And you are the exact kind of person who is ruining gaming, I want games to be more than funMetallicaRulez0 said:I really don't care about games as an art form. As long as the game is polished and fun, I don't give a damn what artistic value it has. Halo is both very polished and very fun, so it's doing almost everything right as far as I'm concerned. Nobody (or at least nobody with a fully functioning frontal lobe) is going to say that Halo is a perfect game. It is, however, a very good game and has done a lot for the FPS genre, especially on consoles.
Whether or not the "mainstream crowd" is ruining the industry is an entirely separate topic from Halo. Yea, Halo did play a large part in creating that "mainstream crowd", but it definitely didn't go it alone in that regard.
Ice Pick Lodge don't make RPG'sLordGarbageMan said:I honestly don't know if that's a made-up company or if you're referring the Russian company of Ice Pick Lodge, but that's Russian, so I doubt microsoft would have picked them. If you're trying to say that an rpg could replace halo, I do not agree. So yeah I'm a little confused, and I probably should have read more of the thread.The Kangaroo said:The point I'm making is, what if that company had been Ice Peak Lodge?LordGarbageMan said:No, because Microsoft would have pumped a shitload of money into some other company and it would have been similar. If not, then I doubt the xbox would have been as successful as it was, and I would not be happy.
I'm am not decrying Halo, I am decrying what it did to the gaming world. My post could also be titled "Would gaming be better if Halo had poor sales"Trivun said:snip
And you are the exact kind of person whose opinion I don't care about at all. I want games to be fun. I thought that's what everyone wanted. If you want art, there are plenty of movies and paintings that do it well.The Kangaroo said:And you are the exact kind of person who is ruining gaming, I want games to be more than funMetallicaRulez0 said:I really don't care about games as an art form. As long as the game is polished and fun, I don't give a damn what artistic value it has. Halo is both very polished and very fun, so it's doing almost everything right as far as I'm concerned. Nobody (or at least nobody with a fully functioning frontal lobe) is going to say that Halo is a perfect game. It is, however, a very good game and has done a lot for the FPS genre, especially on consoles.
Whether or not the "mainstream crowd" is ruining the industry is an entirely separate topic from Halo. Yea, Halo did play a large part in creating that "mainstream crowd", but it definitely didn't go it alone in that regard.
Fair enough, but at the same time, I adressed that at the end of my comment. I'll elaborate, though. You referred to Halo as being a catalyst, shall we say, for companies not moving towards art in games any more. And I rebutted that by giving a brief, incomplete list of games that have been released in the past few years that are arguably games as art, most notably The Path. However, I can also make a brief statement regarding Halo's contributions to the gaming industry. Halo was a leading innovator for several major game features, especially regarding FPSs, which would otherwise have either not been thought of or developed only later and thus not been as well recieved if they'd ended up in other, less successful (commercially) games. Here's just a single example of how Halo paved the way for future FPSs:The Kangaroo said:Ice Pick Lodge don't make RPG'sLordGarbageMan said:I honestly don't know if that's a made-up company or if you're referring the Russian company of Ice Pick Lodge, but that's Russian, so I doubt microsoft would have picked them. If you're trying to say that an rpg could replace halo, I do not agree. So yeah I'm a little confused, and I probably should have read more of the thread.The Kangaroo said:The point I'm making is, what if that company had been Ice Peak Lodge?LordGarbageMan said:No, because Microsoft would have pumped a shitload of money into some other company and it would have been similar. If not, then I doubt the xbox would have been as successful as it was, and I would not be happy.
I'm am not decrying Halo, I am decrying what it did to the gaming world. My post could also be titled "Would gaming be better if Halo had poor sales"Trivun said:snip
This was taken from Wikipedia. However, it gives one of the main examples often cited as a reason for Halo's innovation in the FPS genre, namely limited weapon capacity. There are various other reasons why Halo was innovative, but I won't go into those in any detail here. Referring to this example, though, limited weapon capacity makes the game much more realistic. I appreciate that a lot of people don't like their games too realistic, and I respect that, but in my personal opinion games should be as realistic as possible. And so I welcome the fact that Halo was a precursor for things such as limited weapon capacity, limited ammo, dual wielding, and the like. And as physics engines and techical specifications developed over time, the Halo series continued to make their games more realistic, both graphically and in terms of gameplay. And I see that as a good thing.The game has been praised for giving each weapon a unique purpose, thus making them useful in different scenarios. For example, plasma weapons need time to cool if fired too rapidly, but require no reloading. Instead, players are forced to discard them after depleting their batteries. In contrast, conventional firearms cannot overheat, but require reloading and ammunition. All weapons may be used to bludgeon enemies, which allows a player to silently kill opponents without alerting other nearby enemies. Players may carry only two weapons at once; thus, a strategy is required when using and selecting firearms.
You know that Humanity are the descendants of the Forerunners, right? Well, the Prophets found this out, and decided that if the rest of the Covenant knew, they would lose their "congregation". These power hungry leaders didn't like that idea, not one bit, so they decided to eliminate humanity so no one would find out. Sounds like a good enough motivation to me.The Kangaroo said:For one the fact that the Covenant never tried to accept Humanity into the CovenantNeutralDrow said:Did we play two different games? What was flimsy about Halo's story?
I disagree. Gaming has been the way he described it (fun and polished) since the beginning, back when games didn't need a story. And it has continued that way until recently. Hideo Kojima doesn't see games as an art form, and his are some of the games that I consider art. Extremely polished controls, first and foremost, followed by interesting characters and story. Being playable and fun is the most important aspect of a game, because no one is going to give a rats ass about your fancy story if it's too tedious to advance the plot. There are plenty of games that succeed on both accounts, story and gameplay, and these are "art"The Kangaroo said:And you are the exact kind of person who is ruining gaming, I want games to be more than funMetallicaRulez0 said:I really don't care about games as an art form. As long as the game is polished and fun, I don't give a damn what artistic value it has. Halo is both very polished and very fun, so it's doing almost everything right as far as I'm concerned. Nobody (or at least nobody with a fully functioning frontal lobe) is going to say that Halo is a perfect game. It is, however, a very good game and has done a lot for the FPS genre, especially on consoles.
Whether or not the "mainstream crowd" is ruining the industry is an entirely separate topic from Halo. Yea, Halo did play a large part in creating that "mainstream crowd", but it definitely didn't go it alone in that regard.
This is false. What makes Halo stand out from "run-of-the-mill generic FPS"'s is the fact that it makes everything work great. Controls are good, weapon choice is fantastic, AI works, etc. A generic FPS does none of these things well, only the bare minimum necessary to make some cash.Xzi said:Gaming would NOT be better off without Halo. Gaming would be entirely UNCHANGED without Halo. After all, it's just another run-of-the-mill generic FPS. Half of those could disappear from history and it wouldn't make the slightest difference.
And I know what gaming could beMetallicaRulez0 said:Go ahead and ridicule me for being simple-minded, I honestly don't care. At least I know what gaming is all about.
No. It really doesn't. A small beans point like that (which, as someone else pointed out, is in any case flatly wrong) is not enough to weaken an entire story and the world it takes place in.The Kangaroo said:By giving the main antagonist no proper motivation? Yeah it kinda does.NeutralDrow said:That makes the story flimsy?The Kangaroo said:For one the fact that the Covenant never tried to accept Humanity into the Covenant.NeutralDrow said:Did we play two different games? What was flimsy about Halo's story?
I notice you conveniently ignored my counterpoint in favor of offering a vague and random statement.For games to be taken seriously, the other artistic forms of media have to take it seriouslyNeutralDrow said:An anecdote! That proves everything.Just to tell you of my experience, my friend, who loves movies as an art form, had just argued with me for about 10 minutes about the validity of games as an art form walked into the room where my other friend was playing Halo and saw him shoot aliens in the head with a bright blue plasma rifle going "pew pew pew" and you say that that helped people take games seriously.NeutralDrow said:Not touching the comment on Halo meaning games aren't taken seriously. You seem to be under the assumption that games were taken seriously to begin with. If anything Halo by itself (not counting the clones) probably helped.
So wait. The Void didn't sell well because it got no publicity, and I'm assuming you mean "because they didn't market it" rather than "because no one cared" (this game has been out for one month in downloadable English form). Who's fault is that, exactly, and how does it have anything to do with your point?The Void didn't sell well mainly because it got no publicity.NeutralDrow said:And since The Void didn't sell well, developers realized there was no market for them. You sound like you're offering a circular argument.NeutralDrow said:If the void sold well then developers would realise that there is a market for good games and make good games.NeutralDrow said:So...if there was a market for games like The Void, developers would see there is a market for them.
I have no idea what you're saying, and I'm starting to suspect that you don't either.The point is that those comics pushed the profitable market into a bad placeNeutralDrow said:It was the exact opposite of your point.NeutralDrow said:NeutralDrow said:That is exactly my point and yes it kind of would as it proves just what you can do within that medium.<url=http://img194.imageshack.us/img194/5862/001batmandarkknightretu.jpg>Not films. <url=http://img6.imageshack.us/img6/4499/watchmenav.jpg>Comics. Those were a pair of unbelievable masterpieces of characterization and dark storytelling, and are remembered to this day as such.
Which is merciful, because almost everything they inspired was crap. The Dark Age of comics was a bad time. That was my point. Just because something is artistic and medium-defining doesn't mean it inspires greatness.
You: "If awesome games like this one sold well, the games they inspired would be improved!"
Me: "These comics were awesome and sold well, and the comics inspired by them were shite."
It could sacrifice fun and attractive game design in favor of making totally irrelevant artistic points.The Kangaroo said:And I know what gaming could beMetallicaRulez0 said:Go ahead and ridicule me for being simple-minded, I honestly don't care. At least I know what gaming is all about.
and that is where we disagreeTrivun said:and I see that as a good thing
Where did you get that because that is not mentioned in the games and if you say the books those are authors filling in those gaps in story so they don't countFreshmaker said:You know that Humanity are the descendants of the Forerunners, right? Well, the Prophets found this out, and decided that if the rest of the Covenant knew, they would lose their "congregation". These power hungry leaders didn't like that idea, not one bit, so they decided to eliminate humanity so no one would find out. Sounds like a good enough motivation to me.
Hideo Kojima makes movies wrapped in cliche and slaps game elements onto them who's games are not art because they deny you the things that make gaming unique; Exploration and you can tell your own story.Freshmaker said:I disagree. Gaming has been the way he described it (fun and polished) since the beginning, back when games didn't need a story. And it has continued that way until recently. Hideo Kojima doesn't see games as an art form, and his are some of the games that I consider art. Extremely polished controls, first and foremost, followed by interesting characters and story. Being playable and fun is the most important aspect of a game, because no one is going to give a rats ass about your fancy story if it's too tedious to advance the plot. There are plenty of games that succeed on both accounts, story and gameplay, and these are "art"
Games have never been established as a serious medium, we have some arty games but so did movies before Citizen Kane.Freshmaker said:This debate is irrelevant. Games are already established as a serious medium. They are art, regardless of whether or not people acknowledge it. Not all video games are art, much in the way that not all movies are art. Die Hard, for example. I fucking LOVE those movies. They aren't art, though. Video games are the same way. Some are, some aren't, that's all there is to it.
I was explaining my point because apparently you didn't get itNeutralDrow said:I notice you conveniently ignored my counterpoint in favor of offering a vague and random statement.
It did have publicity, In Russia and Atari made the english one so it is their faultNeutralDrow said:So wait. The Void didn't sell well because it got no publicity, and I'm assuming you mean "because they didn't market it" rather than "because no one cared" (this game has been out for one month in downloadable English form). Who's fault is that, exactly, and how does it have anything to do with your point?
I'm saying that even though those comics were good (like Halo) they proved that it was profitable and so the shit copies pushed it into a bad placeNeutralDrow said:I have no idea what you're saying, and I'm starting to suspect that you don't either.
Is the Dark Knight fun? Is The Godfather? Transformers is and so is Halo. So to answer your question, yes I would sacrifice fun for a truly good games because I love games and I want to see a truly good one.NeutralDrow said:It could sacrifice fun and attractive game design in favor of making totally irrelevant artistic points.