Worst video game weapon.

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TheSaint21

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Sep 17, 2008
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LordSnakeEyes said:
The Farsight XR20 from Perfect Dark (on the 64) for 1 reason: OVER-POWERED!!!!!
That gun was sex in pixilated form. Unless you weren't the one wielding it.
 

Zaydin

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Mar 2, 2009
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Brokkr said:
film_junkie said:
The most disappointing weapon in FO3 was the Miss Launcher. If it's a grenade launcher, make it a grenade launcher, not this missile launcher that throws like a 6 year old emaciated Ethiopian child.
I agree with this. I hated the Miss Launcher. I even wasted some Missile launchers to repair it before I fired it, and then I found out that it was shit.
Theoretically, the Miss Launcher has a higher damage potential than a regular missile launcher because the propellant for the missiles can be used in the blast, as it's launched like a catapult(Or so the strategy guide describes the Miss Launcher). Haven't found it myself.
 

MiracleOfSound

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Jan 3, 2009
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Kermi said:
miracleofsound said:
I have said this before... all the weapons in Halo that look like pink super-soakers from Master Chief's local Toymaster.

They don't actually shoot anything, the bad guys just laugh themselves to death when they see him carrying it.
You mean the brightly covered covenant weapons like the carbine and needler? The ones you use against the covenant armada? I doubt they'd laugh at the Chief when he kills them with their own creations.
You say 'brightly coloured'... I say 'girly pink'... lol

Yeah those are the ones I mean, the ones ones that look like the Covenant robbed the design from the set of Power Rangers...
 

Harry Miste

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Mar 13, 2009
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The MIRV in Fallout 3. Damnit, Mini-Nukes are hard to find, I'm not wasting EIGHT of them in one hit. And when are you EVER going to need eight nukes?
 

MiracleOfSound

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Jan 3, 2009
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Harry Miste said:
The MIRV in Fallout 3. Damnit, Mini-Nukes are hard to find, I'm not wasting EIGHT of them in one hit. And when are you EVER going to need eight nukes?
When you have a kill kids mod on in little lamplight.
 

Harry Miste

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Mar 13, 2009
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miracleofsound said:
Harry Miste said:
The MIRV in Fallout 3. Damnit, Mini-Nukes are hard to find, I'm not wasting EIGHT of them in one hit. And when are you EVER going to need eight nukes?
When you have a kill kids mod on in little lamplight.
I wish I had one. The whole point of Little Lamplight was designed to torment players. The citizens were so freaking annoyning, yet you were helpless to incur wrath upon them. At least make them act like you're an alien, and they're somewhat intrigued, rather than act like a complete jerk to all adults (there are exceptions, of course). Mayor McCready is the most annoying one there.

But I have the PS3 version.
 

Benj17

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Mar 10, 2009
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sumanoskae said:
CDs From Dead Rising
pretty much any other weapon that isnt either a gun a katana, something out of the garden shop/sports shop or the hunting knife

everything else is pretty much useless, i mean aside from the robot heads :p
 

Rekaem

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Feb 22, 2009
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Relatively obscure game!
White Glint's scatter missiles from Armored Core: For Answer were a load of ass. They fire as a single missile, then split into 8 as they approach the target.. Only to miss the target on all sides due to spreading out too far. Even their vague homing capacity doesnt help them. Basically only good for running around on the test mode blowing up buildings.
 

rossatdi

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Aug 27, 2008
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Klobb has to be up there!

The Assault Rifle and Shotgun in Deus Ex were just pointless.

RYjet911 said:
The mortar launcher in Worms Armageddon (And probably all other Worms games). Incredibly hard to hit with due to its automatically firing at full power, and it's damge only comes from the five smaller bombs it ejects when it lands, and they spread out so much that it's unlikely you'll hit much with it.
Actually there was a trick with it on most versions of the 2d game. If there was no wind in a round you could jump on top of a worm, fire the mortar directly up (this got removed in later versions of the game) and jump before the thing came down. Normally did clear over 60 damage with each hit. In one the latest 2d versions they nerfed it by breaking the perfect 90 degree angle aim.
 

rossatdi

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Aug 27, 2008
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And Pee Wees in Total Annihilation. Nothing was more satisfying than swarming an enemy base with 150 pee wees.

You'd get a 90-95% casualty rate before you even breached the first line of defence and you'd be lucky if you took out a couple of factories. But damn it was fun ordering the retreat. You'd always end up with a little cohort of 2 or 3 survivors with bafflingly high numbers of kills (ie 4 or 5).

Then after several of these raids you could send an elite wave of Veteran Pee Wee ... that failed just as badly.
 

RYjet911

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May 11, 2008
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rossatdi said:
RYjet911 said:
The mortar launcher in Worms Armageddon (And probably all other Worms games). Incredibly hard to hit with due to its automatically firing at full power, and it's damge only comes from the five smaller bombs it ejects when it lands, and they spread out so much that it's unlikely you'll hit much with it.
Actually there was a trick with it on most versions of the 2d game. If there was no wind in a round you could jump on top of a worm, fire the mortar directly up (this got removed in later versions of the game) and jump before the thing came down. Normally did clear over 60 damage with each hit. In one the latest 2d versions they nerfed it by breaking the perfect 90 degree angle aim.
Well I know in W:A the Mortar isn't even affected by wind. I always thought it was... Maybe they changed it in an update.

I still see it as a useless weapon. However, not NEARLY as useless as the mole bomb... God DAMN that should not have been classed as a 'super weapon'.
 

rossatdi

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RYjet911 said:
rossatdi said:
RYjet911 said:
The mortar launcher in Worms Armageddon (And probably all other Worms games). Incredibly hard to hit with due to its automatically firing at full power, and it's damge only comes from the five smaller bombs it ejects when it lands, and they spread out so much that it's unlikely you'll hit much with it.
Actually there was a trick with it on most versions of the 2d game. If there was no wind in a round you could jump on top of a worm, fire the mortar directly up (this got removed in later versions of the game) and jump before the thing came down. Normally did clear over 60 damage with each hit. In one the latest 2d versions they nerfed it by breaking the perfect 90 degree angle aim.
Well I know in W:A the Mortar isn't even affected by wind. I always thought it was... Maybe they changed it in an update.

I still see it as a useless weapon. However, not NEARLY as useless as the mole bomb... God DAMN that should not have been classed as a 'super weapon'.
Of course, you are right. I remember why the trick worked now! It's certainly been a while. Me and my brother discovered the trick and then I busted it out against a friend with the following result:

"Okay, another dragon punch off the the cliff? ... Why are you standing on me? Mine? ... Mortar? No one uses those things? ... Wtf!?!? ARGH!"

The molebomb was absolutely pointless.

Another mortar use was on cavern maps with huge bridges. Fire the mortar up into the celling and the 5 clusters would send mines and worms sliding around with much hilarious, unpredictable damage.
 

WhiteTigerShiro

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Sep 26, 2008
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Amongst my friends, we'd often joke that the Klobb in Goldeneye actually heals your target. The Halo 2/3 Pistols were pretty bad, too. Sure the pistol was OP in the first Halo, but they went a little too far in nerfing it. I remember we tested dual-wielding pistols once (in Halo 2), and it took a full clip from both weapons with perfect accuracy to just barely kill someone on the last bullet.
 

MiracleOfSound

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Jan 3, 2009
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Harry Miste said:
miracleofsound said:
Harry Miste said:
The MIRV in Fallout 3. Damnit, Mini-Nukes are hard to find, I'm not wasting EIGHT of them in one hit. And when are you EVER going to need eight nukes?
When you have a kill kids mod on in little lamplight.
I wish I had one. The whole point of Little Lamplight was designed to torment players. The citizens were so freaking annoyning, yet you were helpless to incur wrath upon them. At least make them act like you're an alien, and they're somewhat intrigued, rather than act like a complete jerk to all adults (there are exceptions, of course). Mayor McCready is the most annoying one there.

But I have the PS3 version.
If its any consolation, you can bully Princess and make her cry... however there is nothing in the game that will bring McCreedy down a notch as far as I can tell...

I wonder can you zap him with the mesmotron and send him off to paradise falls? I'm trying that when I get home!
 

sorpaqq

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May 12, 2011
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Quantum Theory where you throw a girl as a weapon and then the game is stupid enough to make you pick her up while being shot at by multiple enemies.
 

TheKramers

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May 26, 2011
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gigastrike said:
The needler. It might just be me, but it's kinda hard to hit someone with bullets that move at 10 mph and only home in from 15 feet away.
Dual Needlers in Halo 3 kicked ass. Went on kill streaks with them ALL THE TIME.