Casual Shinji said:Resident Evil 4 has two bullshit moments where it'll suddenly just trap you in a situation where you're surrounded by enemies.
1) The room with the hourglass treasure chest in the middle. First of all, even if you don't go for the chest and you choose to walk along the walls to avoid the cage, a cutscene will still trap you in the middle near the chest. And when that happens a horde of enemies will spawn in including a frikking Iron Maiden, topping it off with the cage you're in being locked with the most ludicriously sized padlock. Unless you have a flash (to stun the enemies) and regular grenade (to blast the lock), you're not making it out of there without getting gang banged.
2) The section where Ashley gets kidnapped by the Novistadors in a cutscene, and as soon as you're back in gameplay they're buzzing all around you. And those guys pack a wallop. Your peripheral vision is already limited, so throwing you in the midst of about a dozen hovering enemies that can dish out a great amount of damage is bullshit.
A lot of people attempt the Water room wrong TBH.Casual Shinji said:Yeah, you're right. Somehow I feel the name 'Iron Maiden' fits the Garradors better.Johnny Novgorod said:I think those guys are called Garradors, the Iron Maiden is a kind of Regenerator.Casual Shinji said:And when that happens a horde of enemies will spawn in including a frikking Iron MaidenThe room with the presure plates is a good bottle-neck point though. Ofcourse that doesn't stop them from seemingly infinitely spawning in. I can't remember ever having too much trouble with that room, apart from the two crossbow dudes giving me hell. But as soon as those are taken out the rest of the room holds no more challenge then most of the other gauntlets in the game.Johnny Novgorod said:The "water room" in RE4. It's a lengthy section of the game in which zealots zerg-rush you with bows and shields and morning stars with no effective place to hide or take cover, and you're supposed to be protecting dumb Ashley all the way through. There're also a couple of instances near the end in which you're forced apart from Ashley and you're supposed to provide sniper fire while she cranks up the exit, while covering your own ass from incoming enemies. A pain in the neck. To be fair I don't think I died the last few times I played that section, but the memories from my first time playing the game are always bitching in the back of my head.
You want a really bullshit "water room"? The one in Onimusha: Warlords with the timed slidey puzzle... A fucking nightmare that one is. And the anoying part is that whenever you die you have to redo the previous two puzzles as well, making it so you can never really get into the flow of the slidey puzzle.
DON'T bottle yourself up. Stay mobile. The area where you start the room has lots of long, narrow areas along the streams - line enemies up and use your rifle. Clear all enemies in the top area before you go down and it's not *that* hard an area at all, even in Professional mode.
The 'chest trap' room is bullshit on toast though. Only way I beat it on Professional was grenades.