just trap you in a situation where you're surrounded by enemies.

1) The room with the hourglass treasure chest in the middle. First of all, even if you don't go for the chest and you choose to walk along the walls to avoid the cage, a cutscene will still trap you in the middle near the chest. And when that happens a horde of enemies will spawn in including a frikking Iron Maiden, topping it off with the cage you're in being locked with the most ludicriously sized padlock. Unless you have a flash (to stun the enemies) and regular grenade (to blast the lock), you're not making it out of there without getting gang banged.

2) The section where Ashley gets kidnapped by the Novistadors in a cutscene, and as soon as you're back in gameplay they're buzzing all around you. And those guys pack a wallop. Your peripheral vision is already limited, so throwing you in the midst of about a dozen hovering enemies that can dish out a great amount of damage is bullshit.
Casual Shinji said:
Johnny Novgorod said:
Casual Shinji said:
And when that happens a horde of enemies will spawn in including a frikking Iron Maiden
I think those guys are called Garradors, the Iron Maiden is a kind of Regenerator.
Yeah, you're right. Somehow I feel the name 'Iron Maiden' fits the Garradors better.
Johnny Novgorod said:
The "water room" in RE4. It's a lengthy section of the game in which zealots zerg-rush you with bows and shields and morning stars with no effective place to hide or take cover, and you're supposed to be protecting dumb Ashley all the way through. There're also a couple of instances near the end in which you're forced apart from Ashley and you're supposed to provide sniper fire while she cranks up the exit, while covering your own ass from incoming enemies. A pain in the neck. To be fair I don't think I died the last few times I played that section, but the memories from my first time playing the game are always bitching in the back of my head.
The room with the presure plates is a good bottle-neck point though. Ofcourse that doesn't stop them from seemingly infinitely spawning in. I can't remember ever having too much trouble with that room, apart from the two crossbow dudes giving me hell. But as soon as those are taken out the rest of the room holds no more challenge then most of the other gauntlets in the game.

You want a really bullshit "water room"? The one in Onimusha: Warlords with the timed slidey puzzle... A fucking nightmare that one is. And the anoying part is that whenever you die you have to redo the previous two puzzles as well, making it so you can never really get into the flow of the slidey puzzle.
A lot of people attempt the Water room wrong TBH.

DON'T bottle yourself up. Stay mobile. The area where you start the room has lots of long, narrow areas along the streams - line enemies up and use your rifle. Clear all enemies in the top area before you go down and it's not *that* hard an area at all, even in Professional mode.

The 'chest trap' room is bullshit on toast though. Only way I beat it on Professional was grenades.
 

laggyteabag

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The Halo series is only on the Xbox, and it is a huge pain to dig it out and rearrange my setup just to play it a little.

Dragon Age 2 reused the same 3 locations over and over again. Made it feel cheap.

Mass Effect 1's combat is painful.

Dead Space 3 made the Plasma Cutter redundant, and had an over reliance on military hardware as weaponry.

Space Marine's multiplayer is pretty much dead.

Far Cry 3's signature villain Vaas was traded for an inferior character halfway through the game.

Assassin's Creed 2 had a really poor ending, quite obvious sequel bait.

The combat in Assassin's Creed [insert number/ subheader here]'s combat was too easy.

Shadow of Mordor was too easy.

Oblivion has 9 voice actors across 100's of characters and enemies. It seriously stands out.

The destruction in Battlefield 4 just isn't anywhere near as good as it is in Bad Company 2. Less invincible walls please?
 

Starbird

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Trying to think of something for Starcraft and HL2
Starcraft 2: Maphackers that Blizz barely does anything to fix. The Supreme mission on Brutal.

HL2: None of the interesting guns from the first game. Less enemy variety than the first game. No bosses.
 

Hero of Lime

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Jun 3, 2013
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Ocarina of Time: Nah, it's perfect! <3

Alright, in all seriousness, Ocarina's Hyrule Field is pretty boring, especially when compared to the awesomeness that is Termina Field in Majora's Mask.

Pokemon Black: AI trainers rarely have more than two Pokemon, it just feels lame to start a battle, one shot a trainer's Pokemon and have it end so quickly.
 

FoolKiller

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Silent Hill: Homecoming
Why can I invert shooting but nothing else?

Any other game
Poor level scaling. Special mentions to Borderlands which hits you doubly so....
I need to be level 20 to use the level 20 gun but at level 22 the gun does almost no damage to any level 22 enemy. That's not right. Why lock a gun to a usage level when the damage is scaled because of the enemy level?
 

GrumbleGrump

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Battlefield 3: The motherfucking range of the man portable anti-air. A plane or helicopter only has to ascend to escape their range, nevermind that countermeasure againsts said missiles are 100% effective, no matter what. So a guy that knows how to fly a plane or a chopper is pretty much is invincible, with all the pain associated with air support. Also, flak AA's are limited to only one per team. Fuckin' hate it.
 

SKBPinkie

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Oct 6, 2013
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The whole randomness factor in the Monster Hunter series.

Random loot is simply an excuse for lengthening a game. Especially stupid cause they're artificially stretching an already long game (100+ hours).
 

sextus the crazy

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Breakdown said:
Civilisation, where you spend 25 turns building a World Wonder and then another civilisation manages to finish it just before you do. Time for a rage quit.
I know that feel. Egypt and Great Engineers are your friends.

OT:
Fire Emblem: Blazing Sword: The Story's a mess. It starts out fine but there's a bunch of things that just get ignored and handwaved in the middle of the story. Plus the main characters are pretty boring (Par for FE course)

Fire Emblem: Awakening: It's a bit too anime. Yeah, I like anime a lot, but the anachronisms and highschool dating sim feel kind put a bad taste in my mouth. The game panders so hard for sales (an arguably necessary compromise) and it shows. Also, the fact that you can grind kinda ruins one of FE's strong points and turns the DLC late game into a grindfest.

Pokemon: The games could perhaps have a little mixing up of the formula, as far as the single player goes. A little more metagame balancing would be nice. Honestly, it should just take the SMT route and change the Pokemon every game and not fear redesigns and such.
 

step1999

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Ryallen said:
True Vault Hunter Mode in Borderlands 2 was meant to co-op play exclusively. You want to make it through an area in this mode solo? Okay, well first we need to you die about 10 times in this first section of the map to bandits that cut your shield in half with a single bullet
[snip]
...are you sure you don't mean Ultimate Vault Hunter Mode? Because TVHM was pretty manageable solo.
 

Jak2364

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Feb 9, 2010
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Dragon's Dogma. I love the game, but wow enemies are a little unfair. Especially in Dark Arisen when there are mages that can use that tornado spell that keeps you up in the air UNTIL you die. That's not fair at all. Same with every boss monster taking half of your health in one attack. Oh, also pawns are too dumb to evacuate the area when there's a one-hit KO attack there, which is also stupid. I had to fight Dark Arisen's last boss alone cause they couldn't tell that they should get away from the huge ass demon that's charging a giant death sphere.

Also the core game's story...it's generic up until the end. They had some interesting ideas to play around with, but did nothing with them till then. it's annoying, cause they showed they could make an okay story with Dark Arisen. I hope Capcom actually does what they said they would and makes another one of them since they considered DD a success.
 

CardinalPiggles

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The worst thing about Skyrim is that I don't have enough time to play it.

The runner up to that would be the horrible FOV (fixed with console commands), and the runner up to that would be the bad UI (fixed with a simple mod).
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Tomb Raider III is wonderful. Probably the best of the series.

...

...but why was it so hard? It's a slight enthusiasm killer when you're running the earthquake gauntlet for the tenth time in a row only to get smoked in the head with a rock AGAIN at the end, get instakilled and have to try again.
 

The Night Shade

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Oct 15, 2009
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The first crysis game is great until the aliens show up then it becomes tedious and boring the ending bossfight is pretty cool.
Batman AA: The Killer Croc "Bossfight"
Batman AO: I hate that they changed the design of killer croc he looked awsome in AA
Alpha protocol: love the ideas but the execution is terrible (still played it like 7 times)
Any game that has annoying flying enemies that are hard to hit
Mostly in 2d games like in shovel knight when you get hit you get knocked back which is annoying
 

Ryallen

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Feb 25, 2014
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step1999 said:
Ryallen said:
True Vault Hunter Mode in Borderlands 2 was meant to co-op play exclusively. You want to make it through an area in this mode solo? Okay, well first we need to you die about 10 times in this first section of the map to bandits that cut your shield in half with a single bullet
[snip]
...are you sure you don't mean Ultimate Vault Hunter Mode? Because TVHM was pretty manageable solo.
I never even got to UVHM. I has too hard of a time with TVHM that I didn't even want to touch the next level. Maybe I just sucked, but I died waaaay too many times for me to want to repeat that experience on a harder difficulty.
 

Nazulu

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Jun 5, 2008
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Starbird said:
Trying to think of something for Starcraft and HL2
Starcraft 2: Maphackers that Blizz barely does anything to fix. The Supreme mission on Brutal.

HL2: None of the interesting guns from the first game. Less enemy variety than the first game. No bosses.
I'm not sure your were quoting me or not, but what the hell.

I wasn't talking about Starcraft 2, just Broodwar. Not saying your wrong or anything though, just saying.

On your Half Life 2 points. I don't believe it's fair to say it's flawed in that it's not like the first game, it is really well designed for what it is.

I do agree with you though. HL2 does feel lackluster in many ways compared to the first, but HL2 has it's high points, and I can't for the life of me say which is better.

See, I like the weapon choices more in the first game, but then in HL2 I really enjoy replaying the boat section, the kart section, controlling the ant lions, the gravity gun is great to screw around with, and I felt they got more use out of the guided rockets in HL2 since you needed to guide more to hit the bigger enemies.

And there are many more points I can bring up but I'll leave it there for now.
 

raeior

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Oct 18, 2013
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Since I recently played it: Thief 2. The game is awesome but the final level? All through the game you are sneaking around in the dark, knocking out humans (or avoiding them altogether), stealing stuff etc.
Then suddenly you are in a friggin light bulb factory were every nook and cranny is lit (and of course no off switches to be found) and where there are only huge amounts of robots running around. Oh and everything is full of autoturrets that can be disabled. This was the complete antithesis to the game previous to that level.
I can't understand how anyone thought this was a good final level.

Also for that matter: Thief 1. Too much combat. The developer thought a stealth game wouldn't sell so they had to include zombies and what not in every other level.

Hm and while thinking about this: Wizardry 8. Level scaling. Same problem as in Oblivion et al. You never feel like you're accomplishing anything because the enemies are always so strong that every battle could be your last. Extremely annoying when you visit areas you've been to multiple times before.
 

joshuaayt

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Nov 15, 2009
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Persona 3/4: Very difficult to replay, because of the warring gameplay types- and this is a problem because (in Persona 4 especially) once you've started a "Visual novel" or "JRPG" section, you're pretty much stuck in it for upwards of two hours.
If you really want to fight during the VN part, you can, but there's zero benefit, and you'll end up missing out on some stat points.
If you want story during the JRPG part... Well, you just have to finish the JRPG part, don't you?

Dragon's Dogma: It's not really fair of me to point out something that was done, but not to the "right" amount as a flaw, but- after you "beat" the game, the world goes all dark and scary, and enemies in the world are finally a challenge again- but enemies are only powered up directly between the starting town and the main city. They didn't bother filling the rest of the world with dangerous versions of the baby enemies you've been pummelling for 50 levels.
Also, during that endgame area, everything goes all dark, and it makes me feel kinda ill trying to focus on things. That's really on me and my eyes, though, so.

Kingdom Hearts 2: That fight with Demyx was pretty ridiculous, I've probably failed more times in that fight than I have ever done in my Kingdom Hearts history. I've beaten all the bonus bosses ever, and, let me tell you, I'm NOT especially good at Kingdom Hearts, so we're talking a fucking load of deaths here.

Remember Me: It wasn't entirely made up of memory change sequences, and this was an error.
 

JohnZ117

A blind man before the Elephant
Jun 19, 2012
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I didn't exactly hate this, it was more an issue with Mass Effect 3 that bothered me.

First of all I would like it established that I have nothing against homosexual relationships in general. Change Steve to Stephanie or Robert to Roberta, and I would still have the same question/issue. But...

Does anyone else think it wrong to try to persue a romantic relationship with a a recovering war-widower in the middle of another war, while, metaphorically typing, wearing the biggest bulls-eye in the galaxy on your back?
 

Uriel_Hayabusa

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Apr 7, 2014
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Ace Attorney-series: They frequently recycle character-types and plot-elements (or entire plots), the plots also hang together on baffling coincides most of the time.

Mega Man Zero series: The upgrade system in the first two games held them back, and each game has one or two bland or underwhelming levels.
 

Artina89

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Oct 27, 2008
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While I absolutely adore Deadly premonition I am first to admit there are quite large flaws, the primary one being that the controls are really horrible and quite frustrating at times, even though I have played it many times, I am still really frustrated when I get glitched into a corner and I have to reset the game so I can continue.

Another niggle is that there isn't a map on the screen, which makes it difficult to navigate your way around until you complete George Woodman's side quest and get the police radio which essentially teleports you around Greenvale.

A lot of people deride the graphics, but that doesn't really bother me, but despite all its flaws I love the game and the story.