It's not so much the use of the protagonist that's the issue. But moreso the defense. Silent protagonists existed pre-2002 due to an overall lack of voice acting. Even worse are protagonists that do talk but only say "I need to find a gun."
That is a interesting thought. I don't like the HL games because I don't like the "freeman" but does that have to stop me from enjoying the world. I kinda get what you are talking about. The difference for me is I get more interested in characters then I do settings but it sounds the opposite for you. I have to like the characters to enjoy something. This is why I hated Dishonoured so much. That game expected me to care more about the world then the people in it. I like the Halo games because I like MC and Cortana and then that allows me to enjoy the setting. Different people different ways of gaming.rorychief said:I loved my first experience of playing through HL2 in large part because of the silent protagonist. It was just so surreal and dream like to be moving along and have everyone along the way know my name and act as though we had some kind of history, I consider it a massive part of the games tone and hardly frustrating. The world and characters were so interesting I felt motivated to explore and pay attention to every detail as this was one of the most unique and tightly realised universes I'd ever seen in a game before. There's no need to ask what's a headcrab? How did they get here? what can it do? because the narrative does such a good job of feeding you that information in little segments woven seamlessly into scenes that aren't about the headcrabs, but merely include them. The atmosphere retained an air of mystery while stayong consistent and without lengthy exposition drops that would inevitably come had Gordon been a fish out of water 'I'm so bewildered I refuse to go any further till this is explained to me' type protagonist. I didn't ever feel that understanding Gordons opinion of anything would help me find it more interesting, I just want to read graffiti and overhear combine broadcasts.
Anyone else know what I'm talking about? When a game world is so interesting it's better to explore it as a kind of rollercoaster amusement ride without your own agency or attachment to your character being at the forefront. It's like a lucid dream, there's thrills and spills and fascinating sights and sounds at every level so why would you stop to discuss the risk/reward of climbing icecream mountain to battle the centipede king? You don't, it's obviously there for you to climb and fight so you just do it.
I don't know If I agree with that. I personally like the voiced options better. I find that Mass Effects and DA2 style is more engaging. The Witcher also voices all of is dialogue but these games are set up as RPG. You take on the roll of someone else were as DA:O set it up for you to create "yourself." I prefer that latter but I can understand why people like the non-voice. Do you like to read the book and image what the character sound and talk like or watch the movie and enjoy the voices given? Kinda a bad example but it is all I could come up with.Alek_the_Great said:DA:O's protagonist isn't truly silent, they just aren't voiced. IMO, it's better to have a bunch of dialogue options without a voice rather than a few that are voiced.SmallHatLogan said:Dragon Age: Origins. A silent protagonist who seems to talk but only when the camera's off since he/she is clearly able to communicate with people. I get why they did it (2 genders + 3 races = potentially 6 voice tracks) but I'm still not a fan.
I get what you're saying but I feel like protagonists who have no personality and don't participate in conversations until the player is specifically prompted to answer a question might as well be silent. DA:O's protagonist actually does have a lot of conversation options that you can initiate so I'll backslide on that. Something like the protagonists in the Persona games on the other hand just passively sit by while everyone else is talking, occasionally answering a question when they're forced to.Alek_the_Great said:DA:O's protagonist isn't truly silent, they just aren't voiced. IMO, it's better to have a bunch of dialogue options without a voice rather than a few that are voiced.SmallHatLogan said:Dragon Age: Origins. A silent protagonist who seems to talk but only when the camera's off since he/she is clearly able to communicate with people. I get why they did it (2 genders + 3 races = potentially 6 voice tracks) but I'm still not a fan.
yeah, he cannot talkMysticSlayer said:Crysis 2 got really annoying. Towards the beginning of the game, Prophet changes his Nanosuit with Alcatraz, and all of the people working with Prophet keep referring to Alcatraz as Prophet, and he doesn't tell them who he really is. It's even worse later when a scientist figures out that it isn't Prophet in the suit and goes to kill Alcatraz, and does Alcatraz saying anything? Nope, he just puts his hand up in the air and requires the suit to play a recording of what happened. Granted, given the mid-plot twist, you could probably say that he didn't have the ability to talk, but it still felt like a ridiculous contrivance to explain away the horrible writing. I would love to say it was just a satire of the silent protagonist, but the game took itself too seriously for me to really believe that.
He is going to come here now that you said his name. ^_^'TizzytheTormentor said:*knows Wykydtron is coming with more Persona 3 Protagonist hate*
Not a silent protagonistdylanmc12 said:Master Chief .
This is my thought as well. It's bad enough when you get a CoD or Battlefield situation where you have a supposed character that can't do anything but be led around by the nose with others doing everything. It's, however, even worse when you have a clearly developed and designed character, with clearly intended emotional relationships to other characters, like Gordon Freeman that just can't speak for "reasons." There is no blank shell character for the player to inhabit, there's a clearly designed character who just is mute for no reason.Mikejames said:The Half Life series. It's less of an issue in the first game, but I think it's awkward when there's a cast of characters regularly interacting with Gordan and having to play out an emotional scene despite his inability to respond to anything.